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The RT Related Games, Benchmarks, Software, Etc Thread.

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Where did you see me deny it?

If you look at the graph you can see the 3070Ti beats the 2080Ti without DLSS. How does this show the 3070Ti is VRAM limited?




I certainly wouldn't recommend 4k to a 3070Ti user.

hmm i didnt notice that, so you have a point

its weird sorry for wrong conclusion
 
Always hate graphs like that, never show the full story and if like 1-3 fps difference, initially it looks massive because of the way they have done the graph.

Either way, 3080 got a massive lead according to them.

Shame the game is **** compared to the first but I'll give it a play again with rtx and do some comparisons screenshots.
 
Had a quick play, so far, pretty good!

- reflections as expected a million time better
- ray tracing lighting effects seem extremely minimal
- either my eye sight has gotten worse or this is perhaps using 2.2 or an even newer version of dlss as this is fantastic and notice literally zero motion issues in this, saying that, performance even without dlss is superb

For good screenshots comparisons, nvidia got pretty good ones:

https://www.nvidia.com/en-us/geforc...ay-tracing-nvidia-dlss-upgrade-available-now/

Mine, mix of dlss off and on (quality) and some with ray off and on

21Si7P4.jpg

EosGc9E.jpg

UyUXxTv.jpg

POBRgql.jpg



OiggE6w.jpg

UAfmi4e.jpg

a1sH6Po.jpg


I4bWsxB.jpg

MIreH3G.jpg

EkWunqo.jpg


ddC1ucA.jpg

r4dnY3K.jpg

mP22JP6.jpg

WY11LI0.jpg
 
Nice screen shots! It's using DLSS 2.2 (v.2.1.66.0).

I'm sure I read it was just getting RT reflections. Can't complain since free and it's really the update for consoles as was Metro Exodus Enhanced.
 
Had a quick play, so far, pretty good!

- reflections as expected a million time better
- ray tracing lighting effects seem extremely minimal
- either my eye sight has gotten worse or this is perhaps using 2.2 or an even newer version of dlss as this is fantastic and notice literally zero motion issues in this, saying that, performance even without dlss is superb

For good screenshots comparisons, nvidia got pretty good ones:

https://www.nvidia.com/en-us/geforc...ay-tracing-nvidia-dlss-upgrade-available-now/

Mine, mix of dlss off and on (quality) and some with ray off and on
21Si7P4.jpg

EosGc9E.jpg

UyUXxTv.jpg

POBRgql.jpg



OiggE6w.jpg

UAfmi4e.jpg

a1sH6Po.jpg


I4bWsxB.jpg

MIreH3G.jpg

EkWunqo.jpg


ddC1ucA.jpg

r4dnY3K.jpg

mP22JP6.jpg

WY11LI0.jpg
Why is such a big difference between the first set of pictures? Look at the reflections in the right ( top right )
 
Jensen September 2020: "faster than the 2080ti and just $499"

yeah right, yeah right

dont like jensen but i'm big oof for this mistake

wrink probably right, difference probs stems from dlss core difference (although in most games they perform the same, this one seems to be an outlier)

i mistaken the lower fps numbers as %1 lows, but then i realized it always shows native fps so 3070 tying 2080ti there (unless nvidia didn't do some special setting wizardry)

my hate for nvidia/8 gb vram seem to make me ignorant/blind my eyes sometimes, so i apologise, again, from everyone

:mad:
 
With everything set to ultra nightmare at 4K, ray tracing on DLSS off the game is reporting according to afterburner 9.6GB of actual VRAM usage. With DLSS at quality that drops to 8.9GB.

My total allocated VRAM with everything I have running is 11.5GB/12GB and the game is using that amount above.

DLSS Off

i0OrbQ8h.jpg

DLSS On (Quality)

LWDsPEYh.jpg
 
And as suspected, looks like nvidia are sponsoring bf 2042 (dlss and reflex support) alongside microsoft. No mention of ray tracing but in the gameplay reveal, reflections/water puddles looked ray traced..... Also, would be a bit odd if it didn't have any ray traced effects, since bf 5 had ray traced reflections.

https://wccftech.com/battlefield-20...ing-dlss-and-reflex-and-xbox-as-its-partners/

Why is such a big difference between the first set of pictures? Look at the reflections in the right ( top right )

Reflections of the lights on the glass. The last screenshots are what's on the left side for the first set of screenshots.

Nice screen shots! It's using DLSS 2.2 (v.2.1.66.0).

I'm sure I read it was just getting RT reflections. Can't complain since free and it's really the update for consoles as was Metro Exodus Enhanced.

Yup, definitely just reflections it seems as lighting doesn't change much at all, another one showing the lack of change for lighting effects:

FGPaaKF.jpg

fgTMjmH.jpg

Game is hardly taxing my 3080 at all.
 
If you turn on the in game metrics we can see if RT/DLSS is on/off. Personally I'm not sure RT is worth the 50 FPS hit :p
y2X1Vx3.jpg

Though I did not try DLSS so if 2.2 is as good as claimed...

I only played 15mins. DLSS looks very good as I didn't notice any issue at 1440p DLSS Quality. Just at the point where you get your 2nd upgrade there is a very rough and dirty relective surface that I noticed my own reflection in. That makes RT worth it :D
 
With everything set to ultra nightmare at 4K, ray tracing on DLSS off the game is reporting according to afterburner 9.6GB of actual VRAM usage. With DLSS at quality that drops to 8.9GB.

My total allocated VRAM with everything I have running is 11.5GB/12GB and the game is using that amount above.

DLSS Off

i0OrbQ8h.jpg

DLSS On (Quality)

LWDsPEYh.jpg


In that comparison, DLSS looks better than Native. That's the sort of thing FSR just can't do
 
RTX makes a nice difference to non reflective surfaces too

Iz9iMX1.jpg

iyugJwr.jpg

LrGixOz.jpg

DLSS comparison:

W2d0XhJ.jpg

byBAA5f.jpg

Really no need to use dlss at all for this though, fantastic optimisation on the whole, they could have easily added more ray tracing effects given all the performance on the table left.
 
Really no need to use dlss at all for this though, fantastic optimisation on the whole, they could have easily added more ray tracing effects given all the performance on the table left.

Iirc it was done for the consoles in mind too so in that regard the 'light touch' isn't a surprise. Might check this out too :)
 
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