The *Official* Eve Online Thread

I've always prefered small gang combat over large blobs, it is becoming increasingly hard to get that sort of a fight now though, in 0.0 or empire 90% of the people I engage only fight with larger numbers or a bigger gang waiting the other side of the gate.

Whilst I understand that large fleets offer a lot of teamwork and tactics to a large proportion of the playerbase the fact that the servers can't cope with it has always put me off.

I'm all for the removal of lag and I hate my people and places taking 30seconds to open with all the bookmarks, however I'm not keen on the warp to 0km option.

If you chase someone they often forget to use an insta, this allows the faster ship to catch them up, but it's going to be a lot more difficult to do that. Sure you can catch them on the other side of the gate, but you might appear 40km from them and in the time you spend trying to get into range they are on the way to the next gate, and you get further behind as you have to align after them as well.

Similarly if you find someone at a planet moon or belt who just about manages to warp off you'll no longer be able to get them if they go to a station or gate.

I'd be happy if they gave us 40km scrams though or allowed interdictors in empire wars/lowsec. Until then i guess i'll fly my arazu.
 
Dj_Jestar said:
/me points Aakron toward t2 warp disruptors attribs on market

when, and how much I don't know..


i've seen, 1pt at 24km, 2 pts at 10km, didn't really impress me much.
 
and right on cue..

[url=http://myeve.eve-online.com/devblog.asp?a=blog&bid=397]Blog on Gangs by TomB[/url] said:
gangs of new eden
reported by TomB | 2006.11.07 08:38:23 | NEW | Comments
The gang system has gone under an overhaul that is rumored to be bigger than my own ego. But if you know me in person you will see that... IT IS NOT TRUE.

But it is fun, while I am not, and that really matters when you have traveled far into empty space.

The Gang

The old gang still exists as you know it and is formed in the same way as it always has been. The gang has been changed however so that you can not have more than 50 members in a flat gang and gang bonuses of any kind (skills, modules) have been disabled completely.

The Fleet

You can now convert your gang to a fleet through an option by clicking the arrow in the gang header or right-clicking the header itself. This will change the gang to a fleet mode where you are can split the gang mates into seperate groups and assign commanders. This will also activate the ability of distributing gang bonus to gang members.

The hierachy of the fleet is split into a four tiered hierachy: Fleet Commander (1), Wing Commanders (5), Squad Commanders (25) and Squad Members (225). This means the biggest possible fleet in EVE an army of 256 members.

Commanders have total control over the group that they are in charge of; a Squadron Commander can invite anyone to his Squadron, but the Fleet Commander can also invite to that Squadron as it’s a part of the fleet group.

A group without a commander is deemed as inactive because one of the following happened:

* There are not enough members in the system for this group.
* The commander is not in the same system as the rest of his group.
* The commander of the group is in a pod or docked.

When the group is inactive no bonuses are received from the group's commander.

There is one more role that can be assigned to a gang member, the “Scout”, but is only used for the new broadcast system menionted below. The scout role will allow the player to send out specific broadcasts such as “Enemy Spotted” to all gang members of a fleet.

This all together will make operating a fleet bit more tactical, especially since commanders must be kept alive for his gang to get gang bonuses and new commanders promoted quickly if they die in battle.

Skill Requirements

The basic Leadership skill will be used for Squadron Commanders to run a Squadron. The skill allows you to have an active Squadron of up to maximum of 10 members (the commander is included).

We have added two new skills which allows players to command a Wing or the entire Fleet. These skills give the player the ability to manage bigger groups where the Wing Command allows control of one Squadron per skill level and the Fleet Command allows control of one Wing per skill level.

Gang Boosting Bonuses

Gang bonuses can now only be received from commanders in a gang that has been converted to a fleet, which is quite a change to current gang bonus mechanics. The reason for this change is to make more use of gang command/bonus based characters and to make specialized characters that focus on gangs a more common choice for players.

Commanders can only give gang bonuses and receive their own bonuses but can not receive bonuses from other commanders or normal members. A normal Squad Member how ever can receive bonuses from three possible parties: his Squad Commander, his Wing Commander or the daddy Fleet Commander himself.

Broadcasts

We have created a new system that allows you to quickly send messages to a group of players. This feature had been on our drawing table for quite a while. However we couldn't keep it there anymore, especially with the voice intergration coming in so that players with no mic would start feeling left out in the cold.

Broadcasts have orders assigned to them which allows you to interact with them directly, as seen on the picture below; you have warp options to the enemy spotted broadcast. Other broadcasts will have other options, for example “Need Armor Repair!” will only give you the options of target locking on the member that sent the broadcast.

These broadcasts will be displayed in a new window below the gang window that opens once you have sent or received a broadcast. They will also be displayed in other locations, depending on the broadcast type. The locations that broadcasts can be displayed at are: inspace (attached to an object), in the overview, in the system map and in the star map.

Here are a few examples of how where broadcasts can be seen and how it looks like:

* On one hand we have “Lock Target!” (accessed by ctrl-shift-left-clicking an object or right-clicking and selecting from the context menu) which will only be sent to gang mates that are inside your grid; seen in space and in the overview (attached to an object). Note: this broadcast also allows commanders to prioritize the targets and switch priority on the fly.



* On the other hand we have “Enemy Spotted!” (accessed through short-key or gang menu button) which will be shown inspace (attached to nearest location), in the overview and in the system map.



