Nah, but see, it gives your choices immense weight beyond a few different lines of text or something. IMO, if you could access everything regardless of choices, that would degrade your choices more. Also, first time through, you don't really know about this stuff, so you choose what you like.
Exactly, it's kinda the whole point.
You can play the game through several times and get a different experience, different endings, which offers a huge amount of replayability. That decisions can affect event several chapters ahead also lends and unpredictability to events and a deeper experience.
Most games once you've played them through, there's nothing new to see, with games like this, whilst there is common ground, you can play it through several times and find new things each time.
The first time you are playing, you are making choices as you feel them. Those are probably choices you are satisfied with and will import those to next game.
Ability to choose differently and see different point of view is a bonus for those that want to replay the game.
Pighardia you would be impossible to please tbh. This is the only way it can be done.
I understand what you are saying, but i think it has the opposite effect, rendering the choice/no choice pointless.
You play the first time choosing one side, then the 2nd time you play it, there is no choice because you HAVE to choose a certain way in order to get the new area/different characters etc. (if you want to)
To me, that renders the choices you make pretty much irrelevant tbh, as you are not making a choice in the game world with regards to the story, you are simply doing what you have to in order to get the extra content. It is forcing you to make a decision which might be completely out of character for you.
It seemed like a good idea, but in practice it has the reverse effect imo. More choice actually restricts you more, especially the 2nd time you play.
BTW, the resaon that i kind of have a problem with this is really down to the amount of content that you will miss out on, as opposed to the choices themselves
Anyway, back on track i have just completed chapter 1, sided with Iorveth.![]()
I understand what you are saying, but i think it has the opposite effect, rendering the choice/no choice pointless.
You play the first time choosing one side, then the 2nd time you play it, there is no choice because you HAVE to choose a certain way in order to get the new area/different characters etc. (if you want to)
To me, that renders the choices you make pretty much irrelevant tbh, as you are not making a choice in the game world with regards to the story, you are simply doing what you have to in order to get the extra content. It is forcing you to make a decision which might be completely out of character for you.
It seemed like a good idea, but in practice it has the reverse effect imo. More choice actually restricts you more, especially the 2nd time you play.
BTW, the resaon that i kind of have a problem with this is really down to the amount of content that you will miss out on, as opposed to the choices themselves
Anyway, back on track i have just completed chapter 1, sided with Iorveth.![]()
So what would be the answer having games with no choices at all ever because they always all meaningless?
I cannot fathom your reasoning at all.
As i have already said, i love having choices in games, just not to the extent that it changes this much. ( the area that the game takes place in) I would not mind if the story was completely different but set in the same place depending on which side you choose (as far as i can tell, you are going to head for the same city anyway, where Triss is, is that right?). It just seems a shame that they have created areas (presumably large?) that you can not access in one playthrough![]()
Id the logon servers down for registering? uninstalled and re-installed to get the 1.1 pacth but cant register my game as it says the password is wrong which im sure it isnt but clicked the button for reset password but still no email, this was about 4hrs ago.
Oh dear, the decision you made was entirely based on what you thought you would do in that situation. The rest is irrelevant. Your thirst for shallow consequences can be quenched in another game. There is actually more content for you to potentially explore in subsequent playthroughs than playing in the exact same areas. I guess some people can never be pleased.
Your thirst for shallow consequences can be quenched in another game.