Watch Dogs - Ubisoft's Third Person Shooter

Not in the two I have tried. I killed the guys, GAME OVER GAME OVER. HOW DARE YOU NOT DO AS YOU ARE TOLD:rolleyes:

I just found the game version of the Assassin's Creed glyphs. Not sure what i am supposed to do though.

Some require you to 'Knock down' the target. It does say above his head whether to kill or paralyse with your telescopic truncheon
 
Some require you to 'Knock down' the target. It does say above his head whether to kill or paralyse with your telescopic truncheon

It's just another pointless restriction added by Ubisoft. It is why they **** me off so much. Just let me play the game!


Worked out what to do with those codes. Pretty cool. So much potential in this game being ruined by poor gameplay design. I am still enjoying it on the whole, but some of it is rage-inducing. Only Ubisoft do this to me!
 
Haters gonna hate. Im enjoying the game and dont really see how you're all cussing it so much. Either you've played some seriously brilliant games and have been spoiled or your all just jumping on the i hate ubi bandwagon. If its the former let me know what games youve played that makes this so utterly rubbish as im gonna wanna play them too.
 
The thing is, if they let you kill them all then nearly every single hideout you could just snipe them from a distance then drive away. Where is the challenge?

You provide it yourself by deciding how you want to do it. Given the choice, I would try to sneak in and take him out non-lethally, but if he spotted me and started shooting, I would kill him. And if the game decides that that means I have failed, then fair enough, carry on with the game. I failed, but don't get me to do it again until I do it 'right'.

Or at least give an in-game reason for all these restrictions. Maybe invent some reason for you to interrogate them or something.

In any game, any time you are 'killed by game' is poor design, and very lazy imo
 
You provide it yourself by deciding how you want to do it. Given the choice, I would try to sneak in and take him out non-lethally, but if he spotted me and started shooting, I would kill him. And if the game decides that that means I have failed, then fair enough, carry on with the game. I failed, but don't get me to do it again until I do it 'right'.

Or at least give an in-game reason for all these restrictions. Maybe invent some reason for you to interrogate them or something.

In any game, any time you are 'killed by game' is poor design, and very lazy imo

Then all games are poor design. How many games let you play like that? In the end a game needs structure. If Watch Dogs has 20 gang hideouts and you can either complete them in 5 seconds OR even worse have you 'fail' by killing when you aren't supposed to and then never allowed to retry they would end up with even more abuse.
 
I find the non lethal 'bosses' a bit odd too, if we had to interrogate them I would understand, or even if Pearce was going to beat / torture them (as he seems to hate them) it would have made a bit more sense, you could then have the situation of sneaking in to a room / building to carry that out, the challenge getting in undetected.

I also find the free running quite underwhelming, I've now done all the bases with the cots dudes, but found that often I couldn't climb up certain things to get better vantage points. The game very much forces to you 'in' through a particular route and after that there is a little variation on how you can approach, but it's mainly hacking and moving camera's (a puzzle basically) to unlock it.

I think the towers (Radio towers from Far Cry 3) are similar, puzzle solving to get there, found them slightly more interesting but still quite dull.
 
Anyone found out how to stop the stutter? Its driving me mental. Its definitely not FPS related either as my gsync would have masked it completely, so I'm going with memory, possibly even a leak :S
 
Many, many games. The only way you should ever see a game over is if your character dies. Anything else is poor design.

Open world games need that though because the rest of the game lacks structure. In most games the game itself is the structure. In an open world game the game creates little structures for each mission. To do what you suggest is very, very difficult. What other open world games let you play like that?
 
Wow, this works even better than the disablepagefilecheck bodge to remove stutter!

It's recommended to have 64bit Windows + 8gb+ Ram (works fine so far with my 6GB)

Open notepad, copy the following text and save as a .reg file. Run the file and then reboot.

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\YOUREXENAMEHERE.exe]
"UseLargePages"=dword:00000001

To disable:

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\YOUREXENAMEHERE.exe]
"UseLargePages"=dword:00000000
 
Open world games need that though because the rest of the game lacks structure. In most games the game itself is the structure. In an open world game the game creates little structures for each mission. To do what you suggest is very, very difficult. What other open world games let you play like that?

You mean, open world games that let you approach a mission however you want?
 
Open world games need that though because the rest of the game lacks structure. In most games the game itself is the structure. In an open world game the game creates little structures for each mission. To do what you suggest is very, very difficult. What other open world games let you play like that?

You say it is hard, and I kind of agree, as especially in narrative-driven games you have to keep a tight rein on things or the structure of the game will be ruined, but this 'killed by game' mechanic is something I have only noticed creep in to games recently tbh, especially from Ubisoft and Naughty Dog. It was really AC3 then 4 that I began getting annoyed by it, then it even crept in to the Splinter Cell series, which had managed fine without it for long enough. Before this, I am struggling to think of many games that did it really.

For Watch Dogs as an example, I think the third mission, where you are taking a car somewhere and you are trying to evade the cops, if they spot you its game over...I don't understand why you don't get the chance to try and outrun them! And as for the Gang Hideout missions, it is particularly strange imo as they are optional sidequests, where it really doesn't matter in terms of story whether you kill him/fail or not, so there really is no reason to force a particular outcome.
 
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