• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

The RT Related Games, Benchmarks, Software, Etc Thread.

Status
Not open for further replies.
I think mine's broken, In a lot of instances with RR enabled I lose a lot of details in reflections, And this is with a completely clean install of the game, No mods, Also verified the install.
Could it be that your NV drivers are out of whack, a clean install done of those?

Guy on the DF video seemed to sum it all up pretty nicely.

"The Ray Reconstruction is really cool, but it definitely adds things that can be worse for some people. Without it, you get a bit worse reflections, sparkly lights on some surfaces, but a much better experience over not having RT on of course. With RR on, the sparkly lights become these weird smeary contrast/color shifting areas on walls and floors. You also get blurry or less sharp things visually, when those things seem better, they are often hampered by what looks like over sharpening, which kind of ruins the benefit. So it really feels like you can choose better reflections, or better RT experience overall with Path Tracing. DLSS has its own issues, even just having it on creates shimmer on cars and worse reflections. There's clearly no perfect settings, NVidia's tech made it so you really have to watch these and experience it yourself, then decide what you'd rather sacrifice."
That is all mostly down to user preference,some people are anal about some ghosting, some people can't stand it if a rogue can ghosts in one corner of frame etc.

But as Alex in DF video states, this is the halo of what computer game graphics stands for, there simply is no equal at the moment. No other game looks this good in such a densely packed game world. Yes with version 1 of DLSS 3.5, there are some flaws, but they are small versus the massive improvement to cleaning up and making clearer the entire frame to the point that those small flaws don't really matter as you're constantly taking in the entire frame's improved fidelity.

Yes this level of fidelity only really applies to the top end of the hardware base, and even then that market applies to those with a 4080 or 4090, for now.

I can guarantee you that as soon as Intel or AMD (most likely Intel with Battlemage) join the fold, that suddenly many of those now slating RT for having some ghosting or washy moving small objects in some areas of frame here and there, will suddenly be waxing on about how great RT is now that it's within reach of a wider market.

Personally I can't see AMD getting there within a generation, whereas Intel will, they have proven it already with how far their drivers have been improving performance, and all they need is a flagship card that is near 4080 in class but much cheaper to basically start mopping the floor with anything from Nvidia or AMD in that price segment.
 
Last edited:
Could it be that your NV drivers are out of whack, a clean install done of those?


That is all mostly down to user preference,some people are anal about some ghosting, some people can't stand it if a rogue can ghosts in one corner of frame etc.

But as Alex in DF video states, this is the halo of what computer game graphics stands for, there simply is no equal at the moment. No other game looks this good in such a densely packed game world. Yes with version 1 of DLSS 3.5, there are some flaws, but they are small versus the massive improvement to cleaning up and making clearer the entire frame to the point that those small flaws don't really matter as you're constantly taking in the entire frame's improved fidelity.

Yes this level of fidelity only really applies to the top end of the hardware base, and even then that market applies to those with a 4080 or 4090, for now.

I can guarantee you that as soon as Intel or AMD (most likely Intel with Battlemage) join the fold, that suddenly many of those now slating RT for having some ghosting or washy moving small objects in some areas of frame here and there, will suddenly be waxing on about how great RT is now that it's within reach of a wider market.

Personally I can't see AMD getting there within a generation, whereas Intel will, they have proven it already with how far their drivers have been improving performance, and all they need is a flagship card that is near 4080 in class but much cheaper to basically start mopping the floor with anything from Nvidia or AMD in that price segment.

I hope intel really bring it to nvidia, considering intel arc was their first dpgu, they have killed it in terms of how far they have come and shown they are more than capable of it, heck, they even have a better upscaling solution than amds fsr lmao.
 
  • Like
Reactions: TNA
Plenty of games with ray tracing where rdna 3 is only matching ampere, sorry unless you are only looking at amd gimped ones.... :o

Mirror sim? Looking at puddles? Spoken like someone who really has no clue on what RT achieves. I don't know what it is with you lot, nvidia really did kill it with their RTX marketing as jimmies are well and truly rustled.

