4) An M0 you can actually get and use without scripts.
ooo where do you get that?
4) An M0 you can actually get and use without scripts.
TC is more than just a few more ships/sectors.
1) Lots of new ships inc 5 new ship classes. There must be over 100 new ships available.
2) Lots of new sectors inc the entire earth system. Without counting there must be over 40 new sectors.
3) a new easier to use interface
4) An M0 you can actually get and use without scripts.
5) complete rework of the entire weapon chart, gone are the days of alpha beta and gamma weapons.
6) addition of 10+ new weapons.
7) 10 or so different plots for you to follow at your will.
8) new mission types and rewards
9) cant think of any more but im sure there are a lot more.
Just wait they are working on something new its going to be big... really big.
ooo where do you get that?
X3TC 2.5 Update
Give those precious X disks a rest!
We are pleased to announce that X3: Terran Conflict 2.5 is now available! In this update, you can expect the usual host of new features and improvements. One of the most noticeable is the keenly-awaited removal of the Copy Protection, allowing you to either play without a DVD or install the Online Activation version on an unlimited number of systems.
Additionally improvements have been made to marine training and boarding operations and the boarding of Xenon ships has been rebalanced. Menus have also been tweaked to access factories in complexes, to show wing orders in the wing's context menu as well as showing marines in the player's property menu. There have been improvements also to a number of commands, including Defend Station, and some additional commands added to the Script Editor and Mission Director.
We've also taken a Plasma Burst Generator to some of the more annoying bugs - Universe Traders should no longer wander into enemy territory, ships and wings should now properly use the 'jump and fly to' command. Also fixed are the 'attack shields' command and issues surrounding the launch of multiple marines, the resupply of missiles on boarded ships, the wing jumpdrive energy display and a quite a few more.
As has been the case with recent updates, the testing of this update has involved our friends from Devnet level 3, so to them and the level 5+ regular testers and volunteer developers, we owe a debt of gratitude for making 2.5 the update it is. We at EGOSOFT hope that the improvements, fixes and features in the update meet with your approval and enjoyment!