Caporegime
Can't argue with that mate. Might try it myself if a game worthy of it comes along. Can't think of anything right now though. Maybe a must play UE5 game next year
Cyberpunk 2078?
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Can't argue with that mate. Might try it myself if a game worthy of it comes along. Can't think of anything right now though. Maybe a must play UE5 game next year
Cyberpunk 2078?
Th sub will be £25 at least by then!!
Nah, some other UE5 game.
Nvidia’s technologies are more about increasing their own profits though, raster performance was becoming less of an issue so let’s roll out RT to give people more reason to upgrade. DLSS let’s them sell lower tier GPUs as higher tier for more money with Frame gen a continuation of that and now we have ray recontruction to push even more RT effects to make cards like the 4090 seem weak so if people want these effects then they’ll need to upgrade again next gen.I think you kind of missed the joke, as in, if nvidia weren't about, we would be stuck with amd and never evolving onto better things, whether we like it or not, nvidia are always first and then amd come along "oh hang on guys, we also have a solution, we just need to start working on it and it'll be ready in 2 or 3 years and then take another few years to get as good as the comp."
I think you kind of missed the joke, as in, if nvidia weren't about, we would be stuck with amd and never evolving onto better things, whether we like it or not, nvidia are always first and then amd come along "oh hang on guys, we also have a solution, we just need to start working on it and it'll be ready in 2 or 3 years and then take another few years to get as good as the comp."
The ONLY reason we have raytracing at all is because they needed to give the tensor cores something to do
Nvidia’s technologies are more about increasing their own profits though, raster performance was becoming less of an issue so let’s roll out RT to give people more reason to upgrade. DLSS let’s them sell lower tier GPUs as higher tier for more money with Frame gen a continuation of that and now we have ray recontruction to push even more RT effects to make cards like the 4090 seem weak so if people want these effects then they’ll need to upgrade again next gen.
The ONLY reason we have raytracing at all is because they needed to give the tensor cores something to do, you talk like this was some grand elaborate scheme nvidia set in motion to evolve the gaming landscape. When in reality it's just a by-product of nvidia's AI hardon.
DLSS is running on the tensor cores too:
Nvidia's DLSS upscaling really does need those AI-accelerating Tensor cores after all
Investigation into Nvidia GPU workloads reveals that Tensor cores are being hammered, just incredibly briefly.www.pcgamer.com
To say the "only" reason is just silly, you're ignoring everything that ray tracing can and will provide over dated methods and this isn't just made up crap of "oooh shiny puddles" as proven/backed up by anyone who works in the industry. Rome wasn't built in a day.
And well, the results speak for itself tbh.
People really need to stop viewing ray tracing as a nvidia thing....
Oh so we have one performance tanking method running on Tensor cores, and also the performance uplift method running on the same cores (incredibly briefly), they're basically intertwined, one wouldn't exist without the other or they could never have launched RTX without having some sort of solution to the performance tanking when using it.
And going by that article they make it seem that nvidia using the cores for dlss is only a recent thing as its never been mentioned before even with extensive articles into how dlss\ray tracing works.
Well, an RTX 3050 is a bit slower:Tried the game at 720p with DLSS Quality - it runs above 30FPS. @KompuKare - looks like I was right!
Did have a look at a few screenshots. Especially with PT. The lighting did look better most of the time, and unlike the last time I looked the PT wasn't as dark in what I saw.
Thought I would try the free GF Now and see how bad the latency is these days but