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What do gamers actually think about Ray-Tracing?

UE 5.3 FSR 3.1 test, not my FSR menu, credit to Unreal Bench Youtube, i have modified it slightly to make it work with my own menu, right now all the menus are simple placeholders just to get functionality working.

Its running at 1440P, not 1080P, the FSR menu is not hocked up to that.

 
I don't have any games that use RT afaik and I don't use DLSS as I can see the quality deficit vs native. Maybe newer games with RT don't look awful with DLSS but I can't deal with the quality compromise with DLSS in the games I have.
 
The quality compromise only exists if you are:

1: Using the wrong settings for your setup
or
2: You are playing older games and as such using older versions of DLSS which you have not manually updated to the latest dll file version of and enabled Preset E.
 
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The quality compromise only exists if you are:

1: Using the wrong settings for your setup
or
2: You are playing older games and as such using older versions of DLSS which you have not manually updated to the latest dll file version of and enabled Preset E.
For changing presets you need DLSS Tweaks, right? You can't really expect people to do that.
 
It's so simple anyone can do it in a few clicks though so it's no excuse to not use dlsstweaks surely?

Anyways here's Ray reconstruction in action in Silent Hill 2:

 
And? Those who actually care about the quality of their visuals will have no problem clicking a few buttons and dragging and dropping some files. You cannot expect old games to be updated by a dev with the latest dlss versions as that's not what happens, ever.

The /mainstream/ don't even care about ray tracing finer details at a technical level, as long as it looks sufficiently more advanced than non ray tracing. The only people who complain about ghosting or whatever else have the capability to mitigate such issues by updating the files.

People seem to routinely make a situation that doesn't really exist, the same way people who get offended on behalf of others, those others being people who don't actually care in the first place.

And anyway I am not addressing the mainstream user, nobody posting here is the average mainstream user, so again, people need to stop making situations that simply don't exist.
 
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Still a mod.
It's not that hard for us but remember this is a niche echo chamber, your reality is not the mainstream.

Why is it so hard for people to get this? A tech forum full of perpetual tweakers and modders, who pay thousands on hardware… is not remotely indicative of the vast majority of PC gamers.
 
And? Those who actually care about the quality of their visuals will have no problem clicking a few buttons and dragging and dropping some files. You cannot expect old games to be updated by a dev with the latest dlss versions as that's not what happens, ever.

The /mainstream/ don't even care about ray tracing finer details at a technical level, as long as it looks sufficiently more advanced than non ray tracing. The only people who complain about ghosting or whatever else have the capability to mitigate such issues by updating the files.

People seem to routinely make a situation that doesn't really exist, the same way people who get offended on behalf of others, those others being people who don't actually care in the first place.

And anyway I am not addressing the mainstream user, nobody posting here is the average mainstream user, so again, people need to stop making situations that simply don't exist.
"It's not my bubble so it doesn't exist".
Meanwhile, rest of the world: "PS5 is $100 pricier, let's get the pitchforks!"

Mainstream matters because that will dictate how fast most developers will actually care about improving looks, while you look at DLSS tweaking management is mostly seeing upscaling as a way to save development budget.
After all, if you can upscale why waste money on actually optimising the game?
 
"It's not my bubble so it doesn't exist".
Meanwhile, rest of the world: "PS5 is $100 pricier, let's get the pitchforks!"

Mainstream matters because that will dictate how fast most developers will actually care about improving looks, while you look at DLSS tweaking management is mostly seeing upscaling as a way to save development budget.
After all, if you can upscale why waste money on actually optimising the game?

He was referring to someone, in this thread, who said DLSS affects image quality negatively and so doesn't use it. This is true for older gens of DLSS. He gave a workaround and now you and others are saying its too much to expect of a person and somehow extrapolating this to the masses, which is irrelevant. Jacky60 can speak for himself if he wants to.

If you want more perf and don't want IQ issues for a certain game, then you should update DLSS in those games.


DLSS swapper is the app I use, but I really think nv should build something into their app for it.
 
I use Dlss and am very happy with it overall. Is it indistinguishable from native yet? Overall, I'd say no. 4k dlss quality is very close in most games I've played, and in many cases, I couldn't tell the difference. However, the more blurred the native is, the closer the upscale.
Was playing God of war last night (latest dlss files) 4k 77" screen, and could see slight image quality jumps at each dlss setting from ultra performance all the way up to DLAA. The difference is small and can vary between scene. Overall in this case I don't need the frames and choose dlaa. But if I did need the frames, I would happily run dlss q as the upscale is very close.
Sadly VR really shows the difference between native and upscale. For vr the sharpness of an image is more important and obvious than 2d, and DLSS isn't quite sharp enough for me to ignore. VR is also the place I notice just how blurry edges are in many modern 2d games at native, strains my eyes as I can feel them trying to adjust to make the image sharper (using an injector to view 2d games in vr).
 
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It's so simple anyone can do it in a few clicks though so it's no excuse to not use dlsstweaks surely?

Anyways here's Ray reconstruction in action in Silent Hill 2:


I didn't know about it until I've asked and someone specifically mentioned it.
This should be in the driver and show clearly what each preset does.
 
It is in the driver, if a game ships with DLSS 3.7 then Preset E is used as v3.7 is engineered with Preset E in mind. If a game ships with an older DLSS version then Preset E has to be manually set once the 3.7 dll is manually copied copied over to replace the old dll in that game. This whole process only affects games that do not ship with DLSS 3.7
 
A better indoors video showing just how bad the UE5 "boiling" effect is on RT denoising in both software and hardware lumen and how Ray Reconstruction transforms it:


Remember, you cannot turn off RT in UE5 games released, it's software RT or hardware RT, since Lumen is always on.
 
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