Associate
- Joined
- 22 Jun 2009
- Posts
- 527
- Location
- wirral
Posts been again and still no sign off my copy from play, just hope it better turn up tomorrow 

Do you have to meditate to use a potion or is that just an option? Found it frustratign wlaking around trying to find a place where it would let me do it.
And how do you use these mutagens?
Is there anyone else here who's jealous of everyone here playing the Witcher 2 but won't play the game until they finish the Witcher 1?
I'm almost crying now![]()
Downscaled screenshots =![]()
Downscaled screenshots =![]()
Meh, it won't even matter if I'm wrong or right, they've designed the interface to be used best on a controller, from the locking on target, to the press a button to bring up weapon/spell options. Its the same design principles regardless.
I ended up going down a difficulty level, its a joke, one level is a case of people on your sides getting hits in easily and it taking off so much of your health, on the level below those guys are barely hurting you so it becomes a complete non issue. But not combat is so painfully easy.
I freaking hate how the finishers feel like video rather than in game motion because it feels, well just wrong, it makes the combat feel insanely disjointed. The powers are (ok only so far) far more boring than the first game, they take a silly amount of time to use rather than being instant and combat is hit soft, or hard.
THe first game at the least started off with far more varied combat and the styles worked really well in giving a realistic solution to being surrounded. This game has increased the amount of fights against groups but made your ability to hit more than one person non existant while they can hit you from any angle.
Honestly, every single thing so far screams "pc exclusive, at least till they release it on Xbox in 3 months" . The intergration of extensive control pad control, the fact that its not an option but the MAIN controls are also designed around the concept, the odd placement of speech options, the tapping buttons fast to do things like use the ballista. The regening health, the UI/inventory/journal.
Meh, it won't even matter if I'm wrong or right, they've designed the interface to be used best on a controller, from the locking on target, to the press a button to bring up weapon/spell options. Its the same design principles regardless.
The combat's fine, stop being bad? As for being designed for a controller than that's rubbish, feels perfect on mouse and keyboard.
Xenteko the game doesn't deal well with multi-gpu setups, developers have a patch coming.
http://hardforum.com/showthread.php?p=1037265858