Soldato
These Robigo missions.... do I have to be any certain rank or have anything like that to do them?
Hi guys back after nearly year away from game been playing from beta 1 so have lifetime pass have noticed that my trusty Vulture now not the greatest what's the best combat ship for around 50mil.
IMO the Fed Assault Ship is a great combat ship, and can be fitted out to be effective for 50 mill.
I've just started playing again, having a proper go at it this time round!
I want to end up as a bounty hunter but I know I've got to work my way up to it so to start with I've bought a fuel scoop and I've been zipping around exploring, gone a good 100ly+ from the started system so far and earned ~150k in 5-6 hours which isn't too bad.
I think I'll upgrade to a hauler soon and do a bit more exploring & start trading to get some decent cash in before I go off and buy a combat ship.
Decided to go to Barnards loop and try and get into the area of space behind it that has very few systems all spread out using the FSD boost. I'm now stuck in the middle of nowhere and can not find any monolium for the level two boost and i'm more that 39 ly from another system
The Russians seems to have a plentiful supply of it
Going try for another couple of sessions then I think i'm going to have to press the self destruct button which is a shame with all the exploration data I have
What is the maximum speed under supercruise with no gravitational influence ?
You could possibly point at the nearest star and just leave yourself whilst at work during the day. Hutton Orbital is about .2ly and takes maybe an hour so you should be able to travel 2 or 3 ly if you just leave your pc running for 24 hours ?
Yeah I know about them but its not fuel i'm lacking its materials for the FSB boost.
I'm in an ASP with a jump range of 30ly, level 1 boost takes it to 37.5 but I think the nearest star is 40ish light years.
Just a thought, maybe you should make good notes about that system. Might be a good location to setup a future base it just incase we fail to stop the Thargoids. After all, if we can't jump 40LY, maybe they can't, thus giving us an easy to defend location.
Err not really. Their scouts can do more than 500ly in a single jump! They can sit in hyperspace rather than super cruise, interdicting you at will... If the Thargoids show up and mean business, we're all in serious trouble.
Just a thought, maybe you should make good notes about that system. Might be a good location to setup a future base it just incase we fail to stop the Thargoids. After all, if we can't jump 40LY, maybe they can't, thus giving us an easy to defend location.