The Last of Us Remake | March 28th 2023

  • Thread starter Thread starter mrk
  • Start date Start date
Played for first time for about 2 hours yesterday and had no crashes and decent performance. Got a couple of questions though:
- on a controller the aiming seems pretty crappy, like there's a massive dead zone in the middle. Is this normal? You'd think they'd have fixed that being it's been on 4 systems now.
- when I move the camera to look some textures darken, this is especially noticeable in the carpet in Joel's house but does it on any surface with shadows really. Does it do this for anyone else? I've tried changing my TV settings like dynamic contrast etc.. and it made no difference and tried a few of the lighting settings in the game and no effect there either.

Thanks
Can't say I noticed either.
I'm playing on xbox seres controller and aiming seems very responsive to me.
Will give it a go now and specifically pay attention to dead zone then report back.
That will be my third playthrough. :cry:

Edit: Just tested it and yeah dead zone could be better but I've seen much worse in other games.
Darkening textured do not happen to me tho.
 
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Yeah I think it’s Ryzen related but people don’t want to admit it. :cry:
Finished the game second time yesterday as I was close to the end and at least I had zero crashes so there is an improvement.
Stutters in places just like it did before although this time without as many framerate drops.

is that bad ??
 
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Still going to hang on a little while, but the general feedback seems far more positive since the releases of numerous patches as well as GPU drivers.

With a 12400F and RX6600 at 1080P - How can I expect Performance to be? What Graphical Pre-Set would I be looking at... Medium?
 
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I'm around 11 hours in. I've not crashed once. If it helps I have everything set to high and with my system at 1440p my FPS never drops below 40. With certain areas it can range from 40 - 60. Perfectly playable.
 
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I'm around 11 hours in. I've not crashed once. If it helps I have everything set to high and with my system at 1440p my FPS never drops below 40. With certain areas it can range from 40 - 60. Perfectly playable.
You know what.? spending £1000 on cpu, mobo, ram upgrade gave me one thing in this game and that is stability as the game no longer crashes for me.
100% worth it.... :p :cry:
 
The FOV slider has been in the main settings screen from day 1, don't need to dig into accessibility options, it's the exact same option, just copied.
 
Some parts of this game are amazing, such as the Sewer levels... But others are so damn boring such as the repetitive nature of the enemies and restrictive linear buildings. Will be glad when I've completed the game
 
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The Last of Us Part I v1.0.3 Patch Notes
A patch for The Last of Us Part I is now live. This update addresses fixes for performance, user experience, visuals, and more. It also includes platform and hardware-specific fixes.

  • Added new Audio Compatibility options (Options > Audio > Compatibility)
    • Output Mode:
      Adjust which sounds are played through the OS spatial sound driver. Select different settings if you experience muffled, missing, or unusually quiet audio. If you are experiencing abnormally quiet music or dialogue during cutscenes, for example, try the Spatial mode instead of the Hybrid default.
    • Latency:
      Adjust the short period of delay between when a sound effect is requested and when it plays. Higher latency improves reliability of audio playback, especially on lower spec CPUs. Increase this value if you are experiencing pops, clicks, or distorted sound. Higher latencies also resolve issues with audio interfaces configured with large buffer sizes and some wireless headphones.
      Note: You must restart the game for the change to take effect.

