I've been playing Watch Dogs: Legion and I've turned down the texture resolution to medium (down from Ultra), to see if it would stabilise the framerate to 50+ in all scenes. Basically, the answer is yes. You can get much higher framerates than this at 4K with DLSS enabled, but only with RT off. I can only guess that the game has some pretty bad problems with texture streaming, open world Ubisoft games seem to be much worse for this than other similar titles from other developers.
It's also very dependent on the storage device used for the game, about a year ago I installed the game on a 2TB Crucial BX500 (Quad Level Cell based), and I found out that this drive was generating thousands of read errors every few minutes, causing in game pauses (usually ~30 seconds). I sold and replaced the drive with an MLC based SSD and the issue was gone.
What would benefit texture streaming more for Ubisoft games, a faster CPU (e.g. 8 P-core Alder Lake, or better), or a next gen graphics card?
EDIT - The framerate is much more stable (54 FPS+) on Medium texture resolution, rather than High or ultra. I'm guessing that this is one game that would benefit from a 8 P-core 12th gen Intel CPU at the High or Ultra setting.
The framerate is even better on the low textures setting.
Even on Medium textures, the CPU utilization for all cores is spiking at 95% in this game, with RT (medium) enabled. I'm sure that this is a game that uses a lot of CPU cache also, as the cache ratio can dip in this game (depending on CPU BIOS settings). Maybe a game that would benefit a lot from the 5800X3D's extra L3 cache?
Has anyone got much experience with what the texture streaming performance is like in Farcry 6? I heard there were some problems with texture streaming in that game.
It's also very dependent on the storage device used for the game, about a year ago I installed the game on a 2TB Crucial BX500 (Quad Level Cell based), and I found out that this drive was generating thousands of read errors every few minutes, causing in game pauses (usually ~30 seconds). I sold and replaced the drive with an MLC based SSD and the issue was gone.
What would benefit texture streaming more for Ubisoft games, a faster CPU (e.g. 8 P-core Alder Lake, or better), or a next gen graphics card?
EDIT - The framerate is much more stable (54 FPS+) on Medium texture resolution, rather than High or ultra. I'm guessing that this is one game that would benefit from a 8 P-core 12th gen Intel CPU at the High or Ultra setting.
The framerate is even better on the low textures setting.
Even on Medium textures, the CPU utilization for all cores is spiking at 95% in this game, with RT (medium) enabled. I'm sure that this is a game that uses a lot of CPU cache also, as the cache ratio can dip in this game (depending on CPU BIOS settings). Maybe a game that would benefit a lot from the 5800X3D's extra L3 cache?
Has anyone got much experience with what the texture streaming performance is like in Farcry 6? I heard there were some problems with texture streaming in that game.
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