Man of Honour
Everyone has a preference which is fine, sounds like unnatural/inaccurate is your preference, which is fineLooks better with RT off
Everyone has a preference which is fine, sounds like unnatural/inaccurate is your preference, which is fineLooks better with RT off
Everyone has a preference which is fine, sounds like unnatural/inaccurate is your preference, which is fine
People who dismiss RT just don't have the juice to run it properly or own an AMD card. RT is way more realistic, that's just a simple fact.
ouch lolFixed
I already did the fix for the dx11 on dx12 file (WTF cdpr? lol) but not the other file he mentions. Gonna try it now.Tried renaming the two dll files in the game folder mentioned in the above video? COuld be a conflict with API or some such.
People who dismiss RT just don't have the juice to run it properly. RT is way more realistic, that's just a simple fact.
I wrote a little guide to get stable 60 everywhere except Novigrad for my PC hereRight,
I am going to be starting this tonight, does anybody care to spell out the do's and don'ts? Best settings, any file modifications etc?
I am on a 3080 (10gb) and a 5600x with 32gb of ram.
I quite like the RT look, but I think it's worth stating enabling RT in no way makes The Witcher look "realistic".
I hear you, but at the same time it's a bit like (extreme example) grafting realistic lighting in a Simpsons cartoon. At that point it's really personal preference whether you like the visual effect or not, not the "realism" it offers.RT absolutely makes lighting and materials look more realistic. That doesn't mean the game as a whole looks photorealistic, but it gets much closer than rasterized lighting does:
The lighting on all materials and on the people is so much less gamey!
That was indeed an extreme example(extreme example)
Everyone has a preference which is fine, sounds like unnatural/inaccurate is your preference, which is fine
That was indeed an extreme example
I mean, Witcher 3, while to a certain degree stylized, still in large part aims at portraying realistic world.
Plus...realistic lighting can vastly enhanced even super stylized art styles, like the Unreal 5 update of Fortnite shows.
Looks better with RT off
It would be interesting if they were to offer an option to show your eyes adjusting to the gloom. Shouldn’t be too hard to implement. Worth asking on the forums!The problem with the dark interiors is that they stay dark. So while the eyes would eventually adjust to dark interiors to see details etc, RT on it just always stays dark.
So neither RT on or off are “natural”