I think in reality if a game crashes when oc'd and doesn't when at stock
then oc is unstable - no question
I've ran all sorts of benchmarks, stress tests etc and thought I was at a stable clock, then in one game may fall over 20 seconds in
just depends on game combo of shaders, tesselation etc etc etc
then oc is unstable - no question
I've ran all sorts of benchmarks, stress tests etc and thought I was at a stable clock, then in one game may fall over 20 seconds in
just depends on game combo of shaders, tesselation etc etc etc