*** The Official Elite: Dangerous Thread ***

Personally the problem I have with elite is it all lacks a point. I don't mind grinding for a reason but if it is just to get a bigger ship etc then do little with that ship but grind or do crap missions it is pointless. I will admit you don't have to grind and if I'm honest the best fun in elite I have had was in a viper at nav beacons and res points. But again for such a large game is so many ways it just seems to be pointless. I suppose I want to empire build, invest in a station support a power but also actively support a minor power and make really obvious differences. I can't help but feel that in an effort to make the game an mmo the devs have missed an opportunity to create a hell of a single player game where you can heavily effect the galaxy you are in. Just hoped it would be closer to an x game I suppose.
 
Lacks a point? It has the same point as it has always had, to reach Elite, anything more is pure bonus :p

Lol, true enough. In fact one of the big improvements they made was to add a percentage bar to rank ups. Does make grinding for ranks marginally more tolerable......marginally.
 
It costs me 4mil to rebuy my Python, yet I seem perfectly capable of making many more millions to ensure I can always afford this several times over. If you're losing money, you're doing something wrong!


Big ship = big guns = high value targets = profit.

I would suggest you stop whining and go play Eve: Online... but I did actually sign up for a trial account there and that is boring as hell! It's like playing Freelancer on autopilot, mixed with rolling a D20 and trawling through my spreadsheets at work!

I know how to play the game and make money...but playing the game that way is DAMN BORRRRRRING!

Do you understand me? I have said it enough bloody times. PLAYING ELITE DANGEROUS IN A WAY THAT RESULTS IN 'PROGRESS' IS DAMN BLOOOOODY BORRRRRRRRINNG!

It is only when I attempt to play the game in a way that actually entertains me, that I am coming up against barrier after barrier, and find myself losing money.

Last time I played, the highest value targets where the NPC 150K bounty Anacondas. These can be easily dealt with in a souped up Viper. Why would I bother with a bigger ship and the astronomical repair costs to go Bounty Hunting the highest value targets in the game?

Of course, there are actual CMDRs with higher bounties than that on them....but present another CMDR with a lot to lose with a bit of pVp action, and they will just disconnect on you, and finish off doing whatever they wanted to do in SOLO mode.

The game is limited, damn boring, and sorely lacking in content, and now that Frontier has moved over to premium DLC already, I don't hold much hope of them injecting any life into this souless Space Truck Simulator.
 
I find your posts BORRRRRRRING! Please go play something else that doesn't bore you instead of whining here.
 
I find your posts BORRRRRRRING! Please go play something else that doesn't bore you instead of whining here.

I haven't played Elite since Feb 2015.

I came here to enquire as to whether or not the game was still BORRRRRRING as sin. I think I have garnered enough evidence to conclude that Elite still fails to live up to it's potential.

Nothing much added to the game (except DLC introducing a lot of irrelevant features), with still the same old fan-boys defending the game furiously against the majority of people who play the game, get bored, state that they are bored, and then move on to other things....

....leaving types like such as illustrious CMDR MORGAN GRIMES, to boldly explore´where no man could be bloody bothered going before' (and very few will be bothered going thereafter)
 
This is why I am a little disappointed, for a game that only came out under 9 months ago it's a really bad reflection on the company/product that they are now announcing a dlc expansion for the same price as the game :(
They are not exactly announcing it just now - It was known from the start that this is how things would happen.
The price initially seemed hefty to me, but then I'd never bought into any game expansions before.

Also from some of the videos and streams I've seen the whole space truck simulator statement seems true.
Looking at my nice high Combat ranking, I wonder which streams and videos you're watching...!

It's not content that is downloadable from the internet :confused:
In the context of what DLC usually is, no it's not. Otherwise every game itself would be 'DLC', wouldn't it?
This is not content additional to the main game, so much as an almost completely seperate environment/sandbox/thing that adds on to and interacts with the base game. I understand EVE: Valkyrie is very much along similar lines - Something that communicates with the main EVE, but is almost entirely standalone from the gameplay perspective.

CQC is more like DLC.

I really like the look of the game & the community around it seems pretty good (the websites for trading, youtube videos etc are nice)
I was initially a gushing Star Citizen fanboy and thought ED was just jumping on the bandwaggon, but ended up gravitating to Elite instead simply because it felt like SC was all-mouth-no-trousers, while ED was the complete opposite.
I've not really encountered much in the way of childish tantrums around ED, compared to SC anyway, possibly because the playerbase is older?

