*** The Official Elite: Dangerous Thread ***

There seems to be a lot of confusion over when the Twitch stream starts. I was positive that it was meant to be from 11:00am today but there is nothing as of yet.

I spotted it was 1.3.08 not long after I posted about the potential for 1.4 being released. Upgrade seems to be ready now.
 
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There seems to be a lot of confusion over when the Twitch stream starts. I was positive that it was meant to be from 11:00am today but there is nothing as of yet.

I spotted it was 1.3.08 not long after I posted about the potential for 1.4 being released. Upgrade seems to be ready now.

the info is very confusing -

If you can’t make it to Gamescom, we’ll be bringing the show to you. At 4PM CEST (3PM UK time) on August 4 we’ll be livestreaming a pre-show Q&A with David Braben and Sandro Sammarco direct from our public stand.

Crowds flock to Gamescom 2014
We’re livestreaming from 12PM – 5PM CEST (11AM – 4PM UK time) every single day and there will be loads of ways for you to get involved in the show. We’ll have big announcements, interviews with the developers, tours of our stand, footage from attendees playing the game and much more. Every day we’ll be giving away exclusive Gamescom paint jobs for people watching at home, and for the first time we’ll be giving one winner every day the chance to name a planet in the Elite: Dangerous galaxy.

That says yesterday for the first live stream but the event for them started today, also states every day for the 11-4 uk time streams but nothing so far, confused

info from newsletter 85
 
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Well paid expansions will ruin this game.

It's not a linear experience like WoW or other MMOs. Can't see it working. You'll have player factions eventually and only some of those players will be able to land on and attack planets? What?
 
Well paid expansions will ruin this game.

It's not a linear experience like WoW or other MMOs. Can't see it working. You'll have player factions eventually and only some of those players will be able to land on and attack planets? What?

any official proof on that statement?

Just out of interest why would you want to land on a planet?

because the idea of both finding a new planet out in the void and then being the first to land and explore new worlds with hidden minerals etc the possibilities if designed right are endless.
 
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any official proof on that statement?



because the idea of both finding a new planet out in the void and then being the first to land and explore new worlds with hidden minerals etc the possibilities if designed right are endless.

You are expected to pay for Horizons, making it a paid expansion. So they clearly intend to gate off the planet landings? So you'll be in a wing with a friend, he'll go to fly into a planets orbit and you just have to sit around and twiddle your thumbs because you can't afford the expansion.

It works in WoW because there are levels and a linear progression system, it'll destroy Elite because it's aimed at a free, open world that allows you to do what you like with friends.
 
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There were always going to be paid for expansions. This was mentioned even during the initial Kickstarter Campaign in relation to planetary landings. We can't expect them to give away large updates like this for nothing, the game doesn't have a monthly subscription to survive on.
 
There were always going to be paid for expansions. This was mentioned even during the initial Kickstarter Campaign in relation to planetary landings. We can't expect them to give away large updates like this for nothing, the game doesn't have a monthly subscription to survive on.

So what will they do? Will the none expansion players be on a different server? Because if you were to try and interdict another player and he runs to a planet, stopping you from following as you don't have the expansion that would be fairly BS.
 
They have said all play still occurs in the same galaxy. Is interdicting a player that close to the planet likely to happen all that often?

There is a Q&A session at 3:00pm on Twitch today, you could always ask questions with regards to this. No doubt someone will ask about play with and without the expansions.
 
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They have said all play still occurs in the same galaxy. Is interdicting a player that close to the planet likely to happen all that often?

If a trader is interdicted, and wants to escape, there is a good chance the nearest safe landing zone could be a planet. You attempt to follow the trader but can't as you don't have the expansion.

The game is basically putting a wall up that people will fly into. "Hey look at our big open world with no invisible walls, oh wait, except that one, we want £30 for you to go through that wall."

Fair enough if everyone is on separate servers as that would negate the issue, but that then brings up the old segregated population issue.
 
Sorry I don't believe that during an interdiction from Supercruise that there would be anywhere near enough time for anyone to run to a planet. If you catch and chase someone in real space then maybe, but all they need to do is block the landing procedure while you are under attack.
 
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Sorry I don't believe that during an interdiction from Supercruise that there would be anywhere near enough time for anyone to run to a planet.

You get dropped out of super cruise by the interdiction, and immediately attempt to escape, jumping to another location. The "attacker" then attempts to scan and follow the wake you left behind, enters super cruise and BANG big invisible wall, give us £30 or get lost.
 