I'm paying for subscription for 1-2 months because I'm not paying £1000+ to play as it is right now, 1 game which my 3080 (and any gpu except for a 4080/4090) can't handle, not sure why that is such a bad move? Other than "nvidia bad!!!!".....

Well horses for courses, I think £660 is absolutely terrible value for a 7900xt. Not having a good upscaling solution alone is enough of a reason to avoid amd entirely now.
Yea absolutely terrible value. If you want a faster overall card with Nvidia its £1100 great value. Enjoy the puddles and mirrors. That's enough of this thread for one day.
 
Last edited:
If I didn't care for ray tracing, ray reconstruction, frame generation or upscaling or dldsr then it would be a 7900xtx but alas, amd are far too behind on what are becoming necessary technologies to have
Out of all those things I actually think DLDSR is the most useful right now, upscaling I prefer to not use if my fps is good enough so it’s more a back up option and RT depends again on the FPS hit, would prefer it on but it’s not going alter my enjoyment of a game because that’s down to the actual gameplay and not graphics.
 
Out of all those things I actually think DLDSR is the most useful right now, upscaling I prefer to not use if my fps is good enough so it’s more a back up option and RT depends again on the FPS hit, would prefer it on but it’s not going alter my enjoyment of a game because that’s down to the actual gameplay and not graphics.

Standalone DLAA is also great and way underlooked.

It’s good to see XESS coming along well though.
 
I would just buy a 4090 as there is no other gpu worth buying unless a 4080 were to drop to £700/800.

If I didn't care for ray tracing, ray reconstruction, frame generation or upscaling or dldsr then it would be a 7900xtx but alas, amd are far too behind on what are becoming necessary technologies to have.
or you could replace it with a 7800xt for £489 and have some left over for years subscription to geforce ultimate. Best of both really sure geforce now is just the same as a real 4080. AMD and nvidia working together to satisfy your needs.
 
or you could replace it with a 7800xt for £489 and have some left over for years subscription to geforce ultimate. Best of both really sure geforce now is just the same as a real 4080. AMD and nvidia working together to satisfy your needs.
Makes sense, 780XT 16Gb gets you a gpu that can run ultra textures as lets face it a 12Gb 70/ti's not going to get you ultra textures going forwards and you'd be streaming all things RTX anyway.
 
Last edited:
I can't get my head around W1zzard's huge praise for DLSS 3.5 Ray Reconstruction.

"Better than native" with lots of blurb which seems to have been written by Nvidia's PR department.

The image comparisons tell a different story IMO. Especially the last image:

yZJ0iti.png

Better than native: because who wants to see the marble texture on the floor anyhow? Nice and blurred and soft is better?

Better than native: the reflections of those lanterns needs to do soft and blurry because that's all RR can do?

Lighting is a bit better, but that's it. Maybe all those years of testing GPUs has made W1zzard's unable to see textures?
 
Last edited:
Out of all those things I actually think DLDSR is the most useful right now, upscaling I prefer to not use if my fps is good enough so it’s more a back up option and RT depends again on the FPS hit, would prefer it on but it’s not going alter my enjoyment of a game because that’s down to the actual gameplay and not graphics.

DLDSR is definitely underrated feature, you can combine it with dlss performance and 1.72x and you get superior IQ than native as shown by mrks and my own screenshots.

Forgot to say reflex is also great, sure, amd have their hyper x or whatever it is but just head over to amd reddit to see all the posts about crashing, stuttering with it enabled lol....

Standalone DLAA is also great and way underlooked.

It’s good to see XESS coming along well though.

DLAA is nice but if you have the horse power and you want better IQ, DLDSR and DLSS is the way to go, although a faff if the game isn't true fullscreen, which means you need to change your res. in NVCP first.

or you could replace it with a 7800xt for £489 and have some left over for years subscription to geforce ultimate. Best of both really sure geforce now is just the same as a real 4080. AMD and nvidia working together to satisfy your needs.