Also I really like the idea of CQC as it would be something to jump into every now and again.
Played the CQC Beta a bit recently - It's nothing special or new in terms of the game type, modes, etc. Pretty much Arena Commander for Elite. It's just good fun, especially if you're starting to get adept at flying the Elite ships.
I'm used to gunning things down in a Python, so it was a real wake-up call to have a nippy little Condor with the tiny guns again!

It doesn't have to be 'fun' to be enjoyed.
For me, that is kinda what makes things enjoyable.

Played it for quite a few years and it has it flaws, the unique thing about EVE is that fleeting moment when your ship is on the line.
On what line?
You mean at risk of being blowed up?
Is that not what most combat space sims achieve?

It's also the biggest problem, nobody wants to loose their **** so its all baiting and camping rubbish 95% of the time, players eventually get fed up trying to find the mystical 'good fights'
The problem seems to be for new players, whereby they mostly cannot 'go it alone' very easily at all - You MUST join a corp, you MUST do this, you MUST do that... Skill alone will not save you and you're at the mercy of whoever has more credits and bigger weapons/ships from having played longer than you.
No point in playing a game if I don't stand a chance of winning and no point in playing an "open-world, go anywhere, do anything" game if you can only survive by doing it someone else's way.

But there's so much depth to it it's staggering, the industry, player driven market and powerblocks across the galaxy controlled by corporations. If we could get even a fraction of what EVE offers into Elite:eek:
Yeah, but it's that same depth that means us newbies have hours and hours of starting material to go through just to manage the basics. I think it's TOO much depth and detail - Quite discouraging.

I actually signed up for the Free Trial alongside some friends because one of them mistakenly thought Valkyrie was now an active and available part of Online, otherwise I'd not have taken any interest.
But it's so complex and in-depth that they're now having to have a meet-up just to help each other learn everything... and these guys aren't exactly newcomers to these kinds of games, either - I'm the Newbie!

I can (and do) appreciate what EVE can offer, but when it comes to playing the thing it's really nothing like Elite, Star Citizen, Wing Commander, Star Lancer, Freelancer etc. Those are the sorts I like to play.

Played a couple of rounds of CQC, I'm rubbish at it but its good fun :)
Keep at it - You'll get there. My first game was pretty naff, but suddenly I was doing well. Not amazing and not top of the scoreboard, but still respectfully upper-middle.

Lol, true enough. In fact one of the big improvements they made was to add a percentage bar to rank ups. Does make grinding for ranks marginally more tolerable......marginally.
I thought it made for a rather nice surprise pre-bar, myself. Blatting away as usual, when suddenly you notice you're no longer just Mostly Harmless!
I do also like the bar, but it's a little less mysterious now. I always thought the Pilot's Federation was a little guarded when it came to how things worked behind the scenes?
 
I think the worst thing about elite is that it has so much potential, and may even get there....but for most (I do recognise that many are happy) it is to far off and not worth the wait. They will move on to new things and not look back. I am sure many of the diehard fans will say good riddence but if the game wants to keep developing then they will need to keep selling dlc, and if the player base drops off then this won't happen. Me and 4 other friends bought elite and after 2 months i was the only one playing. They all love space sims and they love lots about elite but they just felt it was too boring to waste time on and moved on to other games. None of them will buy new horizons. Perhaps in a year or two if the game moves on enough and i can convince them they might give it a go again but i know for a fact it will have to drastically improve for them to even consider shelling out purchase price again. That rate of player drop off (I grant you only a small sample group) is not sustainable. I hope they can pull it out of the hat and capitalise on an amazing base game with some decent content...but we shall see.
 
Do you know what I think the problem is, exactly the same problem as with Diablo3...

The first few came pretty quickly, then there was a huge gap between those and the latest installments, now, both games as they stand next to their earlier versions, are spot on, game play, look, feel and everything else fits in well with the earlier ones...

The problem lies in the fact that the genre has moved on, as has gaming itself, so what might have been acceptible 10+ years ago, now has so much stuff that you can compare it too these games seem lacking by comparison...
 
Diablo 3 has received so much content, support and changes since go-live which have made it a near perfect, but its been out far longer. I think we have some way to go to see how developed ED is 2 to 3 years from now.

I am personally enjoying ED but I think I get the lack of things to do criticism. I can definitely see myself getting bored (although hopefully not too quickly after the amount I've spent on sticks). It needs more like the X series and EVE but I hope it gets there because there aren't that many games in this genre. However in the meantime still love the combat. So much fun.
 