That wall is going to be pretty close to the planet, as you know you already get pulled out of Supercruise when you are close to a planet or star. As I mentioned all they need do is prevent the landing procedure when you are under attack.
 
I find it baffling that people are complaining that FD are releasing a paid for expansion. They've said from day 1 they will be doing this, and what mmo doesn't release an expansion these days? its how FD will continue to keep the monies coming in etc.
 
I heard nothing of it because I wasn't looking at the game since day 1/beta, a few mates started playing it so I bought it, didn't know anything of the addon's, life passes or any of that jazz...

As long as I'm not forced, by missing out on stuff to stay competative, and that its not segregating the universe then I dont see it as a big issue...
 
Its a truly great game but the grind to buy the better ships is now beyond ridiculous.
Not if you put a bit of effort and thought into how you're doing it.
It will not be something you can buy in just a few days of work, but then neither is a Bugatti Veyron...

It took me weeks, but after a bit of searching, thinking and a touch of dedication, I went out and dropped a stack of cash on a nicely kitted combat Python!
This also gives me much higher trading capacity, which means I can earn monies much faster and grind less, buying bigger ships and making even more money, etc etc...

By contrast, a friend who only started playing in June and does far fewer hours than me has very rapidly built himself many millions from just trades and exploration in an Adder and then a Diamondback. He's only started combat in the past two weeks!

I don't know what's wrong with them but I believe Frontier decided not to go the "power to the player way" just because of that.
Around that time Eve was explained to me, by several long-term Eve players as basically: "Spreadsheets in space. No point in starting playing any more, because everyone is so much bigger than you and you MUST join a big corporation if you want to get even one step further".
This was apparently because players had been allowed to get SO powerful that they controlled everything... and people are, by nature, very selfish. Both Frontier and CIG/RSI are adamant on keeping overall control of their game universes and directing them where THEY want, rather than what a bunch of players think is fun for the immediate forseeable.

I mean, what the serious frack is wrong with them?
Nothing is wrong with them.
Players don't know what the devs have in mind and players will do stupid things with the stuff they own, often in ways that greatly inhibit gameplay for other players, which just isn't fair or conducive to decent gameplay. Kills the longevity of the game, creates serious elitism, excludes new players, encourages bad form and is a nightmare for devs to design new stuff around.

So, faithful to the playerbase my arse.
Eve and Elite (and Star Citizen) are vastly different games, with vastly different perspectives. The Elites wanted a new Elite, not an Eve rip-off. If you want the features of Eve, go play Eve.

I would like to see a universe or system wide chat channel, however much it breaks immersion. It can be very lonely out there.
1 - Come chat with me - I'll keep ya company, even if you're light years away!
2 - There are many thousands of players out there. You give them universe-wide chat, it will be like Ch19 on CB all over again, but worse!! It's already like that in other games, to the point where many often disable such things. Last thing I want is a thousand Noobs blasting my Comms window with peurile pre-teen crap-chat!

You attempt to follow the trader but can't as you don't have the expansion.
Chances are, if that's the case, you won't even be placed in the same instance as that player as you'd have incompatible game versions anyway, so it's a non-issue. That's what I'd expect, anyway.
 
Around that time Eve was explained to me, by several long-term Eve players as basically: "Spreadsheets in space. No point in starting playing any more, because everyone is so much bigger than you and you MUST join a big corporation if you want to get even one step further".
Yeah man this is like the most obvious thing to say when the butthurt is too stronk. It's like the motto of every rage quitter, ever. I for one played 2 years without a single friend or veteran to "show me the way" before joining one of those major corps because I wanted to try that aspect of the game. That's pretty much in line with those that say that Elite is spacetruck simulator and there is nothing to do. Man if you can't find anything else how's that the game's fault?

Eve and Elite (and Star Citizen) are vastly different games, with vastly different perspectives. The Elites wanted a new Elite, not an Eve rip-off. If you want the features of Eve, go play Eve.
Guess what? I'm doing it already. And will play Start Citizen too! But if you wanna tell me that giving the players the chance to own stuff is horrible and misguiding game design, I think you gotta be kidding.
We cannot even store (and swap) modules on our ships because the only "game design feature" is to build a whole new ship for every role and task we may bear in mind. What is that, a stroke of genius? lol
 
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