The Witcher 3: Wild Hunt

Everyone has a preference which is fine, sounds like unnatural/inaccurate is your preference, which is fine :p

The problem with the dark interiors is that they stay dark. So while the eyes would eventually adjust to dark interiors to see details etc, RT on it just always stays dark.

So neither RT on or off are “natural”
 
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That's the human eyes though, RT is doing what light would do in reality, which is accurate for RTGI here. That is the function is is set out to do. Our eyes aren't in the game so won't dark-adjust like they would as we are viewing from behind a screen. The closest to get to being there is to play on an OLED display.

Nevertheless, the GI looks as you would expect it to look, the way light lands on surfaces, like the wall under those barbershop tables, those walls look way unnatural being the same luminance as the wall above the table and having no shadow/darkness.
 
ouch lol

BTW this game has suddenly started crashing on me for apparent no reason. I've got all the way to Velen with no crashes whatsoever and now it just keeps crashing to desktop about 3 mins after I load in. Unplayable now ffs.
 
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Tried renaming the two dll files in the game folder mentioned in the above video? COuld be a conflict with API or some such.
I already did the fix for the dx11 on dx12 file (WTF cdpr? lol) but not the other file he mentions. Gonna try it now.
 
The DX11 on 12 bit is very wtf indeed, it might explain the lack of optimisation, because all that overhead layering DX11 onto DX12 has an impact no doubt.
 
Nope, crashed again. WTF

Tried verifying game files, no joy.

Trying to reinstall it again now. Gonna be miffed if my save game is corrupted somehow.
 
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I quite like the RT look, but I think it's worth stating enabling RT in no way makes The Witcher look "realistic". It's just not- I've never seen a single frame in game that would make me say "ooh look how realistic it is". It looks like total fantasy at all times, and that's one of the reasons why I play games. If it resembled Hampstead Heath or Reading High street on a Tuesday morning I dare say I probably wouldn't be so compelled to play.

It certainly does make hunting around for loot in dark cabins a pain in the arse though, which I guess is realistic.
 
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Right,

I am going to be starting this tonight, does anybody care to spell out the do's and don'ts? Best settings, any file modifications etc?

I am on a 3080 (10gb) and a 5600x with 32gb of ram.
 
Right,

I am going to be starting this tonight, does anybody care to spell out the do's and don'ts? Best settings, any file modifications etc?

I am on a 3080 (10gb) and a 5600x with 32gb of ram.
I wrote a little guide to get stable 60 everywhere except Novigrad for my PC here


You could use it as a starting point and tweak further from there if needed.

I quite like the RT look, but I think it's worth stating enabling RT in no way makes The Witcher look "realistic".

RT absolutely makes lighting and materials look more realistic. That doesn't mean the game as a whole looks photorealistic, but it gets much closer than rasterized lighting does:


The lighting on all materials and on the people is so much less gamey!
 
RT absolutely makes lighting and materials look more realistic. That doesn't mean the game as a whole looks photorealistic, but it gets much closer than rasterized lighting does:


The lighting on all materials and on the people is so much less gamey!
I hear you, but at the same time it's a bit like (extreme example) grafting realistic lighting in a Simpsons cartoon. At that point it's really personal preference whether you like the visual effect or not, not the "realism" it offers.

My point is aimed at the "Yes but it's more realistic, are you blind? Can't you SEEEEEE????" responses when some posters say they don't like it or don't use it.

I like it (in this game at least) and am getting OK performance. From a fidelity standpoint I could see the point of of RTX in games like Death Stranding, although I admit I've not tried it yet.
 
Everyone has a preference which is fine, sounds like unnatural/inaccurate is your preference, which is fine :p

A game developer did a very good post on RT ages ago with regards to cp 2077 and the people saying "raster looked better".... he hit the nail on the head, basically people have become so accustomed to fake lighting and the unnatural look of raster methods now that adjusting to RT is going to take some getting used to for them folks, I think a lot of people don't realise just how inaccurate raster methods really, which is definitely shown by comments like "RT just makes puddles mirror like" when reality is, real life puddles often are actually mirror like :cry:

RT off in witcher 3 just looks like a child's pop-up book i.e. most of the objects looks like they are cardboard cut-outs and just dropped in, no depth to the game:

JsOtVzu.png

:p

That was indeed an extreme example :)
I mean, Witcher 3, while to a certain degree stylized, still in large part aims at portraying realistic world.
Plus...realistic lighting can vastly enhanced even super stylized art styles, like the Unreal 5 update of Fortnite shows.

Another misconception associated with RT (not stated in this thread by anyone I don't think) but a lot of people seem to think when using RT, it takes away lighting artist job and doesn't give them control even though again, we have had people who work in the area state the complete opposite, it gives them even more control and doesn't limit them from their "vision" at all, fact that most of pixars films are using ray tracing proves just what can be achieved.
 
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The problem with the dark interiors is that they stay dark. So while the eyes would eventually adjust to dark interiors to see details etc, RT on it just always stays dark.

So neither RT on or off are “natural”
It would be interesting if they were to offer an option to show your eyes adjusting to the gloom. Shouldn’t be too hard to implement. Worth asking on the forums!
 
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