The Witcher 3: Wild Hunt

Stuttering is basically zero now having played a lot more since the last major patch. It's how it should have been from day 1. Whilst the cold start load is longer, I have noticed that fast travel between locations loading is much faster now, so looks like they have changed loading behaviour to make this a better experience. Doesn't matter if the first load from desktop into the save takes 10s longer.

Very good stuff.
 
Full remake so I suspect they will make make it good.

Completed Witcher 3 tonight though, very good. The haunted house quest on the dlc was rather cool too and spooky with headphones. Almost exactly 70 hours with many undiscovered areas left behind and various side quests like missing persons and monster hunter I didn't bother with.

Very cool experience, just a shame the bulk of the issues were fixed so late but oh well.

Perfect timing for Res Evil 4 Remake and next week, Last of Us :cool:

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Superb storytelling.
 
God this game and its updates are annoying. The latest 'hotfix' has brought back the judder issues that the previous patch had fixed for me. Having to go back to my convoluted old ways to get truly smooth frame pacing again:

**** this game.
 
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PC-SPECIFIC

Fixed an issue with ray-traced vegetation shadows “popping”, depending on Geralt’s proximity and angle.
Fixed an issue where repeatedly disabling and enabling ray-traced reflections and shadows could cause black shadows to appear at the edge of objects.
Addressed the issue where the DirectX 11 version of the game could crash on launch or after loading a save on certain AMD GPUs.
Added support for Intel Xe Super Sampling, an upscaling technology that uses machine learning to improve performance and image quality.
Fixed some lighting issues with Screen Space Reflections when ray-traced global illumination is off.
Performance improvements to ray-traced global illumination and ray-traced reflections.
Fixed an issue where purple splashes could appear on the screen when riding Roach through puddles of water.


CONSOLE-SPECIFIC

The Cross Progression pop-up will now properly display which account is logged in.
Fixed an issue where dark stripes or shadows appeared on Geralt in the inventory screen when Performance Mode was enabled on PlayStation 5.
Fixed an issue where the game could briefly freeze or stutter when autosaving on next-gen consoles.
Addressed the issue of performance drops on next-gen consoles while using Witcher Senses in Beauclair and Novigrad.


VISUAL - PC and Next-Gen Exclusive

Fixed an issue where a grid of light spots could appear on the ground and walls in certain weather conditions with Ray Tracing enabled.
Spider webs will no longer change color when moving the camera with Ray Tracing enabled.
Fixed an issue where some textures on characters during cutscenes would appear as not fully rendered.
Through Time and Space - Fixed an issue where the mist in the Poisoned Valley was pink instead of white.


QUESTS & GAMEPLAY - PC and Next-Gen Exclusives

Added the community-made mod Next Gen Script Fixes by Sergeanur.


QUESTS & GAMEPLAY - Available on all platforms

In the Eternal Fire's Shadow - The ambient music from the quest will no longer continue playing after completion. For players who have already experienced this issue, it may be necessary to enter the Novigrad or Oxenfurt sewers again to resolve it.
Added an option to auto-apply oils in combat.
With the exception of potions and decoctions, it's now impossible for Geralt to eat or drink underwater. // While the team agreed it might be possible to drink liquids from a corked flask, consuming pints of ale or grilled meats underwater is too much of a stretch.
 
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