Up to 170k now and still roaming around in my Sidewinder.

I'd like to have a go at bounty hunting, should I buy an Eagle or save up some extra cash for a Viper?

Also if I go for a Viper, how much extra cash am I going to need to outfit it, what's essential equipment? What guns should I buy?
 
So if I buy New Horizons as a standalone product as an existing ED Player I pay £29.99. So at the end of next year (or whenever) when the second expansion comes out, will I then be expected to pay £30 again? I can only assume, probably.
 
So if I buy New Horizons as a standalone product as an existing ED Player I pay £29.99. So at the end of next year (or whenever) when the second expansion comes out, will I then be expected to pay £30 again? I can only assume, probably.

You wont be "expected" too Just like when metal gear solid came out. You weren't "expected" to fork out another £30 when MSG2 was released.
 
Up to 170k now and still roaming around in my Sidewinder.

I'd like to have a go at bounty hunting, should I buy an Eagle or save up some extra cash for a Viper?

Also if I go for a Viper, how much extra cash am I going to need to outfit it, what's essential equipment? What guns should I buy?

I really liked the eagle and it was well capable of bounty hunting.

Viper your looking at 4million ish for a decent loadout. But as long as you start with decent weapons you can build on that fairly quickly
 
Up to 170k now and still roaming around in my Sidewinder.

I'd like to have a go at bounty hunting, should I buy an Eagle or save up some extra cash for a Viper?

Also if I go for a Viper, how much extra cash am I going to need to outfit it, what's essential equipment? What guns should I buy?

There is nothing stopping you from doing bounty hunting in your sidewinder, it is a very capable little ship that is very versatile.
 
Yes. Each 'season' is approx a years worth of content.
When you look at it that way and remember they reckon they have 10 years' worth of expansions already queued up, the Lifetime Expansion Pass starts to sound like a good deal, eh!

I'd like to have a go at bounty hunting, should I buy an Eagle or save up some extra cash for a Viper?
Eagle is fast and nippy, Viper is tanky and hard-hitting.
Which would better suit your playstyle and abilities?

Also if I go for a Viper, how much extra cash am I going to need to outfit it, what's essential equipment? What guns should I buy?
Power plant, armour, distributor, shields and thrusters are the basic upgrades.
Probably want a bigger FSD so you can reach your hunting grounds in the first place. Life Support, if you think you might get hit a fair bit and have to limp back home without a canopy.
Shield boosters and hull reinforcements are always good for combat ships, along with shield cell banks.

Bounty hunting works two ways - Either you take a tanked up combat ship to a RES and find Wanted targets, or you fly around and scan everyone, nabbing whoever has a high enough bounty in some system or other.
The latter is what I'd consider 'proper' Bounty Hunting and typically the targets will not be Wanted in the current system, meaning you incur hatred and fines as you go about your role.

So, if you're going 'proper' Bounty Hunting, you will need things like a Kill Warrant Scanner (to see who is wanted where and for how much), FSD Wake Scanner (so you can track and follow your targets when they inevitably jump out) and a FSD Interdictor (so you can actually jump a target).
Fuel Scoop, Point Defence Turret and ECM are all other things that might be of use.

Obviously not all of that will fit on the one ship, so it's a balancing act over what kit suits your needs most.


Weapons-wise, that also depends on how you fly and what kind of trade-off suits you:

- Turreted weapons auto-track the target and can fire in wide arcs, including when a target is behind you. They do the lowest damage.
- Fixed weapons fire forward only and depend on your skill as a pilot to keep on target. Highest damage, but challenging to hit anything.
- Gimballed semi-track, within a forward arc. These have track-assist, so generally do well but can lose the target or be temporarily defeated by ECM. Medium damage, pretty easy to hit targets.

You will generally want something to destroy shields and something else to rip apart hulls.
A common setup is Multi-cannons with Burst Lasers (2/2 on Viper, 2/1 on Eagle).
Again, this is a balancing act - Pulse, Burst and Beam lasers respectively use increasing amounts of energy, but do more damage as well.

IMO, Cannons and Frag Cannons are great for damage, but awkward to use especially on smaller ships. They're better for big targets like Freighters, Pythons and Anacondas.

You might also fancy trying out missiles or rail guns. I can't really comment much on those myself, though.

Have a play around here and see how different outfittings turn out for you... and your Credits balance: http://www.edshipyard.com/#/L=70M,5QG5QG,2-5U5U5U3w5U5U3c,03w7QEmpT2Uc
 
Back
Top Bottom