And why would I do that? About equal on raster and literally a downgrade for ray tracing and basically every feature set. I'm only going to be using geforce now for rtx remix titles and path tracing titles (so there's what 2 games currently out at the moment and another 2-3 due within the next year?), everything else i.e. 90-95% of games will still be played on my own pc.

eQ8aK0d.png


eBBRnja.png

You forget I game on a 3440x1440 175hz and 4k60 displays, upscaling is a requirement for every gpu regardless of if ray tracing is even being used except a 4090, 4080 and 7900xtx and even then those gpus need upscaling so having a usable/good upscaler is necessary now, with a 7800xt, you would be needing at least fsr balanced and performance modes and well that looks terrible, not to mention at resolutions less than 4k. Given I always reduce settings in order to avoid using FSR (more so at 1440), I would not only be getting the same or worse performance but also down grading my IQ.

I would sooner do what one guy did here and "upgrade" to a 4070 :cry:

Makes sense, 780XT 16Gb gets you a gpu that can run ultra textures as lets face it a 12Gb 70/ti's not going to get you ultra textures going forwards and you'd be streaming all things RTX anyway.

A 7800xt is not going to be running anything ultra regardless of ray tracing thus settings need reduced anyway as well as using fsr, how's that 3090 24gb doing these days? ;)

I can't get my head around W1zzard's huge praise for DLSS 3.5 Ray Reconstruction.

"Better than native" with lots of blurb which seems to have been written by Nvidia's PR department.

The image comparisons tell a different story IMO. Especially the last image:

yZJ0iti.png

Better than native: because who wants to see the marble texture on the floor anyhow? Nice and blurred and soft is better?

Better than native: the reflections of those lanterns needs to do soft and blurry because that's all RR can do?

Lighting is a bit better, but that's it. Maybe all those years of testing GPUs has made W1zzard's unable to see textures?

Screenshots are pointless for showing of what ray reconstruction is set out to resolve, play the game in motion and it is immediately obvious the improvement in reflections. I would suggest watching Alex/DF video on it as he explains it well and shows what has improved and what the issues are. DLSS quality/native is better but the biggest noticeable improvement is for those using lesser presets of dlss.

The more you spend the more you save!

You joke but you're not wrong tbh, 50xx due in what 2025? So assuming 2 years of geforce now = £432 but nah just awful that :D Again though, I wouldn't recommend it to anyone who has peasant internet. Obviously I'm not going to be paying that every month for the next 2 years, it will be purely just for any RTX/path tracing heavy titles where the only gpus capable of a good experience are the 4080 and 4090.

Lets hope for the sake of ada owners, Jenson doesn't do an ampere again as top end buyers of the previous gen will lose even more money when it comes to selling :p
 
Last edited:
You joke but you're not wrong tbh, 50xx due in what 2025? So assuming 2 years of geforce now = £432 but nah just awful that :D Again though, I wouldn't recommend it to anyone who has peasant internet. Obviously I'm not going to be paying that every month for the next 2 years, it will be purely just for any RTX/path tracing heavy titles where the only gpus capable of a good experience are the 4080 and 4090.
Don't disagree, but at least 4080/4090 owners will have something to sell. Plus, if you need to factor in quality internet, there is an increased cost to that.

Renting a gpu unit to play a heavy RT title is fine, but the fact that you can rent a gpu to play the RT games you want suggests that taxing RT is not widespread enough to warrant purchasing a gpu - why would this change with the 5000 series?

There will just be a step up to geforce super ultimate I'd have thought. Plus, the more people that decide to go down that route will presumably make it more taxing at the geforce end, potentially making the experiencee worse. RT is at risk of intensifying quicker than the hardware can keep up, so scaling is more important not only with DLSS, but also in game sliders/options.

Definite sea change in the next few years following the spotify/Netflix model.
 
DLDSR is definitely underrated feature, you can combine it with dlss performance and 1.72x and you get superior IQ than native as shown by mrks and my own screenshots.

Yep. And you and mrk were not even using it much until I told you guys how good it was in Hogwarts ;)

Mrk even refused to use it due to it taking 2 extra clicks to activate. Now he can't stop talking about how good it is :p:cry:

It really does make a big difference to my eyes. You know how I am not a fan of low resolution. Using it helped me get used to this QD-OLED monitor dropping from 4K. Now I am at a point where I am actually fine with it and don't miss my 4K monitor anymore.

