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10GB vram enough for the 3080? Discuss..

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Lol. I know of at least one of these mugs :cry:

Few understand.....

:cry:

But funny thing is, that one is aware hence why he said he wanted the 3080 originally but despite that, was still happy to let jenson go in dry with the 3090 purchase :D

I have done some tests in msfs vr using my 3080 fe and whilst the memory tops out, the real problem is the damn things processing power, its hopeless.

Out of interest, what res. is the VR headset?

But agree, at 4k with the "vanilla" version, no gpu has the grunt but as mentioned by purgatory, cpu and even ram speed is limiting performance too so can't blame it all on just lack of gpu grunt.
 
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Forza 5, look at the road surface, especially when its reflective, horrible graphics corruption, there is a little of it with some of the distant LOD bushes on the side of the road too.

Have to tun the texture quality to medium to stop it doing that and if i ignore its for a couple of hours i get an "Out of Video Memory" warring from the game.

I know 'but it runs fine for me' type posts are a bit annoying.. but that looks like something is definitely going wrong - drivers? Failing mem? Anisotropic filtering set too low? Only because I'm on a 6GB 1060 at 1440p and the game has no problems running Ultra textures, max anisotropic filtering, without any such artefacts. Once in a blue moon I do get a vram warning when the game gets to 5.6GB - typically rainy races with lots of cars in the city environment - but ignoring the warning seems to have no ill effect.
 
Few understand.....

:cry:

But funny thing is, that one is aware hence why he said he wanted the 3080 originally but despite that, was still happy to let jenson go in dry with the 3090 purchase :D



Out of interest, what res. is the VR headset?

But agree, at 4k with the "vanilla" version, no gpu has the grunt but as mentioned by purgatory, cpu and even ram speed is limiting performance too so can't blame it all on just lack of gpu grunt.
I think it's a bit more than 4k, maybe 5 to 6k, but the memory was on the limit, it was the usage , if it hit 100% it was hopeless, dropping the res down by 0.8 or so did make a lot of difference. The usage drops below 100% some of the time.
Sorry I'm not very precise about this stuff, I was just messing around this afternoon and using task manager to check gpu usage, the memory use was 8 to 9gig but didn't seem to impact the in game experience. It was the usage, dropping below 100% was night and day.
 
I think it's a bit more than 4k, maybe 5 to 6k, but the memory was on the limit, it was the usage , if it hit 100% it was hopeless, dropping the res down by 0.8 or so did make a lot of difference. The usage drops below 100% some of the time.
Sorry I'm not very precise about this stuff, I was just messing around this afternoon and using task manager to check gpu usage, the memory use was 8 to 9gig but didn't seem to impact the in game experience. It was the usage, dropping below 100% was night and day.
Irrational usage, 5-6K is stupid, even I admit that when going stupid with RE2 Remake with RT on.
Hey for you though yes it may not be enough.
 
I know 'but it runs fine for me' type posts are a bit annoying.. but that looks like something is definitely going wrong - drivers? Failing mem? Anisotropic filtering set too low? Only because I'm on a 6GB 1060 at 1440p and the game has no problems running Ultra textures, max anisotropic filtering, without any such artefacts. Once in a blue moon I do get a vram warning when the game gets to 5.6GB - typically rainy races with lots of cars in the city environment - but ignoring the warning seems to have no ill effect.

Thought the same too tbh, also sometimes certain types of AA can cause similar effects/issues. Can't say I noticed it on the 3080 but it's 10gb, not 8gb. Easiest thing to do would be to compare to other 2070/3070 footage on youtube and see if they suffer the same issues as what humbug is getting.

Maybe Ubispeepeeissoft will make texture that show a noticeable difference.
8GB is at it's peak at 1440P and not enough in 1 title, 10GB? seems fine.

Fine on my end unless I sabotage it by forcing rebar on with no FSR and running the benchmark @ 4k instead of playing the game :cry: :D

I think it's a bit more than 4k, maybe 5 to 6k, but the memory was on the limit, it was the usage , if it hit 100% it was hopeless, dropping the res down by 0.8 or so did make a lot of difference. The usage drops below 100% some of the time.
Sorry I'm not very precise about this stuff, I was just messing around this afternoon and using task manager to check gpu usage, the memory use was 8 to 9gig but didn't seem to impact the in game experience. It was the usage, dropping below 100% was night and day.

