is there something im missing in the combat element?
im geting killed everytime trying to get to the ballista at the begiining.
Its really quite simple, unfortunately play like any other combat RPG, die, play like a retarded rolling monkey and be invincible at every stage of the entire game.
Roll, hit, roll, hit, roll, hit, how they thought it was better than the first I really don't know, absolute idiots really. The blocking mechanic is completely not needed. At no stage of the game was blocking and countering more effective than rolling around like an idiot or using your X button skills.
The story is ok but predictable(I guess most are now) and the characters are all quite generic.
Combat spoil it for me, you go through a decent wedge of the game as a rolling around like an idiot invincible moron, then later on you become a console style "uber moves", press the X button *** invincible idiot.
The game has zero balance or realism, switch between easy where quite literally everyone can hit you constantly and you never lose health and bosses don't use special moves, to normal and one guy taps you on the back and you lose 1/3rd of your health, while you do the same to him and 1/10th of his health goes. This is with a uber mega sword and the best armour, and its a basic mob yet he can do more damage and take more damage. The harder levels were even more ridiculous.
One thing dev's should aim for, a game where at no stage at all are you invincible, without any threat of death there is no point at all, conversely if the "difficulty" is just making a normal mob with crap armour able to easily beat down "The Champion" while his crap armour makes your legendary sword more like a blunt stick, thats just daft.
This is before you get into the painfully boring fist fights, arm wrestling.
Focused on graphics, which were largely great except the massive amount of pop in on the highest settings, while making combat generally awful and stupidly easy and repetitive.
Meh, the UI was woeful aswell, the painful scrolling of ingredients for a diagram/formula was truly ridiculous, the massive scale of writing making the scrolling necessary. Insanely stupid drinking potion mechanic.