The Witcher 3: Wild Hunt

I agree the interior shots people are posting on here with RT on look a little too dark to me - there's a bit of black crush going on too which is an obvious sign. I wonder if this is the RT ambient occlusion being too aggressive, not tested it properly yet as it keeps bloody crashing when turning individual RT settings on and off so it makes it hard!

I've found I need to actually raise the gamma setting slightly in the game menu when using ray tracing to avoid black crush in some interiors (using the simple in built logo to make it just visible setting). This is on an OLED panel by the way.

(ALSO: are people making sure to use HDR? As someone mentioned a few pages back - it is actually in this update, and looks very good! They just haven't bothered to put it in the in game menu, lazy *******. Like most games these days you need to enable HDR in Windows before you launch the game.)

For people on about eyes adjusting to gloom - you could experiment with reshade for this. There are various adaptive lighting shaders you can use. I made an awesome reshade for Days Gone (If I do say so myself) that darkened the nights and interiors, but had 'eye adaptation' going on in darker interiors to lighten them up slightly. I might give it a go here...
 
Last edited:
This guy is mad :p


He has some points though, points indeed.
I get the distinct impression that this is the sort of guy who routinely gets very angry about stuff he probably has no idea about whatsoever. He has a point, but the entitlement is mind-boggling.
 
there's posts on this on steam and guru3d as well, lots of people angry at the state of the release and don't really blame them. CDPR have been talking this patch up for a long time so people where expecting this to be part of their redemption arc after the good work on CP2077. They have taken shortcuts and used features MS warn not to use and caused performance issues for the majority of gamers (not everyone has latest kit)

Basically if you have high end kit you can brute force it to be ok otherwise it's recommended to just disable the DX12 part and fall back to a better DX11 experience

Looks like the CDPR mods are out in force on the reddit Witcher areas as well, pretty much no negative posts, any post asking questions on performance gets no reply's or upvotes. All up-voted content is just the usual bottish looking content like plz up-vote my sunset screenshot karma farming

gonna uninstall and maybe come back in 6 months if it gets fixed up
 
Last edited:
On performance, I have toyed around with lowering some settings from Ultra+ to Ultra etc and the framerate doesn't really change much at all. The only setting that makes a big difference is RTGI, none of the other RT settings have an impact on framerate. It seems when RT is enabled, the lack of optimisation in the engine is evident even more, because without RT being on, the hardware is brute forcing its way through to above 60fps as mentioned above, and brute force depends on your hardware. With RT enabled, only the higher end stuff is going to manage, and even then it's sub 60fps in bigger cities even indoors when it should not be (aka, optimisation and rendering pipeline issues).

They need to patch this for sure.

I saw a whole bunch of mods on nexus mods that seemed cool so have copied those over and will jump in later tonight. Cannot wait. I like the All Perks Always Active mod especially. I'm in the game for the story and characters, so anything that enhances that experience to hack and slash my way through is a good thing tbh.

Need to buy a potion of clearance for to clear existing perks so that mod can take effect, not cheap at 1000 coins though :eek:

I agree the interior shots people are posting on here with RT on look a little too dark to me - there's a bit of black crush going on too which is an obvious sign. I wonder if this is the RT ambient occlusion being too aggressive, not tested it properly yet as it keeps bloody crashing when turning individual RT settings on and off so it makes it hard!

I've found I need to actually raise the gamma setting slightly in the game menu when using ray tracing to avoid black crush in some interiors (using the simple in built logo to make it just visible setting). This is on an OLED panel by the way.

(ALSO: are people making sure to use HDR? As someone mentioned a few pages back - it is actually in this update, and looks very good! They just haven't bothered to put it in the in game menu, lazy *******. Like most games these days you need to enable HDR in Windows before you launch the game.)

For people on about eyes adjusting to gloom - you could experiment with reshade for this. There are various adaptive lighting shaders you can use. I made an awesome reshade for Days Gone (If I do say so myself) that darkened the nights and interiors, but had 'eye adaptation' going on in darker interiors to lighten them up slightly. I might give it a go here...

Worth pointing out that my screenshots are based on the ingame gamma adjustment for my screen settings, and because the ingame slider was used, screenshots will employ that gamma too, so when people say some screens look dark, it probably does for them, but not for me as I'm viewing post-calibration for my OLED! It's impossible to get this sort of thing universal because of how different everyone's screens are and game brightness settings will be at any given moment.
 
Last edited:
Oh yeah forgot to say, turn off vignette in gfx settings. It is rubbish. In a dark area it will do white vignette, which means if you are on a OLED or miniLED screen, then you'll feel like you are on an LCD with backlight bleeding. I only figured this setting out after my above screenshots.

Ew.

Edit*
@TNA @Nexus18 note the above screenshots that VRAM use by the game alone is 10GB (with or without RT enabled), we have reached peak :p :cry:
 
Last edited:
By the sound of it, not going to be likely that much of the updated version is usable on a lower end card like a 6600XT?
If you don't want to fiddle with mods & reshade or specialk (for hdr) then the new version's improvements make it worth using over the previous version but the game's quite crash prone so it's still going to be annoying. Otherwise for a 6600 XT but also if your CPU isn't cutting edge I'd much more recommend the original version + basic mods.
 
Mine keeps crashing again, doing a verify installation and its updating yet again.... hope I dont have to do this every time I want to play

edit: that didn't work either, will wait for a fix
 
Last edited:
Mine keeps crashing again, doing a verify installation and its updating yet again.... hope I dont have to do this every time I want to play

edit: that didn't work either, will wait for a fix

I found the Nvidia hair works thing was making my game crash, been completely stable since I switched it off, didn’t think it looked great anyway (using a 4090 in case that’s relevant as well.)
 
Hairworks was robbing nearly 10fps on my system which is just nuts. Turned that straight off. The standard hair looks great anyway
 
I found this yesterday, no need to delete or rename any files for after burner.



No need to rename or delete anything, just make a notepad file in the profiles folder of msi's installation, call it witcher3.exe.cfg and just put this line inside



[RendererDirect3D12]

D3D11on12=0



And save it.
 
Last edited:
Never played it before as I never liked the protagonist - Sekiro and Dark Souls 3's Knight were leagues above in design, coolness, mystique...
Picked up the Witcher 3 now and must say I'm hooked. I'm a super jaded customer, but really surprised at how W3 managed to pull me in. I did mod Geralt's face to below, but other than that, the game really is great. (mods: https://www.nexusmods.com/witcher3/mods/951 https://www.nexusmods.com/witcher3/mods/958)
Untitled.jpg


Performance wise it's ok on a 3080 @4K, Ultra+, all RTX is off, TAA (don't like DLSS blurriness). The first location was a solid 60fps, I now got to Velen and it often dips below 50. Wow :)
 
Back
Top Bottom