The Last of Us Remake | March 28th 2023

  • Thread starter Thread starter mrk
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Just played a quick one,Also a new Nvidia Studio driver is out, best to update as Studio is the most stable driver that has all the fixes up to date.

Not this time, people are recommending NOT to upgrade unless you have a 4070. There are a TON of open issues that are the same as the previous hot fix
 
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With the new Studio driver? Where is this listed? Typically all fixes from beta are included in the WHQL driver that comes after it.

Edit*
In fact it does contain the exact hotfix beta driver fixes:

  • [Assassin’s Creed Origins] Game may have stability issues when using 531.18. [4008770]
  • [The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs [4031676]
  • [Hogwarts Legacy] [Regression] Black Screen/Hang on Launch at Shader Compilation Screen using Driver 531.18 [4012825]
 
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Open Issues
Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. [3624030]
Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. [3592260]
[Halo Wars 2] In-game foliage is larger than normal and displays constant flickering [3888343]
[GeForce RTX 4090] Watch Dogs 2 may display flickering when staring at the sky [3858016]
Increase in DPC latency observed in Latencymon [3952556]
Applying GeForce Experience Freestyle filters cause games to crash [4008945]
Event Viewer logs nvlddmkm error at the end of the OCCT video ram test when memory is full [4049182]
[Surface Book/Surface Studio] Dedicated GPU stuck at lowest clock speed when notebook is running off of battery [4063597]
After updating to R530 drivers, certain GeForce RTX 40 series notebook models may randomly experience a TDR/black screen [4024853]
[Solidworks] Models may not render properly when "Enhanced Graphics Performance" is enabled from the application settings [4050712]
Small checkerboard like pattern may randomly appear in Chromium based applications [3992875]

So again no point updating to the current/new driver just yet, only one worth using is the Fixed issue with the last of us such as the hotfix driver. NVIDIA GeForce 531.61 and Studio driver is just a 4070 driver update.

If you are on the hotfix, 531.58 stay on that one

[The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs [4031676]
 
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531.61 is not just a 4070 driver update, the change note specifically states

  • [The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs [4031676]
It has all the fixes from hotfix 531.58, as is usually the case with Studio/Game Ready releases.
 
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Azls67c.jpg


So shader comp still maxes the CPU, looks like they got a ways to go before they remove the relentless task of decompressing shaders this way. I clocked 24 minutes-ish for that to finish.

Loading a save has also decreased, takes 33 seconds now vs the 43 seconds since the previous patch.

The sharpness fix using DLSS is also noticeable, game now looks a bit crisper overall at the default 67 DLSS sharpness value.

Slowly getting there...
 
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So shader comp still maxes the CPU, looks like they got a ways to go before they remove the relentless task of decompressing shaders this way. I clocked 24 minutes-ish for that to finish.

It doesn't use Direct Storage so it will never use the GPU to decompress shaders
It would take longer if it wasn't using 100% CPU... Would you rather it only use 50% CPU so you sit there waiting longer wondering why it's not using your full CPU power?
 
Direct Storage or not, other games that do shader comp take literally single digit minutes, I installed afew games the past few weeks that took 3-4 minutes to do shader compilation at the start, none of them use Direct Storage.

It's not the fact that it uses 100% CPU, it's the fact that it uses 100% CPU, whilst still taking so long. No other game that does the same shader comp takes anywhere as long, as noted above. This is abnormal and something they are still looking at as it is a known issue, and should not be accepted as normal by excuses such as "would you rather it didn't use 100% cpu?" etc!
 
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Thought I'd start a New Game+ on latest drivers and update, but it's a big backwards step for me on the same graphics settings I was using pre-patches. Whilst average FPS seems higher than it was, I'm now getting quite frequent large FPS drops which make it stutter badly. I'm glad I managed to complete the game on the nvidia hot fix driver + TLOU update at the time. Just had a look on Reddit and seems I'm not the only one that's experienced a big backwards step following updating to the new Nvidia driver + game update... also shaders still took a looonnnng time and worked my CPU harder even harder than before, fully maxing out temps on my 7900X with a 280mm Liquid Freezer II AIO.
 
With the latest 1.03 patch which I've just installed (contains lots of bug fixes and improvements) I'm getting more fps, it's using 100 fewer watts on my gfx card and 1.5gb less vram. This is also the 6th incremental patch to have been released in 15 days!


