The Witcher 3: Wild Hunt

This must be one of THE worst performing game (Enhancements) I've played for a very long time...And people thought Cyberpunk was a performance hog!

The stutters........ Oh the Stutters

The Witcher 3 : Wild Framerates

 
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Until they fix the performance issues with DX12, stay away. CDPR didn't even bother to include mod fixes for well-known bugs some of the incorporated mods had.

DX11 version runs basically 2/3 as good as the pre-patch version even if you had the same exact mods + other ones on top of them. Why ? Eh, who knows.
The DX12 one aka the version with the additions you couldn't get before has **** performance due to the usual complete lack of understanding of the library seen in previous high profile games, with the kind of performance highlighted by Rifle. It's not going to be magically fixed unless it has to do with a deep drivers issue - which I don't buy at all. Those constant stutters hint that something is amiss in that regard.

Curiously, console versions seem very well optimized and apparently run like a dream

What have they done to my Witcher ahhhhhhhhhhhhhhhh
 
Errors at startup for me were related to mods, I just removed them all and the game worked immediately. Can't even remember what the mods were, so hopefully won't miss them :D

With a 5800X3D, 2080S, 1440 ultrawide, DLSS performance and everything on max, I think it looks great. Caveat that I'm totally tolerant to lower framerates, so I've locked it at 30fps max. Not sure what FPS I'm getting as my steam overlay doesn't seem to work any more, but it feels like 30 and I'm finding it OK, great even. I'd deliberately left Blood and Wine unplayed so I could finish the game with the update, looking forward to it (if I can just drag myself away from Dwarf Fortress for a minute....)

I'm probably in the minority here, but I tried with DLSS ultra performance, and I quite like the organic dreamy look the upscaling gives, especially in the forest.

One thing I do really like is that the menu background/music appears to rotate between versions when you restart. I love them all, but forgot how good the original menu music was.
 
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Had a bit of a play this morning and have to say I'm impressed. There are some frametime stutters shown on the graph when some things load but it's not reflected in the motion on the screen which is strange, anyways, I'm getting ~60fps everywhere at 3440x1440, Ultra+ settings with all raytracing enabled. Hairworks is off, didn't make much difference to fps but I thought Hairworks off actually looks better?? Not seen any framerate drops anywhere either so reckon I am in the minority crowd that have no performance issues on this, at least on GOG anyway.

I have Reflex set to Ultra+Boost and that's made the mouse movement instant which actually makes a nice difference in how movement and camera respond.

DLSS is set to Balanced with sharpness set to high, resulting in:...

Looks pretty good on your system, what GPU do you have again mrk?
 
Now crashes for me as soon as I enable ray tracing. Wasn't doing this yesterday. Nothing changed my end.

What a total shower of **** this update is on PC. CDPR should be ashamed. Don't want to sound like an alarmist gaming nerd but I think something really quite worrying is happening to game devs across the entire board. All new games are either broken or just dogturds. I guess it's the same for all art forms in the last decade or so. Music, comedy, films - pretty much all gone. The question is, is it malice or incompetence....

I'm reverting back to 1.31A and all my mods and forgetting about this 'update'.
 
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I assumed that I would have to start a new playthrough for this new version?
no I just downloaded the whole game again and all my mods and saves were still there so I just picked up where I left off in Toussaint. I have both expansions completed earlier this year but still loads of side quests to do
 
I'm using a 3070 ti and i5 12400, not the greatest system in the world, but for gaming it's fine. I was hoping for a solid 60fps with RT, dropping to the 30-40's in demanding areas.

Set everything to Ultra+, RT enabled, DLSS Balanced, disabled Hairworks, and started a new game. The game froze while the camera panned across Yennifers' naked rear-end which made me laugh. Started again, skipped cutscenes, noticed immediately how bad the fps was, and then the game froze again. Repeat and repeat.

So I downloaded the latest GPU driver which mentions Witcher 3, and that seemed to stop the crashes (or the frequency of them), but while changing some settings to try and get better framerates, the game changed to a small 720p screen in the top left of my monitor while the HUD stayed at 1440p with a big green line cut across the centre of the screen.

Restarting and disabling RT seems to have fixed 90% of the issues. FPS is fine away from towns, but there's a massive drop-off when near a populated area, and I'm not talking Novigrad, I'm talking about the little village in White Orchard.

What is CDPR doing? Their intentions are excellent, but their delivery is terrible.
 
Now crashes for me as soon as I enable ray tracing. Wasn't doing this yesterday. Nothing changed my end.

Mine won't even load, just crashes on loading screen, twice now, what a stupid update, seems bugged as hell

Both of you, if in the menu you completely disable RT, the game should stop crashing.
Or, if you select the "Ultra RT" preset which enables all RT, game should also stop crashing.

Once I understood the conditions under which the game crashes, I stopped getting crashes.

Basically,you should never modify RT from ingame, and you should never enable only some parts of RT - it always has to go through RT Ultra preset. Once you select it, load into the game, then you can disable parts of it.
 
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