Thats one I cant throw any light on, I'm exclusively a K&M guyEven the controls are now borked. Using a controller (as I always have) I can't get above a slow walk.
Thats one I cant throw any light on, I'm exclusively a K&M guyEven the controls are now borked. Using a controller (as I always have) I can't get above a slow walk.
Certainly does seem to have some serious issues for RT users, hopefully the patch can address those issuesJust had three CDT. This release is garbage as it stands.
Lemme guess, you played without RT and then enabled it while ingameJust had three CTD. This release is garbage as it stands.
Do you gain anything by playing the original over playing DX11 update version? Mod compatibility maybe?Think i am not going to update, and play original.
That's ok, like mentioned by the devs you won't have any in-game indicator or adjustment for it yet but it works. If you really want to tweak it you can but out of game in "dx12user.settings" in my documents/the witcher 3, there's HDR parameters there.I'm not seeing any HDR options when I have it enabled in Windows?
There is native HDR.There's no native in game HDR option which I was hoping for.
I seem to be getting screen tearing with it enabled. Also get the crash to desktop. Don't want to mess around, so will play a couple of other games to completion, then come back to this one.Frame generation setting seems to break the game, turns into a stutter fest.
Runs fine without it but wanted to try it out.
Anyone else experience any issues with it?
Nope, had it on all the time.Lemme guess, you played without RT and then enabled it while ingame
Change to DX11, that’s currently the only way to get it going. Unless you’re running Windows on the Deck, and then apparently the DX12 version runs terribly.Anyone got this working on steam deck? Just crashes on loading. Plus was there really a need to add a launcher...
I seem to be getting screen tearing with it enabled. Also get the crash to desktop. Don't want to mess around, so will play a couple of other games to completion, then come back to this one.
That's ok, like mentioned by the devs you won't have any in-game indicator or adjustment for it yet but it works. If you really want to tweak it you can but out of game in "dx12user.settings" in my documents/the witcher 3, there's HDR parameters there.
There is native HDR.
Such a shame, they have had a lot of time to work on this I was expecting decent performance and at least no bugs. Typical, why does it always take a patch to make things work properly!
Even the controls are now borked. Using a controller (as I always have) I can't get above a slow walk.
Weird, controller (Xbox Elite) working fine here.
If you are on w11, there is a microsoft hdr calibration app that allows you to calibrate the hdr to your screen. One of the bonuses is games without the hdr sliders should already be calibrated.That's interesting, thanks for the heads up will have a look.
Doesn't relieve my general immediate annoyance with this release though.
So They've implemented HDR, why not add a couple of lines of code to make it accessible in the in game menu. It would take about 2 minutes to do.
This is not a game made by a couple of indie devs. This is CD Project Red, reworking a hugely popular and incredibly commercially successful game that's been out for 7 years. Yes it's a 'free' update, but either do it properly or don't do it at all!
I genuinely think my previously modded game with the Wiedzmin Lighting Mod looked just as good and ran about 4x better.
Controller now working fine. No reason. Made no setting changes. Just exited and restarted game. Sigh.
If you are on w11, there is a microsoft hdr calibration app that allows you to calibrate the hdr to your screen. One of the bonuses is games without the hdr sliders should already be calibrated.