Lol I come back to Cyberpunk time and time again. For all its early failings, it has ended up being in my eyes the pinnacle of what an optimised engine is right now.
Look at this comparison, Path traced RT, Psycho SSR, Ultra settings. And with or without DLSS enabled makes little difference to VRAM or RAM use, CPU utilisation remains consistent, a healthy balance across all physical cores:
Now look at Hogwarts:
And now Last of Us:
Cyberpunk in a massive open world landscape with no loading between any area of the map using under 5GB of system RAM and under 12GB of VRAM?! What is this wizardry....
I can understand the VRAM use if its reasonable allocation, stuff needs to be cached, so if you've got more VRAM then the allocation will be there, that's normal, but it should not max out your VRAM to the point performance is impacted like we saw with the early versions of Last of Us and Hogwarts which then caused crashes in certain situations.
Why do these non-open world games need 13GB+ of system RAM?! It points to inefficient optimisation, or as put aptly above, lazy developers (or their managers not letting them spend more time to apply fixes before launch
)