Update v1.0.3.0 Patch notes:
This update addresses fixes for performance, user experience, visuals, and more. It also includes platform and hardware-specific fixes.
* Added new Audio Compatibility options (Options > Audio > Compatibility)
* **Output Mode:** Adjust which sounds are played through the OS spatial sound driver. Select different settings if you experience muffled, missing, or unusually quiet audio. If you are experiencing abnormally quiet music or dialogue during cutscenes, for example, try the Spatial mode instead of the Hybrid default.
Latency: Adjust the short period of delay between when a sound effect is requested and when it plays. Higher latency improves reliability of audio playback, especially on lower spec CPUs. Increase this value if you are experiencing pops, clicks, or distorted sound. Higher latencies also resolve issues with audio interfaces configured with large buffer sizes and some wireless headphones. Note: You must restart the game for the change to take effect.
Updated keyboard and mouse (KBM) controls to allow players to reassign arrow keys
Updated the 'Building Shaders %' user interface (UI) so progress is tracked more evenly
Restored audio in the End Credits that are accessed via the main game, Left Behind, or Extras Menu
Fixed a crash that may occur when opening a collectible in the backpack UI then attempting to restart or quit the game
Fixed a crash that may occur while sitting (for extended times) or entering into combat areas
Fixed an issue where texture quality in-game appears lower then the targeted quality setting
Fixed an issue where the player's backpack UI could fail to render after altering Render Scale (Options > Display > Resolution Scaling > Scaling Mode > Render Scale)
Fixed an issue where an enemy NPC may T-pose if Joel performs a single input quickturn while holding said enemy
Fixed an issue where toggling player character's flashlight may cause the environment to visibly shift momentarily
Fixed an issue where using the flashlight in darker areas may make the lighting appear corrupted
Fixed an issue where lighting and fog may appear lower resolution on Ultra settings
Fixed an issue where VRAM usage UI did not properly update when lowering the display resolution
Fixed an issue where water reflections may appear corrupted or pixelated
Fixed an issue where the Quicktime Events UI prompts were not rendering on Minimum spec setups
Fixed an issue where rapidly moving left and right while aiming may cause unintended camera shifts
Fixed an issue where the Steam and Epic clients’ collectible tracking did not match the in-game collectible tracking, preventing achievements from unlocking
Fixed an issue where, if playing at a higher FPS, player animations may not play correctly
[Photo Mode] Fixed an issue where the Screen Reader would not register KBM 'Move' and 'Rotate' inputs
[Photo Mode] Fixed an issue where the Performance stats' heads-up display (HUD) would still be visible after hiding the menu
[Lakeside Resort, Bus Depot] Increased active loading to reduce load times during gameplay
[Bill's Town] Fixed an issue where players may lose the ability to cancel their reload while hanging in Bill's trap
[Tommy's Dam] Fixed an issue where interacting with the Training Manual forces the player to pick up the El Diablo gun and locks camera movement
[The University] Fixed an issue where, after Joel kicks the door open, the melee prompt disappears while he struggles with an enemy NPC
[Lakeside Resort] Fixed an issue where a loading screen may display during combat
[Lakeside Resort] Fixed an issue where player is unable to melee with fists after the David boss fight
[Bus Depot] Fixed an issue where pieces of geometry would appear corrupted or explode
[New Game+] Fixed an issue where New Game+ mode would be ignored during chapter selection despite being the last loaded game
Left Behind Standalone
Restored audio in the final flashback cutscene with Ellie and Riley
Fixed a crash that occurs when turning on the generator while both Ellie and Joel have custom skins enabled
Fixed an issue in the mall where the banners above the collapsed Pixitek store visibly flicker after leaving the pet store
Fixed an issue where, after resizing the game to Windowed Mode, the Riley pendant would not maintain its aspect ratio while rotating
Accessibility
Fixed an issue where players were unable to use Screen Magnifier with KBM controls
Localization
[German] Updated the translation on the shaders UI
[Simplified/Traditional Chinese] Fixed an issue where glyphs would not render properly
Steam
Fixed an issue where spores in the world may appear corrupted or blocky
Steam Deck
Fixed an issue where the native UI overlapped the ‘Look’ prompt
Fixed an issue where the DualSense™ motion sensor function may not register the player shaking the camera to fix the flashlight when prompted
[Left Behind] Increased the size of the Arcade’s mini-game button user interface
AMD
Fixed an issue where toggling the player character's flashlight may cause the environment to appear corrupted momentarily if AMD FSR 2 was enabled
Nvidia
Fixed an issue where running the game on Ultra settings on Nvidia GPUs may cause graphical corruption or a crash during gameplay
Fixed a crash that may occur when loading into a save on an Nvidia GPU
Fixed an issue where changing NVIDIA DLSS Super Resolution Sharpening settings had no effect
[Nvidia 3070 GPU] Increased level of detail of characters' hair to appear less choppy
Improvement for the camera jitter experienced by players who use mouse and keyboard.
 
