The Witcher 3: Wild Hunt

Soldato
Joined
30 Aug 2006
Posts
4,748
How do you know if the dlc's are installed? I can click on them and it seems to reinstall them every time. All the dlc's are now listed under the 'DLC installers' heading.

Ah nm, I just found I had to click the boxes on a different menu.
 
Soldato
Joined
17 May 2004
Posts
4,138
Location
Home
Soldato
Joined
17 May 2004
Posts
4,138
Location
Home
I'll try that too when I get home... playing at 30-35fps on a 7850 with ultra/high settings (no settings make a "big difference" to me :/ Heard of some grass tweaks too, so might be able to hit 40fps, but prob will still just limit for 30.

Yeah I'm on a 7950 as well and getting similar. I really want CrossFire to work properly. I've got two 7950s but having to use one only because at the moment it's rubbish! Flickering, worse performance than a single card. It's pretty bad!
 
Soldato
Joined
13 Mar 2008
Posts
9,638
Location
Ireland
Seems the new DLC has broken my game entirely. Even if I remove it I can no longer even launch the game. It flashes black as soon as I launch it, and crashes to desktop.
I can't even send the error log to CDPR since their system says it's "too big".

Error log here
Red Engine Crash Log
--------------------------------------
Build: Not Set [ Compiled May 23 2015 ]

Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x00000000

Crashed Thread:

Thread ID: 3064

callstack:
CreatePID3D11BlendState1() + 0x8cec9 - <Unknown File>(0)
Scaleform::System::~System() + 0x440249 - <Unknown File>(0)
Scaleform::System::~System() + 0x42f660 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb4b5d9 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb2862b - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x5d2ae - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb285b0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x271077 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x27121e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

Debug Information
================================================================

Commandline: "C:\GOG Games\The Witcher 3 Wild Hunt\bin\x64\witcher3.exe"

Thread ID: 936

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xce79c - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x69b1d4 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x1111b6 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xaf0c1 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x10bbfa - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xaf3c7 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x9f6 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x21a8d - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xc59 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xd4c - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x2690d8 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 9972

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb15e17 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb285b0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x271077 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x27121e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8160

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb285b0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x271077 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x27121e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 9764

callstack:
recvfrom() + 0xcd - <Unknown File>(0)
galaxy::api::IGalaxy::IGalaxy() + 0x19b10b - <Unknown File>(0)
galaxy::api::IGalaxy::IGalaxy() + 0x19b1c9 - <Unknown File>(0)
galaxy::api::IGalaxy::IGalaxy() + 0x19b161 - <Unknown File>(0)
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 944

callstack:
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 9540

callstack:
recvfrom() + 0xcd - <Unknown File>(0)
ParsePortListing() + 0x1216c3 - <Unknown File>(0)
ParsePortListing() + 0x121781 - <Unknown File>(0)
ParsePortListing() + 0x121719 - <Unknown File>(0)
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4224

callstack:
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7592

callstack:
ParsePortListing() + 0x156de3 - <Unknown File>(0)
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4552

callstack:
ParsePortListing() + 0x155b62 - <Unknown File>(0)
GalaxyStatsGetAchievement() + 0x10293e - <Unknown File>(0)
ParsePortListing() + 0x237ba9 - <Unknown File>(0)
ParsePortListing() + 0x156de3 - <Unknown File>(0)
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7192

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4228

callstack:
DllUnregisterServer() + 0x45ad - <Unknown File>(0)
DllUnregisterServer() + 0x48a6 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4188

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8032

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 1860

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4700

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 9496

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb285b0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x271077 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x27121e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7772

callstack:
Scaleform::System::~System() + 0x4a9841 - <Unknown File>(0)
Scaleform::System::~System() + 0x4bcfc9 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb285b0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x271077 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x27121e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 2912

callstack:
Scaleform::System::~System() + 0x4a9841 - <Unknown File>(0)
Scaleform::System::~System() + 0x4bcfc9 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb285b0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x271077 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x27121e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4504

callstack:
Scaleform::System::~System() + 0x4a9841 - <Unknown File>(0)
Scaleform::System::~System() + 0x4bcfc9 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb285b0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x271077 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x27121e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 9576

callstack:
Scaleform::System::~System() + 0x4a9841 - <Unknown File>(0)
Scaleform::System::~System() + 0x4bcfc9 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb285b0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x271077 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x27121e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 3464

