*** The Official Elite: Dangerous Thread ***

on another note, in relation to the above, as there is like nothing out here, what's the point of traveling 300,000 to a star/planet at the far end of the system your in to find like erm nothing lol

For The Mug?

For stars - there's no point. Ping with the discovery scanner and you're done. For planets you do it to get your name on it twice (discovered and mapped). Plus footfall in Odyssey and maybe some new bio as well.
 
the 1st phase of the community goal is done, we will be getting an upgrade to the AX turret weapons (the original anti xeno turrets) I hope the follow on mission drops tomorrow as I am on holiday. rumour has it gimballed AX cannon is getting upgrade next.
 
survived another Xeno attack

thank god !

done so much scanning out in another area away from the inner spur

3 xenos on my scanner that interdicted me, i just saw a glimpse of one on the top of my screen, whilst i was unable to do anything, power came on , and i managed to hyperspace out !
 
Is this worth playing now? Not played for a few years since engineers was first introduced. I do have anaconda and lots of other ships under this and around 1 Billion credits. Any and all opinions are welcome, reasons for playing or not playing as they will depend on whether i play or wait for another year or more. Thankyou
 
You guys seen the latest FDEV **** up? This Thargoid war thing they got going on where they are expecting the player base to valiantly come together to fight off Thargoid incursions into systems to prevent them falling altogether. On the face of it it *looked* like a quite interesting push-pull mechanic where systems would gradually change hands based on where players put their effort over time, notionally over 5-7 week chunks of time for a system to fully be lost. You know, like how a real war might go?

But no, if you don't get the required 100% progress within a single week, then all progress is reset to zero and you have to start all over again the next week. Can you imagine a more monumentally stupid mechanic than that?

It is clear to me they have a planned schedule for the narrative to play out, i.e. make it hard in the first place for a couple of months, make it look like all hope is lost. Then have some initial CG's around upgrading weapons for a couple of weeks, so we feel there is hope. Probably going to be several of these dragged out over months, after which humanity will look like it is pushing back. Then there will probably be another major Tharg push and systems will fall again. Then right at the end there will be some Deus Ex Machina event with some in game NPC discovering some Guardian based technology that will ultimately turn the tides. And during this time they will implement ground Tharg combat you will have to farm to support the new weapon or whatever it will be.

All this will play out according to their timeline for the whole war, which this reset thing plainly reveals, they don't want there to be any chance of players actually having an affect on where their timeline goes. I don;t know why this has irked me so much as I have no real interest in engaging in the THargoid stuff, or really playing the game that much these days, but this kind of stuff that FDEV do to waste peoples time really gets me.
 
Is this worth playing now? Not played for a few years since engineers was first introduced. I do have anaconda and lots of other ships under this and around 1 Billion credits. Any and all opinions are welcome, reasons for playing or not playing as they will depend on whether i play or wait for another year or more. Thankyou
Given I'm playing it regularly at the moment, I'm bound to answer your question in the affirmative.

I think whether you will find it worth playing will depend on what you enjoyed previously and what your approach to the game is and why you stopped playing in the first place. Because fundementally it's still the same game even though there's been a whole bunch of changes since then.

ED is a game I regularly come back to - there's some big gaps where I'm playing something else; but essentially I enjoy flying pretend spaceships around. I don't perceive the grind others regularly complain about and I'm not sure why. Possible reasons are that I'm not focused on just one thing - I'm happy to switch between combat, exploration, mining, trade etc and that I'm not aiming to "finish" in any particular timescale. In that context the engineers are useful - it gives me an excuse to wander off and do something different for a bit. I'm also not bothered about the materials thing - if I can't do that last engineering roll - I'll just come back later after I've picked some more up along the way.

Oh and there's still a bunch of bugs. Some will be different to those around at the time you stopped playing. Fdev regularly fix some, and introduce (or re-introduce) others.
 
You guys seen the latest FDEV **** up
I've seen the fuss on the Frontier forums, yes.

but this kind of stuff that FDEV do to waste peoples time really gets me.
Paraphrasing somebody on the Frontier forums - you spent that time doing something you enjoy, yes?

But, yes, it does seem an excessively punitive mechanic that they should have thought through more. I'm happy to cut them some slack, though, given it's one week into their first attempt to simulate a galaxy-wide war. Plus I haven't got round to doing anything in the war zones yet, so I'm happy for them to drag it out - I won't miss out that way :D.
 
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