The Last of Us Remake | March 28th 2023

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You guys are massive chickens :D

didn't really notice that much stuttering but watching you trying to repeatedly shoot an empty gun was very entertaining ;)
Hah! I am playing New Game+ on Grounded+ difficulty and it hides the HUD and other bits so in the heat of the moment you don't know you're out of ammo until you pull the trigger :D Actually I find that tension really fun lol. It becomes very difficult, but also forces you to think even more strategically and on the spot when stuff like that happens.
 
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I really hope we are going to get Part 2 of this game on PC eventually, I just completed it on base PS4 and it was such a good game with so many improvements to the original. I had a blast playing Part 1 on PC but the game clearly showed it's age when it comes to progression and level design.
 
I have often said TLOU reminded me of Enslaved Odyssey to the west . the people I said that too looked at me like I was weird (I stand by it).

I found out today the lead designer is the same person in both games so I think it's no coincidence. ..(I loved both games so don't consider it a bad thing)
 
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I've only just noticed (not too far into the game luckily) that when enabling DLSS there are serious jaggies i.e. anti-aliasing is clearly not in effect at all! FSR looks fantastic with AA working as it should, as does native.

This is on latest nvidia drivers, latest version of the game, and I have tried the latest DLSS dll v3.1.11, and the older v2.5.1 that I saw someone recommend somewhere. Makes no difference.

This is bizarre, never had this before with DLSS and anti aliasing - a natural part of the process - not being in effect in a game. Anyone else noticed this?
 
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I just checked, I think it was mentioned earlier in the trhead but yes it seems FSR does have AA whereas DLSS does not, look at the comparison below, note the AC units above the doorway especially.

DLSS Quality:
aTwUYtF.jpg

FSR Quality:
MrnDhtf.jpg

Curiously enough the framerate is higher using FSR too lmao.

Edit* Oh yeah just did the car bit where it was mentioned in another post here that the framerate tanks a bit during the whole section, and yep if I wasn't looking at RTSS then I'd never know but assuming anyone is on a lower fps average then they'd notice for sure. My fps range in this section varies bewteen 90 and 130!!! Crazy given that barely anything happens in this part of the game other than pushing the truck and a handful of infected spawn:


Keep in mind, a new patch is due this week which is said to optimise the CPU and other performance improvements.
 
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I just checked, I think it was mentioned earlier in the trhead but yes it seems FSR does have AA whereas DLSS does not, look at the comparison below, note the AC units above the doorway especially.

DLSS Quality:
aTwUYtF.jpg

FSR Quality:
MrnDhtf.jpg

Curiously enough the framerate is higher using FSR too lmao.

Edit* Oh yeah just did the car bit where it was mentioned in another post here that the framerate tanks a bit during the whole section, and yep if I wasn't looking at RTSS then I'd never know but assuming anyone is on a lower fps average then they'd notice for sure. My fps range in this section varies bewteen 90 and 130!!! Crazy given that barely anything happens in this part of the game other than pushing the truck and a handful of infected spawn:


Keep in mind, a new patch is due this week which is said to optimise the CPU and other performance improvements.
The worst fps dip ive seen is in the warehouse area, check my video. 6 core cpus just die in there

 
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completed the entire game now and really it was very much fine the majority of the time and I really enjoyed the game. Great to get a chance to finally play it. I didn't have a single crash to desktop and think i got hit with the "please wait" message about 5/6 times total. I had some extremely slow load times occasionally but that's about it. It needs a bit of work but nothing really significant from me.

ryzen 3600
6800xt
32gb 3600 ram
pcie4 ssd
 
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You should definitely do a new run in Grounded+ mode, honestly it's pretty intense and the difficulty caution was not wrong! I actually find this a serious challenge and enjoy the game even more for it!
 
25Gb patch released for anyone still playing ... I finished it and the dlc a few weeks back and am currently going through part 2 again on the PS5 :D

No patch notes up yet but at 25gb i imagine it may take them some time to type all the changes it should bring :cry:
 
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Interesting will fire up and compare pre-post patch!

Edit* Damn Steam does not let you launch a game if an update on it is queued, ah well will test after the patch as have enough data from before it anyway.

Release notes:

  • Optimized CPU and GPU use throughout the game
  • Improved texture fidelity and resolution on in-game Low and Medium settings
  • Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
  • Fixed a crash that may occur during shader building
  • Fixed a crash that may occur when quitting to the Main Menu
  • Fixed a crash that may occur when dying after combat
  • Fixed an issue where, on first boot, players may experience longer wait times to load into the game
  • Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
  • Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
  • Added a Texture Streaming Rate setting (Graphics > Texture Settings)
  • Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
  • Fixed an issue where the shader load warning did not appear while relaunching the game
  • Updated the VRAM bar to more accurately display the OS+Apps usage
  • Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
  • Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
  • Refined the handling of certain commands that are assigned the same KBM keybinding
  • Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
  • [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow

AMD


  • Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
  • Fixed an issue where textures may render incorrectly on AMD GPUs

Steam


  • Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements

Steam Deck


  • Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)
 
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Alright so CPU/VRAM/RAM use seems no different my end. FSR is still sharper than DLSS with both set to the same quality. Visuals appear the same still!
 
The previous patch stated it fixed pixelated shadows/reflections in water, still there for me. Only started it up yesterday. Pretty good so far either way. No crashing.
 
Went through the shader comp again, again 25 minutes. Did Uncharted 4 which took 15 minutes.

Still ridiculous. Dead Island 2 takes like 5 seconds or so and does not really look worse than these Naughty Dog games.
 
Went through the shader comp again, again 25 minutes. Did Uncharted 4 which took 15 minutes.

Still ridiculous. Dead Island 2 takes like 5 seconds or so and does not really look worse than these Naughty Dog games.
Couldnt agree more - I have a somewhat aging CPU now paired with a 3070 and its completely bottlenecked by it ... nothing else really is that impacted that I have played. Real shame and puts you off ports by this developer!
 
Couldnt agree more - I have a somewhat aging CPU now paired with a 3070 and its completely bottlenecked by it ... nothing else really is that impacted that I have played. Real shame and puts you off ports by this developer!

Only going to get worse moving forward, a strong CPU and GPU will be required, especially once the UE5 powered games start coing out.

Nothing new really, or I'd still be rocking my 386 and 512k Trident graphics! :p
 
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