Soldato
- Joined
- 31 May 2009
- Posts
- 21,457
The side quests are exceptionally well worked in, for a game its very story based
Its really quite simple, unfortunately play like any other combat RPG, die, play like a retarded rolling monkey and be invincible at every stage of the entire game.
Roll, hit, roll, hit, roll, hit, how they thought it was better than the first I really don't know, absolute idiots really. The blocking mechanic is completely not needed. At no stage of the game was blocking and countering more effective than rolling around like an idiot or using your X button skills.
Combat spoil it for me, you go through a decent wedge of the game as a rolling around like an idiot invincible moron, then later on you become a console style "uber moves", press the X button *** invincible idiot.
The game has zero balance or realism, switch between easy where quite literally everyone can hit you constantly and you never lose health and bosses don't use special moves, to normal and one guy taps you on the back and you lose 1/3rd of your health, while you do the same to him and 1/10th of his health goes. This is with a uber mega sword and the best armour, and its a basic mob yet he can do more damage and take more damage. The harder levels were even more ridiculous.
One thing dev's should aim for, a game where at no stage at all are you invincible, without any threat of death there is no point at all, conversely if the "difficulty" is just making a normal mob with crap armour able to easily beat down "The Champion" while his crap armour makes your legendary sword more like a blunt stick, thats just daft.
What's this like compared to say the Fable series?
10/10 .......
Its a good game but really 10/10 ? You mustn't have very high expectations. Apart from anything the games still buggy, surely worth knocking a few marks off.