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What do gamers actually think about Ray-Tracing?

You better watch out. One more play through of that game and somebody on here will phone the priory and get you booked in. Your addiction to shiny puddles is getting a bit worrying.

'Special interest'

 
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I'm quite surprised how well the Ryzen Z1 Extreme holds up for path tracing - baring in mind the GPU is more like a GTX1060 sometimes not even as quick as that, in Quake 2 RTX it will give playable frame rates around 40FPS with high settings at 800p with 75% resolution scaling + FSR, or medium settings at 720p will mostly hold 60. Whereas a GTX1070 is more like 20 FPS.
 
I'm quite surprised how well the Ryzen Z1 Extreme holds up for path tracing - baring in mind the GPU is more like a GTX1060 sometimes not even as quick as that, in Quake 2 RTX it will give playable frame rates around 40FPS with high settings at 800p with 75% resolution scaling + FSR, or medium settings at 720p will mostly hold 60. Whereas a GTX1070 is more like 20 FPS.
whats the tdp setting?
 
It looks great on certain titles, but it probably still needs some more time cooking before it's just right. The problem for me is perf impact as i'm not on a great card. But next upgrade I look forward to enjoying it more.
 
depends on the game, on Hogwarts Legacy I have it switched off even though I Can run it with a 4090 at 4K but i prefer the look of it off

Yeah that is the only game to date I have turned off RT, it is utterly broken with the reflections mainly. Whole games was broke as even using high instead of ultra provided better visuals :cry: Maybe they have fixed/improved it with a patch though as I know there was a mod which improved things. Shame as it would have been a great game to showcase RT since a lot of the raster methods, specifically SSR are awful looking at times.
 
Ray tracing definitely looks better but as may be alluded to above, sometimes realistic lighting and HDR gets in the way of ‘the game’.

If you’re driving in real life with the sun burning into your eyes, it’s annoying as hell!
 
I like ray tracing as I'm massively into tech. It's definitely the way forward, but tbh it hasn't been a huge leap. I totally get the people who say its not worth the performance drop etc.
Because I am a tech head and always chase gfx, I see small changes as bigger than they are. I quickly learned this when a lot of my friends and couple of nephews don't even really notice the difference, and when I point it out, they will acknowledge it but to them it isn't a big deal.
In some of this thread, people are literally having to zoom into small sections of a pic to show a slight difference as it isn't so obvious without magnifying :D
 
i have an idea to improve ray tracing performance.. games could divide primary ray casts bewteen 2 or more GPUs and then resolve the final scene, the only downside is that the entire scene data model has to be perfectly mirrored between the GPUs so the total VRAM available will be the minimium of individual VRAM capacities
 
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Yeah that is the only game to date I have turned off RT, it is utterly broken with the reflections mainly. Whole games was broke as even using high instead of ultra provided better visuals :cry: Maybe they have fixed/improved it with a patch though as I know there was a mod which improved things. Shame as it would have been a great game to showcase RT since a lot of the raster methods, specifically SSR are awful looking at times.

High settings except 1-2 on ultra is still the best looking settings for the game, ray tracing in the game is pretty broken as is reflections on large surfaces like water, but you can do a tweak for ray traced reflections which mostly makes it worth turning on that setting though it is a moderate performance loss and sadly still doesn't fix the reflections on large surfaces :(

There are few to no games which really show off what ray tracing can bring :( and even Quake 2 RTX only does anything close to proper bounced lighting on light sourced from the sun - all other emissive surfaces use a much more limited simulation.
 
I don't think it's worth the performance impact in its current state, you're basically forced to use DLSS or FSR in some games if you want to use RT.

I already turn DLSS ON where available since it's a nice AA method while also offering more performance - and less heat from the card.

Ray tracing definitely looks better but as may be alluded to above, sometimes realistic lighting and HDR gets in the way of ‘the game’.

If you’re driving in real life with the sun burning into your eyes, it’s annoying as hell!

You can always town down the light coming from the in-game Sun and other light sources. Is not like you lose creative control.

i have an idea to improve ray tracing performance.. games could divide primary ray casts bewteen 2 or more GPUs and then resolve the final scene, the only downside is that the entire scene data model has to be perfectly mirrored between the GPUs so the total VRAM available will be the minimium of individual VRAM capacities
That's the AFR (alternate frame rendering) method of doing multi GPU (SLI/CF). Apparently DX12 allows for games to have multi GPU support if the devs bother to support it and not to be "fixed" by nVIDIA and AMD through drivers. Who knows, maybe PS6 and next XBOX will have 2 separate GPUs on the die since AMD should be capable now of stacking different chips.
 
High settings except 1-2 on ultra is still the best looking settings for the game, ray tracing in the game is pretty broken as is reflections on large surfaces like water, but you can do a tweak for ray traced reflections which mostly makes it worth turning on that setting though it is a moderate performance loss and sadly still doesn't fix the reflections on large surfaces :(

There are few to no games which really show off what ray tracing can bring :( and even Quake 2 RTX only does anything close to proper bounced lighting on light sourced from the sun - all other emissive surfaces use a much more limited simulation.
yes for my it is the reflections on all the floors everywhere especially in hogwarts building, totally overdone IMO, better with it off
 
Ray tracing is okay but the hardware needs to catch up where it's not tanking performance on games at the moment there seems to be a lot of focus on fake frame technology or rather frames that don't follow the normal render path. Who knows what's next!
 
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