  • Updated keyboard and mouse (KBM) controls to allow players to reassign arrow keys
  • Updated the 'Building Shaders %' user interface (UI) so progress is tracked more evenly
  • Restored audio in the End Credits that are accessed via the main game, Left Behind, or Extras Menu
  • Fixed a crash that may occur when opening a collectible in the backpack UI then attempting to restart or quit the game
  • Fixed a crash that may occur while sitting (for extended times) or entering into combat areas
  • Fixed an issue where texture quality in-game appears lower then the targeted quality setting
  • Fixed an issue where the player's backpack UI could fail to render after altering Render Scale (Options > Display > Resolution Scaling > Scaling Mode > Render Scale)
  • Fixed an issue where an enemy NPC may T-pose if Joel performs a single input quickturn while holding said enemy
  • Fixed an issue where toggling player character's flashlight may cause the environment to visibly shift momentarily
  • Fixed an issue where using the flashlight in darker areas may make the lighting appear corrupted
  • Fixed an issue where lighting and fog may appear lower resolution on Ultra settings
  • Fixed an issue where VRAM usage UI did not properly update when lowering the display resolution
  • Fixed an issue where water reflections may appear corrupted or pixelated
  • Fixed an issue where the Quicktime Events UI prompts were not rendering on Minimum spec setups
  • Fixed an issue where rapidly moving left and right while aiming may cause unintended camera shifts
  • Fixed an issue where the Steam and Epic clients’ collectible tracking did not match the in-game collectible tracking, preventing achievements from unlocking
  • Fixed an issue where, if playing at a higher FPS, player animations may not play correctly

  • [Photo Mode]
    Fixed an issue where the Screen Reader would not register KBM 'Move' and 'Rotate' inputs
  • [Photo Mode]
    Fixed an issue where the Performance stats' heads-up display (HUD) would still be visible after hiding the menu
  • [Lakeside Resort, Bus Depot]
    Increased active loading to reduce load times during gameplay
  • [Bill's Town]
    Fixed an issue where players may lose the ability to cancel their reload while hanging in Bill's trap
  • [Tommy's Dam]
    Fixed an issue where interacting with the Training Manual forces the player to pick up the El Diablo gun and locks camera movement
  • [The University]
    Fixed an issue where, after Joel kicks the door open, the melee prompt disappears while he struggles with an enemy NPC
  • [Lakeside Resort]
    Fixed an issue where a loading screen may display during combat
  • [Lakeside Resort]
    Fixed an issue where player is unable to melee with fists after the David boss fight
  • [Bus Depot]
    Fixed an issue where pieces of geometry would appear corrupted or explode
  • [New Game+]
    Fixed an issue where New Game+ mode would be ignored during chapter selection despite being the last loaded game

Left Behind Standalone
  • Restored audio in the final flashback cutscene with Ellie and Riley
  • Fixed a crash that occurs when turning on the generator while both Ellie and Joel have custom skins enabled
  • Fixed an issue in the mall where the banners above the collapsed Pixitek store visibly flicker after leaving the pet store
  • Fixed an issue where, after resizing the game to Windowed Mode, the Riley pendant would not maintain its aspect ratio while rotating

Accessibility
  • Fixed an issue where players were unable to use Screen Magnifier with KBM controls

Localization
  • [German]
    Updated the translation on the shaders UI
  • [Simplified/Traditional Chinese]
    Fixed an issue where glyphs would not render properly

Steam
  • Fixed an issue where spores in the world may appear corrupted or blocky

Steam Deck
  • Fixed an issue where the native UI overlapped the ‘Look’ prompt
  • Fixed an issue where the DualSense™ motion sensor function may not register the player shaking the camera to fix the flashlight when prompted
  • [Left Behind]
    Increased the size of the Arcade’s mini-game button user interface

AMD
  • Fixed an issue where toggling the player character's flashlight may cause the environment to appear corrupted momentarily if AMD FSR 2 was enabled

Nvidia
  • Fixed an issue where running the game on Ultra settings on Nvidia GPUs may cause graphical corruption or a crash during gameplay
  • Fixed a crash that may occur when loading into a save on an Nvidia GPU
  • Fixed an issue where changing NVIDIA DLSS Super Resolution Sharpening settings had no effect
  • [Nvidia 3070 GPU]
    Increased level of detail of characters' hair to appear less choppy
 
Just played a quick one,Also a new Nvidia Studio driver is out, best to update as Studio is the most stable driver that has all the fixes up to date.
 
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