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8048

callstack:
cuProfilerStop() + 0x819b07 - <Unknown File>(0)
cuProfilerStop() + 0x835f9 - <Unknown File>(0)
cuProfilerStop() + 0x819767 - <Unknown File>(0)
cuProfilerStop() + 0x834257 - <Unknown File>(0)
cuProfilerStop() + 0x834476 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 2988

callstack:
cuProfilerStop() + 0xe58a6 - <Unknown File>(0)
cuProfilerStop() + 0x819767 - <Unknown File>(0)
cuProfilerStop() + 0x834257 - <Unknown File>(0)
cuProfilerStop() + 0x834476 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 3232

callstack:
physx::shdfnd::SyncImpl::wait() + 0x5b - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5152

callstack:
physx::shdfnd::SyncImpl::wait() + 0x5b - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6152

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x811dc - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb285b0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x271077 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x27121e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8824

callstack:
recvfrom() + 0xcd - <Unknown File>(0)
ParsePortListing() + 0x1216c3 - <Unknown File>(0)
ParsePortListing() + 0x121781 - <Unknown File>(0)
ParsePortListing() + 0x121719 - <Unknown File>(0)
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 3088

callstack:
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 9456

callstack:
ParsePortListing() + 0x121719 - <Unknown File>(0)
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4936

callstack:
ParsePortListing() + 0x121719 - <Unknown File>(0)
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5052

callstack:
<Unknown Symbol>() + 0x0 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Game


================================================================

Game


================================================================
 
Soldato
Joined
15 Dec 2002
Posts
23,421
Location
In a cowfield, London, UK
Seems the new DLC has broken my game entirely. Even if I remove it I can no longer even launch the game. It flashes black as soon as I launch it, and crashes to desktop.
I can't even send the error log to CDPR since their system says it's "too big".
Oh bugger. Just went to check mine and it crashes the moment it is launched.

Edit: Yep, even with the DLC removed, the game crashes.
 
Soldato
Joined
13 Mar 2008
Posts
9,638
Location
Ireland
I don't have SweetFX installed at the moment either.

EDIT: I just removed dxgi.dll and d3d11.dll from the x64 folder and suddenly the game runs again!
 
Last edited:
Soldato
Joined
9 Jan 2011
Posts
17,987
It is quite an interesting tactic they have for this game. Release an amazing, completely stable and perfectly playable game, then gradually introduce patches and dlc make it worse each time!... They have also got nvidia to help them too, by releasing a new driver that makes the game unplayable for some:p
 
Associate
Joined
19 Sep 2014
Posts
166
Location
Leeds
Was just about to ask if anyone had problems since the new Nvidia drivers but it appears my question has already been answered.

Most annoying, 52 hours in without a single crash and then Nvidia release drivers and it crashes now pretty much every 10 - 15 mins or so. Gonna have to give the game a rest now until it's fixed.
 
Soldato
Joined
13 Mar 2008
Posts
9,638
Location
Ireland
I just heard back from CDPR support and all they had to offer was this advice, aka an automated response.

I told them about the two files being downloaded by GOG Galaxy, hopefully they bother to look into those.
Hello,

Please try the following steps:
1. Try updating your graphics card drivers (or clean install them, preferably) to the latest version from http://www.nvidia.com/Download/index.aspx?lang=en-us
2. Set Windows Power plan to High Performance (Power Options in Control Panel\Hardware and Sound\Power Options).
3. Install Microsoft .NET Framework.
4. Maybe you have some settings forced on your graphics device in NVIDIA Control Panel. If so then try to reset them.
5. Set your FPS limit to 'Unlimited' or '30', turn the V-Sync OFF and switch HBAO+ to SSAO.
6. Go to NVIDIA control panel -> Configure surround/physx and switch PhysX settings' Processor to CPU.
7. While in NVIDIA Control Panel:
a) Adjust image settings with preview -> Select 'Use the advanced 3D settings', click 'Take me there'
b) In Global Settings set:
- Virtual Reality pre-rendered frames to '1'
- Set the Power management mode to 'Prefer maximum performance'
- Activate V-Sync in NVIDIA Control Panel​
8. In case you have overclocked CPU or GPU, try reverting them to their factory settings.

​You can also try uninstalling GeForce Experience.​
 
Soldato
Joined
14 Aug 2007
Posts
4,111
Was just about to ask if anyone had problems since the new Nvidia drivers but it appears my question has already been answered.

Most annoying, 52 hours in without a single crash and then Nvidia release drivers and it crashes now pretty much every 10 - 15 mins or so. Gonna have to give the game a rest now until it's fixed.

Couldn't you just roll back the driver update?
 
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