Caporegime
Anyone play Halo Infinite?
Just turn down some settings, with your £700 GPU, what's the problem?
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Anyone play Halo Infinite?
Just turn down some settings, with your £700 GPU, what's the problem?
I play Halo Infinite on a 3840X1080 screen (Basically a little more than 1440p) and noticed how it shows 11gb "usage" at ultra settings on my 6800XT. When I saw that I got a chuckle because I'm sure AMD had some influence there. Nvidia did it to AMD with Crysis and unnecessary tessellation and now it seems AMD is returning the favor with the titles they are involved with and vram.Anyone play Halo Infinite?
+25%? Its a 2070 with mustard up its bottom, What did you have before and how much did you pay for your over excited 2070? @TNA
Anyone play Halo Infinite?
I'd forgotten about Halo Infinite.Anyone play Halo Infinite?
I'd be curious to see how it runs the level shown in this video on your 3080 Twinz, with an overlay showing your frame times at 4K max settings, with the HD Texture pack installed.I play Halo Infinite on a 3840X1080 screen (Basically a little more than 1440p) and noticed how it shows 11gb "usage" at ultra settings on my 6800XT. When I saw that I got a chuckle because I'm sure AMD had some influence there. Nvidia did it to AMD with Crysis and unnecessary tessellation and now it seems AMD is returning the favor with the titles they are involved with and vram.
That's another thing about vram. It seems to be rather easy to blow out *any size* buffer if a developer chooses to do so.
He did, see here where apparently the 3080 "***** itself" but seems to hold up well on my end....I'd forgotten about Halo Infinite.
@tommybhoy Did you ever try out Resident Evil 2 with the RT patch that was added?
I'd be curious to see how it runs the level shown in this video on your 3080 Twinz, with an overlay showing your frame times at 4K max settings, with the HD Texture pack installed.
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I play Halo Infinite on a 3840X1080 screen (Basically a little more than 1440p) and noticed how it shows 11gb "usage" at ultra settings on my 6800XT. When I saw that I got a chuckle because I'm sure AMD had some influence there. Nvidia did it to AMD with Crysis and unnecessary tessellation and now it seems AMD is returning the favor with the titles they are involved with and vram.
That's another thing about vram. It seems to be rather easy to blow out *any size* buffer if a developer chooses to do so.
That's not how it works, it either needs those assets in the buffer or it doesn't.
Memory on GPU's is a hierarchy, just as it is on CPU's.
It starts with the fastest memory of all, your L1 cache, if it doesn't fit in there its ejected to L2, if it doesn't fit in there it gets ejected to L3 cache, RDNA2 GPU's have this, they call it Infinity Cache, its a level 3 cache on the GPU, in the case of your Ampere GPU's its your GDDR6 memory, if it doesn't fit in there it gets ejected to your System RAM, which is very much slower than your GDDR6 buffer, so lower performance, it can even cause frame stalls. Stutters, on your £700 GPU.
Consoles have more accessible memory than most of Nvidia's line up, Halo Infinite is a console game, built for consoles and then ported to PC. Its nothing to do with AMD, your GPU just isn't as good as a console.
Thoughts on the HUB video above humbug where they look at every reviewer results and testing scenarios then redo their tests.
I'm sure it agrees with everything you say, doesn't debunk what others have found in their testing, HUB are just testing it differently, perhaps not as thoroughly.
Yes that's on the list, it runs awful in certain scenes/ctd.@tommybhoy Did you ever try out Resident Evil 2 with the RT patch that was added?
Yes that's on the list, it runs awful in certain scenes/ctd.
With Halo it runs great indoors, it's when you go outside, the ft's tank.
Actually it's important to show the 1% lows now when testing, as well as the typical current and average FPS.Yes that's on the list, it runs awful in certain scenes/ctd.
With Halo it runs great indoors, it's when you go outside, the ft's tank.
If you watch the video, you will see they looked at every major reviewer piece on halo and the scenes tested and most importantly, all backed up in some form and shape, no matter what your opinion of HUB it is, it is a good video.
I also did some of my own testing both with rebar on and off (iirc rebar provided a 7fps boost overall) and didn't find any issues with "vram".
Also, can you explain why the 6800xt is showing some frame spikes in pcgamershardware benchmark review (they apparently are the most reputable/trustworthy because of their FC 6 benchmark) too?
Surely we shouldn't be seeing such frame spikes because of all that vram and infinity cache action?