After completing it (for the 6th time I think, now) I thought I'd have some fun. Started NG+ and put on infinite ammo, infinite crafting and Slow Mo when aiming.

Shotguns are now ridiculously fun. Watching limbs (or heads) get blown off in slow mo is much more visceral than at normal speed. I've winced a few times. Think I'm going to enjoy this playthrough while I mop up the remaining collectibles :D
 
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Man, I hate this drip feeding ammo and loot, chances to "drop" something. It stopped being fun the first time it was used. Seems like some cliches don't go away. Oh, yeah, and Joel ability with a fire weapon, after all that time... disappointing.
 
Man, I hate this drip feeding ammo and loot, chances to "drop" something. It stopped being fun the first time it was used. Seems like some cliches don't go away. Oh, yeah, and Joel ability with a fire weapon, after all that time... disappointing.
I used to hate it first time I played, but now I kind of like it, really keeps you on edge and makes you struggle for most of the game, which I find pretty enjoyable.
 
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Having had a quick run through on my NG+ save, now that I am on a 4090, I notice that enabling or disabling DLSS basically makes little difference to fps, it seems around 100fps give or take is what the engine is pulling, with DLSS enabled the GPU utilisation drops a bit, whilst the CPU utilisation remains the same between on and off. Is the 4090 basically sleeping waiting for the CPU in both instances in this case I wonder. given the nature of the unoptimised engine in this game...

I also note that after checking multiple screenshots, the native output is not as crisp as the DLSS ones, I could wear native was not this blurry before the last patch!


RTX 4090 + 12700KF @ Native 3440x1440:
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RTX 4090 + 12700KF @ DLSS Quality:
lLn9wRZ.jpg


RTX 4090 + 12700KF @ DLSS Performance:
SvIYM5b.jpg
 
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I used to hate it first time I played, but now I kind of like it, really keeps you on edge and makes you struggle for most of the game, which I find pretty enjoyable.
To me is the other way around and is taking out of the mood and suspense of disbelief goes out the window. I quit playing Amnesia because of it. There's no logic behind these artificial limits... Oh, and moments like "let's be stealthy because enemies"; one obstacle and 10 meters away the characters are talking loud like no one is around... :p
 
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I still get some stutters, sometimes really bad. For example the bit where you find the car with Bill just before pushing it down the road... just stood in the garage, nothing visually intense going on but my game goes on an absolute mental every single time with fps fluctuating massively. Changing it from Ultra to High to Medium makes no difference. Very odd
 
Yeah the stutters will continue on this sadly, not as often as before, but they are certainly still there and they are random dips, not the usual hitches from traversal stuttering. It's because the CPU usage is so off the charts and inefficient I am highly confident.

Here's how it plays for me now on a 4090, note that it was basically the same performance with the 3080 Ti, which just highlights how unoptimised the engine still is. The fact that there is no difference inf ps when turning DLSS on or off regardless of quality mode is very telling., and this is at 3440x1440!

 
Yeah the stutters will continue on this sadly, not as often as before, but they are certainly still there and they are random dips, not the usual hitches from traversal stuttering. It's because the CPU usage is so off the charts and inefficient I am highly confident.

Here's how it plays for me now on a 4090, note that it was basically the same performance with the 3080 Ti, which just highlights how unoptimised the engine still is. The fact that there is no difference inf ps when turning DLSS on or off regardless of quality mode is very telling., and this is at 3440x1440!

didn't really notice that much stuttering but watching you trying to repeatedly shoot an empty gun was very entertaining ;)
 
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