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- Joined
- 14 Dec 2011
- Posts
- 410
I love UW, don't get me wrong.
You can't think of it as low vertical FOV. Any properly coded game (HOR+) will only add horizontal FOV in UW. You need to compare it to a 27" 16:9 really.
Admittedly some less well coded games will use VERT- and chop image from the top and bottom, but that's on the developer being lazy.
I know all about that buddy - knows how UW ratio works and that one of course do Not loose any information verical wise. But I dont like the ratio.
For me UW is oversized horizontal any way. Have to sit so close to see the details and by then the side shows almost to much - so to speak!
I like the higher vertical fov, and as said the horizontal fov on 16:9 is more then plenty for me. Of course not a super zoomed in console game. But im a pc gamer and go for 90 fov mostly, and by then the ratio IMHO on a 16:9 is perfection