Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,472
There's a big IF there. Just because you have tools to do, doesn't mean things get done. Besides, Direct Storage isn't about shader compilation.Stutter should not exist at all regardless of game world size. If indie devs can do it using UE5 then big houses have no excuse. Epic have the tools in place for devs to use, and MS have had DS in place for a while too.
Last edited:
Really hope once AMD get their act together with rdna 4 and RT, we'll start to see more options to enable hardware ray tracing or at the very least, like avatar, hardware be used at the higher settings with a fallback to software for lesser settings.