Would still love a 5160x2160 monitor though.
 
Don't disagree, but at least 4080/4090 owners will have something to sell. Plus, if you need to factor in quality internet, there is an increased cost to that.

Renting a gpu unit to play a heavy RT title is fine, but the fact that you can rent a gpu to play the RT games you want suggests that taxing RT is not widespread enough to warrant purchasing a gpu - why would this change with the 5000 series?

There will just be a step up to geforce super ultimate I'd have thought. Plus, the more people that decide to go down that route will presumably make it more taxing at the geforce end, potentially making the experiencee worse. RT is at risk of intensifying quicker than the hardware can keep up, so scaling is more important not only with DLSS, but also in game sliders/options.

Definite sea change in the next few years following the spotify/Netflix model.

Yup hence my comment on that:

Lets hope for the sake of ada owners, Jenson doesn't do an ampere again as top end buyers of the previous gen will lose even more money when it comes to selling

;)

3090 been selling second hand for £550-600 lol.....

Which is why geforce now ultimate is a safer choice if you only are going to require it for a short period of time.

That is true though, again, why I stated, you need to have good internet and probably be wired, not tried wireless myself so no idea what it will be like there.

I covered this too:

I'm only going to be using geforce now for rtx remix titles and path tracing titles (so there's what 2 games currently out at the moment and another 2-3 due within the next year?), everything else i.e. 90-95% of games will still be played on my own pc.

Out of all the games I play, 9/10 games have ray tracing in some form and the 3080 handles them all just fine for my needs, the 1/10 games is raster (I don't play many old games repeatedly except a couple like 7 days to die and the main new one being starfield), in terms of ray tracing, there's basically 2 games where anything but a 4090/4080 ***** the bed i.e. portal rtx and cp 2077 with path tracing (normal ray tracing maxed out runs great on the 3080). Looking at the future, we will have the following that will require a 4090/4080:

- half life 2 rtx remix
- alan wake

Anything else?

Hence why IMO and as you have said, "taxing" rt such as in portal rtx and cp 2077 path tracing is not worthwhile investing £1000+ when you know that the 50xx will be along in 2025 offering even better ray tracing capabilities and no doubt dlss 4 next big thing will be locked to 50xx.

Essentially as @TNA and I have said all along, this is the turing all over again where dlss and ray tracing was **** and not worthwhile as there was only what 2 games at launch with ray tracing and they were awful, then ampere was released and things were a bit better and over the last 2-3 years, well, don't really need to state how important having good upscaling and ray tracing performance has been.....

Well that's exactly the end goal really for every company so you can't blame nvidia for going this path. Wasn't Microsoft latest console that was leaked there supposedly catered towards cloud gaming? Given they are offering/wanting to get rid of physical copies of games, it's obvious what the path looks like imo.





Also, just on the topic of cloud gaming, just with regards to bit rate (which isn't the be all for IQ but has got a huge impact on IQ):

netflix UHD stream bit rate - 15.25Mbps
amazon prime stream bit rate - about 15.25Mbps
Top gun maverick UHD - 60 and 72Mbps with momentary peaks surpassing 90Mbps

Nvidia geforce now ultimate is 75 Mbps.
 
  • Like
Reactions: TNA
I hope intel really bring it to nvidia, considering intel arc was their first dpgu, they have killed it in terms of how far they have come and shown they are more than capable of it, heck, they even have a better upscaling solution than amds fsr lmao.

Intel is bringing it to AMD, they are targeting the same customers
 
ATM - at least with RR -it seems to be a choice of:
Like enhanced lighting: pick RR.
Like good texture: pick native.

As a self-confessed texture junkie (usually the best way to mod a game, look at Skyrim/FO4) who wants an mich VRAM as possible; and as someone who finds the various realistic lighting mods for Skyrim too dark and no longer enjoyable, I refuse to turn down texture quality for fancier lighting.
 
Status
Not open for further replies.
Back
Top Bottom