* And on the hand far far away we have “Travel To” which will only be shown in the starmap.

We have also made a broadcast filter menu that deletes all incoming broadcasts for a specific type so you won’t get spammed with “Need Armor/Shield/Cap” when you don’t want to hear them (i.e. not fitted as a logistics ship). Broadcasts send from commanders will override all filters to ensure you hear what your commanders have to say.

More Useless Things

We have improved a couple of other things including;

-Health bars now take up a single line instead of three lines, making each player entry in the gang UI take less height. When you make the gang UI smaller in width the health bars overlap name of the players.

-Health bars are now also just shown for specific part of the group, based on where you are in the gang. The main reason for this is to optimize the gang service performance as status on health won’t be send to hundred of gang mates. In detail:

* Fleet Commander will only see health bars of the Wing Commanders.
* Wing Commanders will only see the health bars of the Fleet Command and the Squadron Commanders in their Wing.
* Squad Commanders/Members will only see the health bars of their Squad Members and their Wing Commander.

The gang chat has also had some nifty changes, mainly that a Squadron chat channel gets added for each individual Squadron.

We have also cleaned up the context menu for gang members in the gang UI, now you will only get gang options and normal options as if you were interacting with the player in-space. No more “transfer isk to character from corp wallet” here.

Is That All?

We had more features that we had designed and hoped to get in, for example Formations were put on a hold because of the complexity needed for implementation, both technically and design wise.

There were some smaller features we couldn't squeeze into the first phase of Revelations, but with the new gang skeleton we can make sure that the gang mechanic can continue to grow. Hopefully we will see these smaller things added in upcoming patches.

Happy fighting,
TomB
 
tbh, they need to have a lower upper limit for gang/fleet size so the server can cope with 3-4 fleets on one system
 
they need to spend our subscriptions on better servers and fixing the game code rather thans screwing with game mechanics.
 
They are, albeit not as much as we would like. Last weeks blog from oveur showed they are adding another 28 IBM blades to the cluster, which is 50% of the existing hardware, and some more ramsan's.

Last week was 10 more nodes (5 blades) and a ramsan pack.

What is worrying, is that they are obviously anticipating the new content will be putting a lot more stress on the cluster..
 
I imagine what doesn't help is TelecityRedbus doubling suite prices and also running out of space.

(I think the Tranq cluster is in Sovereign house... they have no space there left unallocated, as far as I am aware)
 
Well imo Kali can kiss my ass. I'd rather CCP had one objective to remove lag from the game and suspend development until this happens.
New content is great don't get me wrong but I can't say I'm looking forward to my new Tier 3 BS so I can still not use it in fleet battles.

If anyone reading this thread is going to Fanfest I urge you for the sake of us all to get some answers from the Dev's on LAG issues.

Also I will pay anyone cold hard cash to beat the crap out of Tuxford until he promises to fix the grid requirements of the top tier artillery in S/M/L. :D
 
I wish they'd do the same too, but from the number of replies to simlar posts on e-o.. the majority want more lag inducing content because they are bored of seeing the same thing when shooting red crosses or suckling roids, and too scared to try shooting players.
 
its not that simple tbh, different people do each thing, people creating content cannot sort out the lag, the lag is JUST from there being not enough hardware to cope with the load. that is in part because they haven't got room to expand and also because the number of blob areas has gone up massively compared to the population spike. ie the population of eve may have gone up by 100% but there is 200% more people buggering around in Jita etc.
personaly, I wouldn't care if 25% of eves population left, it would make 0 difference to me. if half of bob/ASCN upped and left all that would happen is I'd get good PVP when I pop my alts down to BOB space, rather than some random 20 man gang going after me.
 
I thought i'd run some level3 missions back from an old base of mine, but I got bored after the second mission. I noticed 2 hulks on scan in the system (high sec) and I thought i'd at least have some fun.

Seem's people still prefer to shoot before thinking as one pilot unleashed his t2 hammerheads on me with no regard for the consequences. Sadly though he refused my attempts at a ransom and his loot wasn't carrying a gisti booster either :(

Some rather irate locals decided to "camp" me in station (still high sec) but none would take from a jetcan and actually fight back. Apparently all of IAC will be giving HSY a free wardec :D , watch this space.
 
Dj_Jestar said:
are you in IAC now JC? Can't keep up with you :p

no, i'm in HSY, I was referring to an irate peon from IAC declaring his intentions to wardec my corp over the loss of a can-flagged hulk
 
I was thinking though if they removed all bookmarks from game would this solve any problems.

I am all for them removing bookmarks completely and replacing it with a warp to 0 feature. Or at least warp to a random distance feature.

They could make it so that you can create bookmarks while online but when you log they get destroyed.

Bookmarks are great but makes me wonder if they are what's causing all these problems with how long it takes to copy them.

Still at least Kali should be something new with all these new ships. Makes me almost want to train battlecruiser now for the hurricane.
 
Removing safespot bookmarks is a bad idea, which they aren’t doing. Gate 2 Gate and Station Instas will be useless, so people may as well delete them.

But I am not a fan of warp to 0 Km at all. Inties just became utterly and totally invincible, unless they're retarded. Warp to 5Km would be better for manual at least. I would have course prefer warp to 15Km no matter what in my own humble opinion.
 
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