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The Witcher 3: Wild Hunt

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20 Apr 2011
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Suffolk
Installed GOG Galaxy and its asking me to install Witcher 3 will i lose my game progress?

Nah, but if I was you I would backup the witcher 3 folder in your documents so you have a backup just in case :)

You shouldn't, but I wont hurt to back them up just in case.

Want to copy anything else I post?


Borrow my pants next if you want, just wash them before you give them back.
 
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25 Dec 2014
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Charlotte, NC
Sorry for the delay... been working a lot this week and passing out when I get home instead of playing Witcher :(

These exact settings have made the game look so nice for me and it still runs smooth as hell even on a single 290!!! I'm also using the e3fx sweetfx settings from NexusMod which also is my AA and Sharpen.

The first part where you change the "x" to a "3" in the gpu section I think is important. For amd cards just switch all the radeon selections to "3" just to be on the safe side since it doesn't actually offer a 290/x option. Anyways make sure you back-up your current files before trying this. YMMV!!!

Note: this is not mine, I found this tucked away on the official forums and for some reason it's not getting much exposure. I love it so wanted to share with you guys :)

Also of importance... use ULTRA everything as your starting point. This is moving UP from those settings and there are things that don't get touched as it's assuming you already have it at it's highest.

First of all, this is not about any downgrade but to improve performance&visuals through out the game.
(those are my own settings, and my own opinion)

@UPDATE 1.04
Every time you upgrade all those tweaks are removed with default settings.

Always make backups before editing files.

=======================
First place owners of Nvidia GPU's have to look at (amd owners of 7970, 8970, 280x, 270x, 285 can edit present)
The Witcher 3 Wild Hunt\bin\config\performance.xml

Edit file with notepad or similar one.
Find your GPU
1) Remove 'fpslimit="30'.
2) Edit preset="X" and change X to "3" this will allow for higher quality textures, draw distance etc.
=========================
=========================
\The Witcher 3 Wild Hunt\bin\config\base\resources.ini

FileQueueSizeGame = 250
FileQueueSizeLoading = 700
MaxRequests = 45 [50 is max, and with 50 or over you might have crashes]

(bigger faster loading)
MaxCompressedBudget = 10

MaxUncmpressedBudget = 240
MaxUncompressedBlocks = 4096
==============================

How to improve performance of hairworks overall in AMD GPU's (not that i personally feel like there's need)
(this will also decrease quality and amount of hair)

Inside your AMD Catalyst Control Center
Gaming > Create custom game profile, or use default (up to you)

Look for Tasselation options "Maxiumum Tasselation" and lower it. (2x is lowest, 16x is a middle ground, 32x looks good, and is pretty much same as 64x)
==============================

Warning this will fork it out further beyond ultra.

\The Witcher 3 Wild Hunt\bin\config\base\rendering.ini

AllowMSAA=false [keep false, doesn't work]

MaxTextureSize=3048
MaxAtlasTextureSize=3048
MaxCubeShadowSize=1024
MaxSpotShadowSize=1024

TextureMemoryBudget=1500
TextureMemoryGUIBudget=180
TextureInFlightBudget=128

TextureStreamingDistanceLimit=440000.f
TextureStreamingReduceGameplayLOD=true

UberSampling=0 [keep at 0 or 1 = disabled, doesn't work at the moment]

DynamicDecalsLimit=60
MeshRenderingDistanceScale=4.0f
MeshLODDistanceScale=0.0f
TerrainScreenSpaceErrorThreshold=1.6f
TerrainErrorMetricMultiplier=6

GlobalOceanTesselationFactor=64
UseDynamicWaterSimulation=true
UseHairWorks=true
HairWorksAALevel=8 [lower this if you have decreased hardware performance in hairworks]
TerrainReadAheadDistance=600.0f

MeshLodGameplayDownscale=0
CharacterLodGameplayDownscale=0
DecalsHideDistance=100
StripeHideDistance=120
SwarmHideDistance=400
DimmerHideDistance=260

DecalBudget=200
=========================

\The Witcher 3 Wild Hunt\bin\config\base\visuals.ini

[will take longer to load if your gpu isn't fast enough]
MovieFramerate=60.0
=========================

After change of this file I recommend making it read-only as full screen mode is buggy sometimes and it will switch to borderless, this way you don't have to come back and change settings again -> each time you update you need to make writable again...

