Warhammer: Vermintide 2

Finally got all levels done on legend with Siena

How much harder is Legend to Champion? I've completed all Champion levels for 2 characters but got abuse on two occasions, once for my gameplay and another time for just having the short quickfire bow. A player took exception to it being a 'noob' weapon and then proceeded to give me extreme verbal abuse.

I've not played much online gaming and found it ok so far but I guess all the elite players are on Legend or Champion and some don't excuse other players when they are having an off day.

I'm doing the find the bottle challenge and the view from on high challenges tonight to get those two boxes.
 
It's not much of a shock after champion, main difference is mobs hit harder and more specials.
Saying that, me and a mate had 3 games in a row on the weekend where we wiped. Combination of bad team mates and bad luck. Nothing like being backed into a corner by a horde, then a chaos spawn turning up.#

Can't comment about the short bow, I finished Hand Maiden legend the other week, but I was using the long bow for sniping specials. But you get ****holes at every difficulty, but legend gets it's lions share.

I'd say give it a go with what ever weapons you'll comfortable with, just reliase that sometimes, not matter how hard you try, the AI directer will **** you over.
 
How much harder is Legend to Champion? I've completed all Champion levels for 2 characters but got abuse on two occasions, once for my gameplay and another time for just having the short quickfire bow. A player took exception to it being a 'noob' weapon and then proceeded to give me extreme verbal abuse.

I've not played much online gaming and found it ok so far but I guess all the elite players are on Legend or Champion and some don't excuse other players when they are having an off day.

I'm doing the find the bottle challenge and the view from on high challenges tonight to get those two boxes.


Wiping in Legend is awesome. Everyone is quiet right up to the wipe point then suddenly everyone has something to say. Its like a spaghetti western, only with words.

The only problem I'm finding is that when getting hit from behind it seems to wipe 3/4 of my health in one go. I'm sure it wasn't like that a few months back.
 
Done some more challenges but stuck on the view from high one as my parcour skills are sadly lacking. I keep dropping from a height and die because all the bots are already dead from falling.
 
I’ve now levelled 3 characters to level 30 and finding veteran level to be fairly easy if I am playing with other players of similar skill set.

I’ve also completed all champion levels on 2 of those characters and found it to be pushing my skill level somewhat. Problem I have found that as soon as you step up to champion then it all starts to get personal to some players who use the C word casually to insult you if you mess up.

I like playing with the flamer staff and was mindful of hitting any other players with it on champion as they take damage. I played one level right up to the end avoiding flaming anyone and the dwarf just cut straight infront of me and then called me a ‘daft seeyounexttuesday’.
 
I like playing with the flamer staff and was mindful of hitting any other players with it on champion as they take damage. I played one level right up to the end avoiding flaming anyone and the dwarf just cut straight infront of me and then called me a ‘daft seeyounexttuesday’.

FF is so minimal as to be barely worth noting. Granted, if someone is being a total tool and consonantly Flambéing the party as Sienna or Drake Bardin it's worth calling them out, but it's so difficult to avoid people in the crazy fights you'll always get the odd accidental poke.

"Stop shooting me, Kerillian!" is one I hear far too often...
 
Tempted to buy this on the steam sale.
My limited research suggests it offers endless hours of gameplay?
I got bored of the first game very fast.
 
After playing it a fair bit at release and getting burnt out on it, I recently got back into it and am enjoying it quite a bit. Wish I was better at the game as a whole, I'm not great at dodging. I've done a couple of legend games, but I suspect champion is my level cap unless I'm with people better than I am - which my friends are luckily! I've been attempting to level characters other than Kruber, as when we play I feel like I can only pick him because he's my only level 30, next highest is 12. Poking people in the face with a Rapier or a Spear is pretty fun :D
 
I've got back into it this last week, mainly because a couple of the guys I chat to on discord are back into it, and it seems like they've changed quite a few little bits as well as added some new old maps:)

We can do pretty much any level on veteran with comfort, but champion is a bit touch and go (I'm terrible at blocking:p).
 
