The *Official* Eve Online Thread

Agent_matt said:
Shinra support SA ;). Although I personally think this could mess up our relationship with -V-.

To be honest its all one big political mess as best as I can see.
Cyvok (head of ASCN), Steel Rat and KSU Druid seem to be juggling the politics satisfactorily, so we're just letting them get on with it and are just checking regularly to ensure we're up to date with how things stand.

Hopefully Feek won't mind, but I'm going to quote something he posted on the STK forums about Eve:

Feek said:
You know what?

I love this game! One moment things are all ticking along nicely, and the next second it all blows up, stuff happens and the game changes totally! We go from being pretty much safe in our space to being in the middle of a mah00sive war next door within a few short hours.

It's so unpredictable, it's great.

CCP have done a fantastic job, they really have created a beast of a game
 
I wonder if anyone can help me, when you log onto the eve client after starting the program the username is remembered in the drop down box, is there anyway to delete a particular user from that list as my friend logged on at my house but its kinda annoying that his username is in the list.
 
Clear the cache folder in your EVE directory. It's good to do this every now and then as EVE isn't very good at cleaning it up. Just make sure you keep the settings folder in there, as that's where things like BM folders and overview settings are stored.
 
so delete everything inside the cache folder except for the settings folder (and the patches leave them? what about the prefs.ini?)

thanks :D
 
aah I just had a test moving the files rather than deleting them, if I left the settings folder there but removed everything else then the drop down box still had all the usernames remembered, moving the settings folder meant it started up clean although I need to put it back as my bookmarks etc are all important.

I think I am going to have to check the files in the settings folder with notepad to see if i can find the right data
 
LOL ive just come back from a mates house who plays eve, as i was about to leave he was talking about eve, i told him it was carp etc etc.

He told me how wrong i was and that its a great game, he started eve up to show me ... o look the eve servers have died HAHAHAHAHHAAHHA

me 1 - 0 eve
 
Richard Slater said:
Show me another MMOG that dosn't have problems after patches.


Nope, the only reason there are probs after patch deployments is because the ppl releasing them are incompetent and generally carp at what they do. They continue to release buggy patches which break the servers because the sheep like yourself just sit there and accept it. I choose to complain in the hope something will be improved.

Baaaaaa Baaaaaaaaaaa
 
AlienWhere said:
aah I just had a test moving the files rather than deleting them, if I left the settings folder there but removed everything else then the drop down box still had all the usernames remembered, moving the settings folder meant it started up clean although I need to put it back as my bookmarks etc are all important.

I think I am going to have to check the files in the settings folder with notepad to see if i can find the right data
Check out prefs.ini in your cache directory, I think that's where they're saved.

K.
 
Poppy said:
LOL ive just come back from a mates house who plays eve, as i was about to leave he was talking about eve, i told him it was carp etc etc.

He told me how wrong i was and that its a great game, he started eve up to show me ... o look the eve servers have died HAHAHAHAHHAAHHA

me 1 - 0 eve

Your quite imature aren't you. WoW servers generally go down regularily (on a weekly basis I believe)... do you think that that's a crap game too?

Anyway, I haven't played eve yet, I'm just downloading it (14 day free trial thing) as I type this. Looking forward to it :).
 
WiBu said:
Your quite imature aren't you. WoW servers generally go down regularily (on a weekly basis I believe)... do you think that that's a crap game too?

Anyway, I haven't played eve yet, I'm just downloading it (14 day free trial thing) as I type this. Looking forward to it :).


Ooooh, you're able to decide im immature from a single post, im impressed. btw you cant do SFA in 14 days :eek:
 
Poppy said:
Nope, the only reason there are probs after patch deployments is because the ppl releasing them are incompetent and generally carp at what they do. They continue to release buggy patches which break the servers because the sheep like yourself just sit there and accept it. I choose to complain in the hope something will be improved.

Baaaaaa Baaaaaaaaaaa

Poppy, come back and post when:
a) You've grown up.
b) You've stopped trolling
c) You've got even the remotest clue about how complicated the backend of an MMORPG actually is. The graphical frontend that you see is just that, a frontend. Behind it is one huge database that contains not only details of every individual character, their skills, items they possess and where, their ships and fittings, money, transactions, security changes, all the bookmarks they have; to details about the entire universe, from the position of planets, to their type, the location of objects in solar systems, and what ties them together, details of traffic through the system, what security rating they are, what NPCs are active in that system at that given time; even down to details like objects, all their attributes, what changes they make to ships, prices in a given area over time, sell orders etc. etc.
The Eve database is absolutely massive. To power this requires a large amount of hardware. If just one piece of hardware fails to work properly, the entire system can be compromised.
Add to that that there is no way on earth to fully test the software and patches that are deployed. How do you test for what happens to the servers and the patch effect on the servers with 14,000 simultaneous users? You can't simulate it, so how do you test it?
The Singularity server is used for public testing purposes, and most bugs are ironed out there, well before they are applied to the Tranquility server, but it still only gives a small hint at scale.

So again, I emphasise:
Come back and criticise when you have even the remotest clue about how complicated it is to run such a game, and how tricky it is to patch them.

If you were talking about a plain game like BF2 or something, and post patch the game didn't work, I wouldn't disagree with you, but the complexity of MMORPGs make games like BF2 look like childsplay in comparison. That MMORPGs, and Eve in particular, suffer from so few real issues when they get patched / go live is an indication of the sheer talent of the programmers responsible for the game.
 
Poppy said:
LOL ive just come back from a mates house who plays eve, as i was about to leave he was talking about eve, i told him it was carp etc etc.

He told me how wrong i was and that its a great game, he started eve up to show me ... o look the eve servers have died HAHAHAHAHHAAHHA

me 1 - 0 eve
Translates to:

Hi, I'm 12 years old, I gave EVE a try once, but it was far too complicated for my petty mind to understand, so instead I'll post negative things about it, which are actually common amongst all MMORPG's, accompanied by a series of "lol's", exclamation marks and "111".

I mean, how could anyone expect to patch a 300+ server cluster flawlessly? I dunno.. it's beyond my IQ. So I'll just slate it instead.

Good day.
 
c) You've got even the remotest clue about how complicated the backend of an MMORPG actually is. The graphical frontend that you see is just that, a frontend. Behind it is one huge database that contains not only details of every individual character, their skills, items they possess and where, their ships and fittings, money, transactions, security changes, all the bookmarks they have; to details about the entire universe, from the position of planets, to their type, the location of objects in solar systems, and what ties them together, details of traffic through the system, what security rating they are, what NPCs are active in that system at that given time; even down to details like objects, all their attributes, what changes they make to ships, prices in a given area over time, sell orders etc. etc.

No, ill admit i dont have a clue how MMPORGs work, Ive never implied i do, but niether do the 95% of ppl who play them. PPL pay to play at the end of the day. I just find it hard to believe that the same problems can happen over and over again every single time a patch is released. CCP's customer service is impressive too, especially when ppl start mentioning a free days play .... blood, stones etc.
 
Back
Top Bottom