The Witcher 3 Developers Assures Textures Remain the Same from 2013
Just a few days from release with The Witcher 3 and CDPR has revealed more information about concerns about the game.
Philipp Weber The Quest Designer of The Witcher 3 clarified that the textures were not changed from the initial footage shown in 2013
“We never switched the textures. On pc, you now have the option to activate “Ultra” quality textures with the full resolution. However, the difference that many people see with new and old footage was a strong sharpening filter in 2013 that looks awesome on screenshots and in short videos, but strains the eyes after a short while if there is a lot of movement (leaves and grass swaying in the wind as an example). That’s why it was decided to tone that effect down.
However, people who really want to have it can of course use the Redkit to change the environment settings. It’s just a matter of taste. ; )”
However, the difference that many people see with new and old footage was a strong sharpening filter in 2013 that looks awesome on screenshots and in short videos, but strains the eyes after a short while if there is a lot of movement
Redkit?
The RedKit modding tools set is indeed coming, which is good to know since a recent IGN livestream created some doubt:
I can confirm that. About the IGN livestream: The developer was just not 100% sure, since he does not work on Redkit and wanted to give a cautious answer just in case. But we are definitely working on this.
This is the best look you'll get right now of actual PC Ultra gameplay as of yesterday at decent youtube quality lol. This is before day 1 patch obviously. Skip to right over the 1 hour mark.
Master assets are often made higher quality than they are ever expected to be used, the asset pipeline then processes them into the appropriate quality for the target platform.
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This is the best look you'll get right now of actual PC Ultra gameplay as of yesterday at decent youtube quality lol. This is before day 1 patch obviously. Skip to right over the 1 hour mark.
One of the Visual Effects artists discussing Witcher 3.
"impossible to downgrade a game when there was no grade to downgrade"![]()
"No grade to downgrade"..... Except the gameplay footage that they previously showed us and sold the game on. It's like they've had a meeting at work and all agreed to just deny deny deny. They must take us for stupid. I would have more respect for them if they admitted having to remove some features due to performance and time restraints, assuming that is indeed the case.
This is what happens when game consoles are thrown into the mix, the developers spend more time optimizing performance on them, and PC gets a back seat.
To the point where enhancing the graphics on PC is no longer a justified expense, because they are only interested in selling the game to widest audience possible and the enthusiasts are only a small minority.
How do you know this is the case?
We might be proven wrong on release with a day 1 patch though.
If this looks mediocre, what open world games look better?I have to be honest and say they all look pretty mediocre, they look nothing like the old screenshots before the lead up to the game launch which has raised so many questions.
I have this horrible feeling the Day 1 patch is going to do hardly anything or nothing to the obviously "altered" graphics we are seeing lately.