The *Official* Eve Online Thread

The new sub price probably killed most peoples will to return, especially with how the game mechanics pretty much force everyone to have 2-3 accounts :p the game barely changed in the last decade as well and never really evolved, just sat stale the same as always


The devs were more bothered about wasting money on console spinoffs or other games that never released, then had to sell out to a pay2win company
 
I started playing it in 2007 up until about 2012 maybe. Through 2009 I was unemployed for most of that year and some of the next, lived by myself at the time I wouldn't even want to hazzard a guess at how many hours.

I was in Pandemic Legion for the last few years, had 2 main accounts and a third although I didn't always sub that one.

It's my game of all time, no doubt. No other game comes close.

But......you need to put the hours in to get the most out of it, you can't just pick it up and drop it down, so when I moved in with the now wife I basically stopped playing it.

But the game was good between those years imo, right at the end basically when I quit they allowed Intcerptors to warp in bubbles and some other **** like that to try and make it more noob friendly. It ruined a lot of my solo PvP strategy and just set couldn't be bothered to adapt anymore. I shudder to think what has changed since.

No idea if it's still possible but we worked out how to run plexes in null sec in ships with signature radiuses so small they couldn't scan you, man we used to troll them in local.

Dumbasses haha.

Got on a few titan kills, that's probably common now, when I started playing in 2007 they were few and far between, I think it was reported only 6 in the entire game.

My alt had a carrier. Again that's probably common now.

But no other game has come close to the highs and lows, interaction and strategy needed.
 
My alt had a carrier. Again that's probably common now.

One of the changes I didn't really like was how they tried to make capitals just another step up like just bigger versions of the ships before them. Carriers were a slightly eccentric option, which required some investment, one of the potential choices as people progressed through the game - now the game kind of tries to push people to progress through capitals. And it was much more notable/memorial when you got to fight against/kill one when they were more uncommon - albeit even then some of the null blocks could drop them in mass.

What really killed the game for me was when they stood up on stage and condescendingly told players how they the player [really] "wanted" to use their capital, while the dev leading the presentation couldn't even get the basic terminology relevant to capitals right - I can't remember the dev name now but he was a well known small ship/gang specialist. I just remember CCP Fozzie standing on the edge of the stage visibly wincing every time the dev got it wrong but having to play along.

There was nothing wrong with making dedicated fighter carriers, adding in force auxiliaries as triage specialists but they trampled over what a lot of people were using carriers for up to that point with complete abandonment. Same with marauders - the bastion style implementation is actually pretty good and does some interesting things but it would have been perfectly possible to implement them while preserving why some people had made a path towards the original style of marauders in the game - I used to work with a bunch of Eve players in real life (part of Intrepid Crossing alliance) and 2 of them literally just played endlessly to put increasingly more expensive officer/deadspace gear on their Golem and straight up quit with the changes. My alliance actually bashed two of their POSes which was kind of awkward (I wasn't involved with it).
 
I stopped playing when dev(s) where found to be cheating in the game and have never gone back. When they decided not to fire them or even really even give them a telling off I was done. We spent many many hours looking after our space in null sec.
 
I stopped playing when dev(s) where found to be cheating in the game and have never gone back.

There have been several controversies over that even more recently - personally it never really affected the stuff I did in game but it has had an effect on events in null sec. It is one of the reasons I stopped playing but a relatively minor one compared to my overall reasons.
 
It was my time to stop anyway really. It took up most of my life back then. Getting up at 3 or 4am to look after your station wasn't particularly fun. Even more so when I had work in the morning! It's a shame its not a kind of game you can pick up and put down, it becomes your life.

Then to be sitting on a gate for 4 hours a night with nothing happening was also boooooring. on the odd time you may get a battle but end up in a pod within 5 seconds.
 
That is why I ended up with loads of characters - just had to be careful you didn't end up committed on more than one character at a time heh. In that respect though Eve is what you make of it - it is possible to play the game just picking it up and putting it down - if you stay away from areas like running a station or having assets exposed in null, etc.
 
It was a small thing that killed it for me - I used to make most of my isk solo hunting ratters in 0.0, using directional scanning to pinpoint them in belts. Actually loved it, the challenge of scanning them down in time, taking them on in a HAC/AF and then seeing if I could take out one or two reinforcements before running off with the loot. Used to cover hundreds of hostile systems in a night. Then out of nowhere they added a 5 second delay to the directional scanner and it became impossible. Still loved the larger scale PvP but it was never the same game for me after that.
 
