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- Joined
- 26 Dec 2020
- Posts
- 156
So maybe they went with RT implementation instead of fixing other stuff because it was easy or Nvidia was helping/sponsoring them or maybe a bit of both. I disagree that consoles and AMD are holding back RT. In Metro EE standard benchmark with all RT settings, RX 6900 XT nearly matches RTX 3080. This benchmark is supposed to be more rigorous than most of the game. Now if you absolutely limit performance by RT, Hairworks, Physx and then reduce textures/other quality settings to ultra you will get around 19% better performance on RTX 3080 (those minimums might be due to Gameworks stuff like Hairwaroks though not sure). Also, the new Spiderman game on console/s was one of the better implementations of RT.Yup it improves workflows for the developers tenfold:
https://www.youtube.com/watch?v=fiO38cqBlWU&t=312s
Digital foundry got the developers of metro to send them their workflows of the old method vs the new method, as you can see the time and effort saved is substantial. Very impressive how it even runs better than the original too. Would love to see more ray tracing only games but given that consoles/amd lack the capability, sadly we'll be held back.
Some of the textures did let metro enhanced down for me too, very disappointing that they didn't did do a better job here especially as the game didn't seem heavy on vram, iirc, was only 6.5-7.5gb vram being used on my 3080.... but every time the lighting came in to play, I was in awe, this area just had my jaw dropping throughout:
Absolutely stunning in motion and added so much to the atmosphere.
Would love to see more old games remastered with ray tracing like mad max, batman arkham games.
Agree, RT looks good in Metro EE. The rest of the stuff in the game is not worth bothering about.