How about we post a few positive things? I'm not sure if this is a re-post, sorry if someone has already posted this info.
The performance is awesome according to PCGH (german pc hardware mag)
http://www.pcgameshardware.de/The-Witcher-3-PC-237266/Specials/Technik-Test-1158845/
- Performance is "very good", regardless if you're using Radeon-GPUs or Nvidia-GPUs.
- GTX 770 or R9 280X are sufficient for Ultra Settings @ FullHD
- 2 Gigabyte VRAM is enough for the (still very good and diverse) Max Textures.
- Config File lets you tweak the game extensively, like Distance Scaling (I know some of you were worried) and higher res shadows.
- Every thread is getting some love. So get your 6 cores out Wink. Still, the game is playable with just 4 cores @ 2GHz on ultra.
- PCGH is usually all about 60+ FPS. 40 is considered bare minimum there. Exact benchmarks and everything will be released once the game is out.
They are also very impressed with the efficiency of the ressource management:
- Red Engine 3 uses a Forward+-Renderer, Texture-Blending and LoD-System via Umbra - 3 Middleware and it all helps saving memory and ressources. Basically the best streaming methods you can possibly have. This also explains the relatively small size of the game.
- The landscape is tessellated, but only in places where it's really needed.
- The game is very beautiful and full of little details and animations despite the very good performance.
- Only real gpu killer is hairworks, on both, amd and nvidia gpus
- HBAO+ doesn't have a huge impact.
The PC vs PS4 comparison video was taken down, and CDPR shared a bit of info why:
CD Projekt RED’s ‘Marcin Momot’ revealed the following information, to point out the differences between the PC and PS4 builds:
- draw distance
- framerate
- resolution
- exclusive features such as hairworks
According to NVIDIA’s guide, the PC version will also pack higher quality effects and higher resolution textures.
Marcin also confirmed that the PC version will feature more NPCs than the PS4 version.
Marcin added that the video was not representative of the PC version as it made the PC version look pretty bad, and emphasised it’s not the final version.
“Regarding the comparison video, unfortunately we don’t know how this video was created and what PC settings have been used. It compared an early PC version with a PS4 debug build without the day 1 patch. So it’s quite an uncommon basic setting. Something went wrong here and therefore we spoke to the editorial team behind it – we both agreed something is not quite right and while we’re figuring out what mistake has been made, we have removed the video. We do admit it looked pretty wonky, hence its removal.”
So according to Marcin Momot the PC version should look better than we saw in that video. Possibly better than we've seen in other videos/streams too.