Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
omg the graphics look juice
Err, a lot of that video highlights some pretty poor quality. The walls he's standing on at the end, the textures are awful. A lot of those up close leaf textures are poor. Everything seems to be moving, constantly. Not enough wind to blow his hair around much but enough to make every single tree and bush constantly move. Trees/bushes all moving but the three plumes of smoke go up straight in the air.
The 'scene' is very nicely crafted, the distance view is nice, but the actual up close texture quality looks fairly lacking. The character himself didn't look hugely detailed, while standing on the cliff when he spun around to the point you could see the tunnel, the stone work, all that looked pretty poor. The vines in the first scene blowing against the wall in the wind, all being one texture and bouncing back and forth like a piece of cardboard.
It's got distance view, but they seen to have sacrificed a huge amount of detail up close to do it. The constant wind in every scene, the constant movement of hundreds of objects, that is going to be having a pretty detrimental performance hit I would think and again, it doesn't seem very realistic, you can hear the wind itself gusting, but the trees movement appears constant. It seems to be an overused effect in every single scene.
UPloaded video though, compression, lack of quality and sharpness, even so some of those textures looked pretty crap. Seriously the wall he was standing on at the end and the walls around, the absolute sharpness of a straight line edge in a stone brick wall, that is really in this day and age seriously lacking quality. Where is the tessellation and the depth to the stones, a jagged edge to the wall.