Was that the 2017 changes? I don't recall the directional scanner having a delay when I played and haven't really paid much attention to it when logging in as an Alpha now and again.

EDIT: Oh I see from your post above you stopped in 2011 never mind then. I don't recall that delay.
 
Was that the 2017 changes? I don't recall the directional scanner having a delay when I played and haven't really paid much attention to it when logging in as an Alpha now and again.

EDIT: Oh I see from your post above you stopped in 2011 never mind then. I don't recall that delay.
It's a shame you stopped playing in 2011 you missed a couple extra years of EVE at it's peak before the decline started.
 
Was that the 2017 changes? I don't recall the directional scanner having a delay when I played and haven't really paid much attention to it when logging in as an Alpha now and again.

EDIT: Oh I see from your post above you stopped in 2011 never mind then. I don't recall that delay.
Must have been late 2010 or early 2011. You used to be able to refresh the scanner as often as you liked, then they added a delay so you could only refresh every 5 seconds (ish). Doesn't sound like much but you could no longer individually ping all the belts around a planet in the time it took to warp in. Maybe they changed it back at some point!

Tried to get back in to it a few years later but all my old STK/Init pals had disappeared - Sha Kharn, mccoolexe, powertrip, Trelayne etc.
 
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The only reason I stopped playing is because real life took over and as other have said Eve (or any MMO really) isn't something you can play casually. It demands time and lots of solid critical thinking and decision making to be good and get the most out of the game. The intellectual challenge is what attracted me to the game and most of the people I played with.

I think I was subbed for 3-4 years and I have some incredible memories playing the game. I managed to spend time playing all the main elements of the game available at the time. I enjoyed the small scale PVP the most, when you find a solid group to play with, it doesn't really get any better. That said I also enjoyed my time in null, wormhole space and even spent a bit of time doing factional warfare.

For me, it is the greatest game of all time but once I decided to stop playing (I just didn't have the time to put in that the game needed to be enjoyable), I vowed I will never log in again.

If you have an addictive personality, Eve is the kind of game that will hook you and you'll find it incredibly difficult to put it down.
 
Just passed 377m sp, haven't logged in for ages though.
eve offline, classic. Not worth the money to not even play, got to let it go. They spam you with p2w offers of getting all the SP you missed for years in one payment now.

Fatigue was the real killer for me. They added hours onto what you had to be in a fleet for if u wanted to jump to a decent fight across eve or just to move your stuff around. No more suitcase carriers for a decent fight. Big fights like B-R5RB and 9-4 was fun but I haven't seen any news on them being able to get better numbers since jump fatigue was introduced.
 
eve offline, classic. Not worth the money to not even play, got to let it go. They spam you with p2w offers of getting all the SP you missed for years in one payment now.

Hah yeah - I can't remember what it was but I had an "offer" recently to catch up with the training I'd missed since I quit which was like £209 or something :s

Fatigue was the real killer for me. They added hours onto what you had to be in a fleet for if u wanted to jump to a decent fight across eve or just to move your stuff around. No more suitcase carriers for a decent fight. Big fights like B-R5RB and 9-4 was fun but I haven't seen any news on them being able to get better numbers since jump fatigue was introduced.

Jump fatigue and associated changes were just a stupid approach to fixing a legitimate problem, with like so many changes a huge knock on effect to people not part of the problem. I did post a much better solution to it somewhere but it didn't get any interest from the devs despite both minimising the problem and being better for creating content.

I'm also to thank for HICs being able to point capitals so they can't jump gates after pointing out how capitals could use regional null/low transition gates to fight immune to consequences once capitals could jump gates (as you can't bubble the lowsec side).
 
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Hah yeah - I can't remember what it was but I had an "offer" recently to catch up with the training I'd missed since I quit which was like £209 or something :s
Same here on all my accs, pay a big lump sum to get all your sp. Think it was around december/jan?

Did they allow supercaps to use gates? Must have been a half-assed way to try and fix fatigue while using the excuse that it would make for easy kills when noobs did it? what a joke :rolleyes:
 
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