The Last of Us Remake | March 28th 2023

  • Thread starter Thread starter mrk
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I'm on a 4090 also, but the game certainly doesn't run like carp for me, although I do have 32Gb system Ram, which shows as 18Gb being consumed while playing Last of Us all maxed at ultra, no dlss at 1440. Nothing else running in the background I'm aware of. No crashes, but there had been the odd slow down under 100fps.
I might try 4K later and see what effect that has on system memory.
Other than the judder which is a bit annoying, its running extremely well on my 4090 @ 3440x1440 unlocked fps. DLSS off has fixed any of the drops i was getting before.
 
Arghhh this game is so frustrating. One of my favourite games ever comes to PC and it’s unplayable. Yes it’s still the amazing game it is, and it’s visually stunning. However, pre-patch it was unplayable due to such poor FPS/stutter. Post-patch those things are much improved but now it crashes every 15-30 mins. This is all on hardware that should be more than capable of running it at 1440p.

I need to fight the urge to keep on trying in its current state as it’s going to sour the experience. Easier said than done as it’s such a brilliant game underneath…
 
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Come on if that judder doesn’t bother you then I don’t know what will.
When I say the game runs like dog **** for me this is what I’m talking about just to a lesser extent and occasionally when I’m using controller.
I would rather play with mouse but that stutter would make me feel like I’m playing on 10 years old hardware.
This is unacceptable and everyone should be screaming about it so devs never release games in that kind of state.
 
Well, that's highlighted something interesting. Something must have been up with my overclock (XMP profile) as it was throttling down to 2.4ghz at 90° and 98% usage!

Going back to stock clock (3.6) I'm now getting 30-50 FPS, which is far more enjoyable and only 70°. GPU usage has doubled too.

Edit*
and with that, my first BSOD :cry:
 
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Come on if that judder doesn’t bother you then I don’t know what will.
When I say the game runs like dog **** for me this is what I’m talking about just to a lesser extent and occasionally when I’m using controller.
I would rather play with mouse but that stutter would make me feel like I’m playing on 10 years old hardware.
This is unacceptable and everyone should be screaming about it so devs never release games in that kind of state.
Im playing with pad, i wouldnt say the judder is terrible, and not noticeable all the time.
My preference would be with mouse and keyboard but the judder is way more noticable with mouse, perhaps why its not bothering me as much.
 
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Yes mouse camera judder isn't terrible but it is there, some scenes more noticeable than others, like areas where there are many vertical pillars/architecture. But the mouse response is instant and the fps is now high so I am able to largely ignore them for now whilst just noticing them again in the next area that has those features that highlight it more then the rest of the game.

Also, this was lols:

VabKANJ.png
 
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I got my ram running at the correct speed and also disabled the igpu which I'd forgot to do. Been playing for the last few hours now with no issues, at last!

It really is a beautiful game. Such a shame there are so many issues with it.
 
Well... I only have 10GB Vram, and even though I had it on Ultra, I had to put a few things to Medium to stop it going over. Yet options that say "VERY HIGH" on Vram, the Vram usage doesn't move even if turned down. It was doing 120fps, but then as soon as I went outside, instant crash :mad:
 
Serious question: with the raft of new/ recent AAA releases on PC - that have all been utter dog **** in terms of quality control / bugs/ performance issues - do game companies not do testing any more? Any at all? If they do, who or what is doing it? And if they don't, why not?

I mean, for this game, a PC release now - how could someone at Naughty Dog or Iron Galaxy or whatever sit there playing with a mouse and pan around and think, yeah that's fine that is. Absolutely fine. £50 please.
 
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Had this a few times. :cry:

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Completed the main story earlier, what a ride and rounds of nostalgia from the 2013 play on PS3. Game says I took just over 15 hours: Will start Left Behind DLC shortly.

zmYTW2L.jpg

Steam says 25 hours, the extra 10 hours being mucking about testing settings, reloading from a crash, testing DLSS vs FSR,vs native, ALT+Tabbing to post about feedback on here and reddit etc etc :cry:

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[The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs [4031676]

:rolleyes:
I'm on 531.41 Studio version not Game Ready, not seen a crash since the latest game hotfix. May I suggest those seeing crashes install the Studio release driver and see if that helps?
 
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It's quite ironic really. Sony have pulled a master stroke...

Game runs fine on a £500.00 console.

Just about runs ok on a £1500.00 GPU and another shed load of cash on everything else required to game on PC these days.

Hey atleast we have wide-screen gaming and Nexus Mods folks.

Oh and benchmarks...
 
It's quite ironic really. Sony have pulled a master stroke...

Game runs fine on a £500.00 console.

Just about runs ok on a £1500.00 GPU and another shed load of cash on everything else required to game on PC these days.

Hey atleast we have wide-screen gaming and Nexus Mods folks.

Oh and benchmarks...
30k out of the 32 million PC gamers that are online every Sunday on Steam bothered to buy The Last of Us.

The average PC gamer couldn't care less what Sony's plans are.
 
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* The game needs a lot of system RAM to complete the shader compiling it does before you can play. If you don't have 32gb RAM the compiling step can crash and then you have to start the game again, it doesn't lose progress and compiles from where it crashed and you just keep restarting the game to finish. Systems with 32gb and 64gb RAM don't have this issue
This only happens if pagefile is set incorrectly to some custom value too low. I had it set to 12GB and it was not enough. Setting it to let system decide - never crashed again, even with 16GB RAM.

30k out of the 32 million PC gamers that are online every Sunday on Steam bothered to buy The Last of Us.

36K played at the same time. Likely few hundred thousands have bought it so far.

This has tons of micro stutters all the time even when frame rate is good

Disable vsync in game, enable vsync and frame limit in nvidia drivers.
 
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