Is this a game like Amnesia, where you have to hide / can't fight back?
Pretty much. You have weapons, but they are more dangerous to use than effective. You can't kill the alien and androids take a proper beating, so using a pistol is literally a last resort. The noise attracts the alien, which 1 shots you.
PC gamer have just given this 92% and the reviewer says it runs well on a 2GB 7870. Happy days
Oh, but how I wish these moments were more common in Alien: Isolation, which isn't to say that your encounters with the iconic xenomorph aren't themselves problematic; I will get to those problems later. No--it's the endless meandering in between that proves troublesome, much of it intended to build tension, but most of it falling victim to a neverending sameness. I say neverending, but in reality, Alien: Isolation limps to its frustrating ending after many hours more than it can support. This is four hours' worth of a great idea stretched into 14-plus hours of messy stealth gameplay, creaky video game cliches, and limp exploration.
Actually, running might save you if there's a locker close enough to hide in, though your best bet is to stay crouched, stay hidden, and stay aware. These are the moments when Alien: Isolation weighs heaviest on your soul. Within said locker, you see the alien enter the room. It sidles up to your hiding place, and you hold your breath--in real life, and in the game. If the xeno hears your gasps, or if you fail to lean into the rear of the locker, it snatches you from your shelter and you peer into its two gaping maws before succumbing to death. Weirdly, holding your breath causes your health to deplete after a few seconds, so if you're nearing death when the alien comes calling, it might nab you even if you follow the game's instructions to the letter. The mechanic is strange: not only does it not make sense that you lose health when holding your breath for a few scant seconds, it doesn't make sense that the alien would be the cause of death. The game never informs you of the possibility, so should it occur, you might assume the game doesn't abide by its own rules. After all, no amount of logic would lead you to believe that the alien grabbed you because you ran out of health while holding your breath.
Human enemies are uncommon, and if you kill a friendly assuming he's a foe, it's an immediate "game over."
I have to say, after watching this twitch guy play it for a few hours, it looks amazing. The alien is far more dangerous than the hype videos make out. Guy had 3 androids after him and ran past a duct above him and the alien instantly killed him. Appears to hide in random ducts and you can see drool below it as a give away, but when you are running away from something, you don't stand a chance.
The next area he moved into was just him and the alien and it circled around him, he spoke to twitch on his mic, which gave his position away (yeah, the microphone works in game too) and the alien ran through the vent shaft he was just crawling into. Honestly nearly pee'd myself.
So glad I preordered, cannot wait to play it myself!
Quite happy that I cancelled my preorder, will wait for the Xmas sale in steam and pick it up then.
I care about the graphics mainly here because I already know what I'm expecting from the game play.
Graphics and sound make or break a game like this, the atmosphere has to be right and coupled with 21:9 it's going to be amazing.... Hopefully. In fact are there any reviewers out there who exclusively review games in ultra wide aspect resolutions? It's changes a game dynamic with the added immersion and makes a game that much more enjoyable.
Perhaps I should start
Are any games problematic at 21:9 resolution, or it's generally suppurted without a widescreen fix?
christ, 5.9 on IGN http://uk.ign.com/articles/2014/10/03/alien-isolation-review
scoring 6/10 on average it looks like around the globe. If so, very disappointing, why are developers finding it so difficult to design a game on simply the best movie, scenario out there?
82% meta critic isn't 6/10 average globally. IGN gave it the lowest score and their review is deeply flawed, seen as the guy criticised the aliens AI for being too unpredictable, when it's the major selling point of the game!