Seems 10GB is enough for that res. of your vr headset too and like most of us, experiencing the lack of grunt now then.
 
I'm not sure that upcoming Gpus actually make any difference as to whether 10gb is enough or not. Sure, they'll be more powerful. Hey, they'll probably have more VRAM too. Doesn't affect the main question.

Is this extra likely to be used or necessary? Probably not in the majority of cases. Even if it is, there are settings to change just like always, but unlike before this time one of the settings is a very effective upscaler. Which sort of renders the VRAM level a little bit top-trumpy.

Am I right in thinking that if the VRAM is used for loading textures, then it's actually the grunt that delivers the frame rate? If so, that's probably the next area where gains will be necessary to go from 60fps to closer to 144fps at 4k (I don't think we'll get there for another gen at least, but hope I'm wrong). Another positive for the upscalers.

Is it possible to make 10gb not enough in some scenarios? Sure it is. Will there be exampls moving forward? If course there will, but the 3080 is already 2 years old, and basically still one of the top cards - it's not struggling generally. I don't think it really will for the life of the next gen, the amount of 1080ti users seems to suggest this.
 
^^

Bill is sensible, be like Bill.

:D


Couldn't agree more Bill. I'm hoping we'll see direct storage/RTX IO take of too, which will completely change the game with regards to vram and how texture streaming/loading is handled, many of the tech journalists and even nvidia + microsoft have stated vram usage will be less but it's a completely different concept to what is the norm so lots of uncertainties, maybe vram total amount will be rendered somewhat useless (within reason) or maybe we'll see gpus with more vram benefit substantially..... time will tell.

Given consoles have 16gb "total" memory too where the system will likely be using at least a couple of GB i.e. it can't allocate the full 16gb that some would have you believe.... we aren't going to suddenly see vram usage jump and become the norm just because the next gen of desktop gpus will have 24+GB.....
 
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I know 'but it runs fine for me' type posts are a bit annoying.. but that looks like something is definitely going wrong - drivers? Failing mem? Anisotropic filtering set too low? Only because I'm on a 6GB 1060 at 1440p and the game has no problems running Ultra textures, max anisotropic filtering, without any such artefacts. Once in a blue moon I do get a vram warning when the game gets to 5.6GB - typically rainy races with lots of cars in the city environment - but ignoring the warning seems to have no ill effect.


There is no way you can run the same settings i am at 1440P, my 2070 Super just about averages 60 FPS and it is no less than 2X as fast.
 
So NOW you're happy to admit 10gb isn't enough on occasion? :p

Ringing the engraver's in the morning!

#belikebill

7bba840087088e587f65afdace4802a8feb4ec66.gifv
 
So NOW you're happy to admit 10gb isn't enough on occasion? :p

I have always said there would be niche use cases where vram would not be enough (in a 100% genuine vram limitation where clearly the grunt is there but vram isn't enough) i.e. the 0.1% of use cases :cry: The thread is so long because of 1-3 people (1-2 mainly :cry:) "insisting" that there are issues in "loads" of games now (all of which have been debunked :cool:) with no evidence to prove this yet when you look into it, turns out we still don't really have a clear cut case for any of the normal/99% cases :cry:

So far the only "somewhat" valid ones we have had are:

- itrons VR 8k headset or whatever and on one map of DCS in a particular scene, however, that argument was then kind of made redundant when he went on to say even a 3090 couldn't cope that scene and the same settings i.e. lack of grunt :cry:

- my cp footage when using several 4-8k texture packs

- chron. ffv 5 or whatever one it was, although iirc, with some messing in backend files, he got the issues sorted?

- fc 6 for some people under certain conditions i.e. max settings with max rt @ 4k with no fsr (but as per throughout this thread, several other sites didn't pick up on it, including hub, yet they had it on their 3070 vs 6700 video and myself didn't have the issue unless I enabled rebar or/and only in the benchmark, not gameplay), that and when you look at a 6800xt, it gets similar fps as my 3080 was i.e. 40-50s hence FSR has to be enabled regardless of vram on the 6800xt

Anything else? :D
 
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