Yea I find Champion a challenge, it's doable but you can absolutely get screwed. One of the Legend runs I was on we had pretty much no trouble at all doing it, some of the Champions runs we got swamped by everything! We've been trying out the Twitch mode too, god that makes the game hard. Suddenly having loads of Ratling Gunners spawn and you're in a crossfire, not pretty. We've got a Shade who pretty much murders bosses and will one hit a Chaos Warrior using their ult and purple potions while also managing to keep hordes at bay by simply spamming attack with their dual daggers. I struggle to do that with Kruber using his Halberd, things always sneak past my swing and smack me in the face - his hammer does make a rather satisfying thud though......(hugs hammer)
 
The thing is that Legend can sometime be easier than Champion - most it's not too difficult to get a good carry team for Legend, yet you can easily end up with a bad team for Champion.
My biggest "lesson" for Legend was dodging and positioning. Side-Dodging is now a critical skill, alongside maintaining a good position at all times; hordes will try to get around you, so you have to herd them like sheep to keep them contained. It's also why maps like Athel Yenlui are consistently tricky - big open area, easy to get surrounded on.

I still love this game though - 300 hours in now and still really enjoy that desperate, low-health, low-ammo struggle to rescue your recently respawned teammates.....only to here the skittering of a Gutter runner... stabstabstab...
 
BUMP!

So a couple of friends and I have been playing this again recently and have bought the Winds of Magic DLC. While I agree it's a bit expensive for what it is compared to the other DLCs, we're all enjoying it to be honest.

The general idea is that after you complete the Dark Omen map that comes with the DLC, Weaves are available to you. Weaves are a random map with a random modifier to the game and a random objective to complete the Weave.

Some examples

Modifiers
  • Armoured units are tougher but when killed shroud you in a metal mist doing damage to enemies near you
  • All enemies are invisible until they get close to you
  • Upon death enemies drop brambles that slow and hurt you
  • Lightning stikes occur around all players (happens occasionally, there's a circle to warn you and a time to get out of dodge, can also kill enemies)

Objectives

  • Blow up locations with barrels (harder than it sounds as enemies are more consistent than on the normal game)
  • Destroy Totems
  • Destroy Essence Shards
  • Carry Essence chunks to machines to destroy them
  • Stand at a fracture to destroy it
  • Kill things

In addition to this, the weapons and talents you bring into the Weave are completely independent of the normal game. You have 4 items that can be leveled with essence (what you get as a reward for doing Weaves, win or lose).
Melee weapon
Ranged Weapon (or second melee weapon depending on class)
Amulet
Cauldron

Leveling Weapons increases power of the weapon and unlocks slots on the weapon itself and inceases amount of 'blue coins' (see further on) to spend. There's about 12 'blue' stats slots and one orange Trait slot. All stats and traits cost something to add onto the weapon (i dunno what it's called, I'll call it blue coins). And the cost increases the more you place on, example level 1 is 10, level 2 is 20 etc. Some stats are more expensive and Traits are 100. You can add remove stats and traits when you want and you get a refund in blue coins, so you can play about however you want.

The amulet works the same, however it's based around the 3 character items you would normally have aswell as you class talents.

Leveling the Cauldron unlocks Weapon stats and Traits that can be used. E.g. attack speed on your weapons may only become available to use at a certain cauldron level or the Grenade Traits are available towards the higher end of the cauldron level.

The DLC also introduces Beastmen. They aren't bad, you have totem carriers that if they place down their totem it buffs all enemies in an area around it. There are archer units, I had I think 6-8 pinging arrows at me in a weave yesterday which was annoying. There are armoured ones which will bull charge you too. I think Beastmen might appear in normal mode if everyone has the DLC, but I won't swear to it. And each class also gets one more weapon.

All in all, we're enjoying the weaves. As I said, I think the full price is a bit much considering, I think ~£6.50 is what it should be - basically the same as the other DLC. Currently ~£7.50 on steam and it coinsides with the Free week of it (though you don't count as owning the DLC for the sake of the trial).
 
Back
Top Bottom