C:\Users[username]\Documents\The Witcher 3\user.settings

VSync=false
FullScreenMode=2 [many people will have 1 = borderless, this decreases performance dramatically]
VSyncThreshold=0

SpawnedLimit=200

cvMaxAllowedLightsShadowTime=3
cvMaxAllowedGrass=60000
cvMaxAllowedDecalsDynamic=20
cvMaxAllowedDynMeshes=107857600
cvMaxAllowedChunksSkinnedTime=3.5
cvMaxAllowedTrianglesSkinned=100000

cvMaxAllowedLightsShadow=5
cvMaxAllowedActiveEnvProbesTime=0.3
cvMaxAllowedStatTextures=514572800
cvMaxAllowedSpeedTree=5000
cvMaxAllowedLightsNonShadowsTime=0.2
cvMaxAllowedChunksStatic=1500
cvMaxAllowedTrianglesStatic=500000
cvMaxAllowedHiresChunks=25
cvMaxAllowedDecalsDynamicTime=0.5
cvMaxAllowedLightsNonShadows=40
cvMaxAllowedChunksStaticTime=1.5
cvMaxAllowedChunksSkinned=400
cvMaxAllowedApexDestroTicked=40
cvMaxAllowedStatMeshes=409715200

cvMaxAllowedHiresChunksTime=0.2
cvMaxAllowedApexTickedTime=0.5
cvMaxAllowedCharTextures=209715200
cvMaxAllowedParticlesCountTime=0.2
cvMaxAllowedParticlesCount=2000
cvMaxAllowedGrassTime=1.5

OcclusionQueryAdditionalMemory=20
cvMaxAllowedDecalsSS=160

GrassDensity=3400
DecalsSpawnDistanceCutoff=20
TextureStreamingHeadsDistanceLimit=20
GlobalOceanTesselationFactor=128
TextureStreamingCharacterDistanceLimit=70
CascadeShadowFadeTreshold=1
CascadeShadowDistanceScale2=1.5
TextureStreamingDistanceLimit=60000
MaxCascadeCount=4
TextureMemoryBudget=2400
CascadeShadowDistanceScale3=1.5
MeshLODDistanceScale=0
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
TerrainReadAheadDistance=600
HairWorksLevel=2
TerrainScreenSpaceErrorThreshold=1.6
MaxTerrainShadowAtlasCount=4
TextureInFlightCountBudget=12
TerrainErrorMetricMultiplier=4
CascadeShadowmapSize=3072
CascadeShadowDistanceScale0=1
MeshRenderingDistanceScale=1
CascadeShadowQuality=1
CascadeShadowDistanceScale1=1

UseDynamicWaterSimulation=true

LimitFPS=0

GrassGenerationEfficiency=0.075
GrassDistanceScale=1
FoliageDistanceScale=1
FoliageShadowDistanceScale=64
GrassRingSize=16777216

MaxVisibilityDepth=24
 
Last edited:
Soldato
Joined
9 Jan 2011
Posts
17,987
I'm pretty much done in Novigrad now. Got quests left, but they are very high level. Tbh, everything feels a bit unfinished. I hope the story takes me back there, with some new side quests to do.

I'm a bit apprehensive about going to Skellig tbh. I don't see how they can keep up this quality for another area!.. Also, judging by the map, aware that there isn't a big city in that area.
 
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31 Jan 2009
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2,310
I'm a bit apprehensive about going to Skellig tbh. I don't see how they can keep up this quality for another area!.. Also, judging by the map, aware that there isn't a big city in that area.

Mate Skellige is the best area, the people and culture are so brilliantly implemented easily my favourite
 
Soldato
Joined
18 Aug 2006
Posts
10,039
Location
ChCh, NZ
I'm pretty much done in Novigrad now. Got quests left, but they are very high level. Tbh, everything feels a bit unfinished. I hope the story takes me back there, with some new side quests to do.

I'm a bit apprehensive about going to Skellig tbh. I don't see how they can keep up this quality for another area!.. Also, judging by the map, aware that there isn't a big city in that area.

Have NO fears. By far my favourite area. After two days questing in Skellige I find the idea of going back to Novigrad very bland and uninspiring. Like they started developing the game there and really hit their stride in Skellige.
 
Soldato
Joined
18 Aug 2006
Posts
10,039
Location
ChCh, NZ
Think one of the settlements in Skillege is bugged for me. I get attacked on sight every time I try and enter Blandare. Killed a guard after a few rounds of trying to enter. Maybe they're angry at me or something.
 
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17 Feb 2014
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1,235
Anyone else think the combat is a little.... well pants?
I expected more. Can just hold a button to block, and spam attack to kill people. So rubbish imo.
And clunky as hell.

Otherwise amazing game.
 
Soldato
Joined
10 Sep 2008
Posts
11,973
Location
Bangor, Northern Ireland
Think one of the settlements in Skillege is bugged for me. I get attacked on sight every time I try and enter Blandare. Killed a guard after a few rounds of trying to enter. Maybe they're angry at me or something.

Same happened to me, I assume you met the slave traders and did something there? Im trying not to give it away incase its not correct but your earlier actions may have sparked some hate. If you kill all the pirates and leave the area the guards seem to not care.
 
Soldato
Joined
15 Dec 2002
Posts
23,460
Location
In a cowfield, London, UK
Anyone else think the combat is a little.... well pants?
I expected more. Can just hold a button to block, and spam attack to kill people. So rubbish imo.
And clunky as hell.

Otherwise amazing game.
Combat has never been Witcher's strong points and I agree it is a bit clunky at times. Mind you, we haven't seen what it is like at much higher levels when Geralt has a heap of skills at his disposal.

Am I the only one that hasn't bothered with Gwent(The card game) ?
I feel I am missing out as I haven't touched on it, aside from the tutorial bit.
 
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