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**AMD Fiji Thread**

I'll pass on the AIO solution, no where to fit them anyway. Just hope EK don't make the block cantankerous as **** to fit what with the smaller footprint on these. I can see a few RMA's coming lol.
 
I have always thought why the don't have it other way around. Fans onto etc?

Am sure they is a more technical reason behind it..

Anyone know the correct answer why?

I was wondering if it's got anything to do with cooling. Isn't the spotted plate textured, i.e. probably not conducive to removing heat?

Whereas the top plate seems to be metal, better suited for heat removal.

I admit I'm guessing.
 
Dunno why you lot feed people like Double Penetration or whatever his name is, just ignore his posts and leave him to spew his drivel to himself, poor guy needs counselling along with many of his other Nvidiot mates :(

Anyhow back on topic, I want to see more info on the x2 model, purely because I think this will be the card to own for VR and moving into dx12 I think this particular card will be a proper beast with dx12 fuelling it
 
Is there any downside to AIO cooling? Do the tubes corrode over 5 years or sommat, or are they just as reliable as air cooled solutions?

5 years, 5 years would be a good run for an air or AIO card tbh. If you get 5 years out of it you done well lol. If the warranty is 3 years etc than your set for that time anyway. AIO's don't leak or corrode in my experience. I've been using an Antec Kuhler for multiple GPU's for years. Never had any problems.

I get about 5 months out of card before switching to the next :p

Might be even less with Titan X.
 
Bah, Bah, bah, bah.. Draw calls mean something or we wouldn't have devs talk it up, we wouldn't have 3dmark adding it to there benchmark program..

They is a thread on guru3D showing draw call improvements and guess what the ones showing better are the better drivers meaning they show gains in frame rates..

Now, now..

So you are admitting that AMD's DX 11 drivers are poorly optimized?

Your statements just don't make any sense the 980 has twice the Dx11 draw call performance of the 290X, is that important or not? Is the 980 twice as fast as the 290X because it has twice the call performance?


We all know DX12 has a much higher draw call performance than DX1, this is hardly the time and place to discuss that There are other threads on OCUK discussing that.
 
I was wondering if it's got anything to do with cooling. Isn't the spotted plate textured, i.e. probably not conducive to removing heat?

Whereas the top plate seems to be metal, better suited for heat removal.

I admit I'm guessing.

It must be a cooling reason, but there again water cooling like the FURYX don't after deal with that.. Am interested in understanding why. :D
 
I have always thought why they don't have gpu cooling the other way around. Fans onto etc?

Am sure they is a more technical reason behind it..

Anyone know the correct answer why?

Probably instructions in the "how to make PCI cards" manual

Rule #8: thou shalt put all bulky components on THIS side of the card to ensure compatibility.
 
Nvidia has quite a noticeable advantage on DX11 API. Much lower overhead. This should vanish with DX12.

One important factor to consider is this. Nvidia's DX11 api improvements have been invested into in the past year since Mantle demo's made Nvidia DX11 performance look poor in comparison. Nvidia's performance today in the Starswarm benchmark is night and day compared to the performance when it was first available.

AMD was pushing Mantle and then DX12(similar) draw call improvements amongst many other improvements rather than focusing on a dead end API. Games that focus on draw call requirements won't ever be DX11. Spending time and money on improving what is a dead end API when all your current hardware and all your future hardware will support DX12 which is the only place devs will focus effects/games that require significantly more performance is nothing short of a waste.


Nvidia improved draw call performance pretty significantly in DX11, but outside of what, 3 benchmarks there are no dx11 games and importantly there will never be DX11 games that go for high draw call numbers.

DX12 will have an insane take up rate compared to previous API's because of the previous generations supporting it. All high end performance games will go DX12, all of them. Dx11 draw call performance is literally irrl
 
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I really don't see the excitement about DX12 drawcall performance.

Im suspect a ban is coming for you soon.

anyhow why is DX12 so important for a PC gamer and an AMD buyer?
Mantle showed that with an AMD card you have less latency and AMD already have better latency than nvidia on single cards which is why many websites suddenly stopped using fcat due to AMD got ahead there.
Drawcalls are key as you can have more fps and better latency and AMD GCN tech is more flexible than nvidias allowing a more flexible layout.

The Fury has along the way been primed for DX12 its the future and its going to be better and better as drivers and DX12 comes out.

Is DX12 important? For a gamer absolutly.
Gamedevelopers have more control over hardware what it should do allowing better optimizations and so on.

The overhead vanish and DX12 can now better use for example an AMD 8 core CPU and balance out the load vs having to rely on one core for games.
Its the biggest thing since Mantle....so for sure DX12 is amazing and anyone not understanding that is beyond me.
 
So if I pre order I pay £550 but if I leave it for couple weeks I then pay 650?

I understood that if you buy on release and are lucky to get 1 of the 30 Gibbo has said he has then you will pay 650. If you pre-order you will pay 550 but will have t wait for stock. If jut wait then you don't know what the price will be, it might settle down to 550, it might stay at 650, it might go up, it might drop to between 550 and 650 etc.
 
Im suspect a ban is coming for you soon.

anyhow why is DX12 so important for a PC gamer and an AMD buyer?
Mantle showed that with an AMD card you have less latency and AMD already have better latency than nvidia on single cards which is why many websites suddenly stopped using fcat due to AMD got ahead there.
Drawcalls are key as you can have more fps and better latency and AMD GCN tech is more flexible than nvidias allowing a more flexible layout.

The Fury has along the way been primed for DX12 its the future and its going to be better and better as drivers and DX12 comes out.

Is DX12 important? For a gamer absolutly.
Gamedevelopers have more control over hardware what it should do allowing better optimizations and so on.

The overhead vanish and DX12 can now bettr use for example an AMD 8 core CPU and balance out the load vs having to rely on one core for games.
Its the biggest thing since Mantle....so for sure DX12 is amazing and anyone not understanding that is beyond me.


Who the heck questioned anything about DX12?
We know the value of DX12, there are plenty of separate threads, no need to spam in this one.
 
I'm going to sound stupid now but..

What is all this drawcall business? How does it benefit us in the real world?

There are separate thread son ocuk to discus DX12 benefits. At the end of the day it tells you nothing about performance, Nvidia drivers have twice the DX call performance of AMD but the cards are almost the same speed.
 
It won't be relevant and I wouldn't advise anyone to buy a AMD gpu because of it either, but I'd like to compare performance of the 'current' architectures (Fermi through V2 Maxwell and GCN 1.0 through 1.2) on DX12 only engines. Games built from the ground up not to work within the confines and limits of DX11. Games probably 2-3 years away. As said current gpu performance won't be particularly relevant then at all, just will be interested to see how all these cards do on such games.

You wont have to wait long for that comparison, Ashes of the singularity is out this week. Its engine was built to work with Low abstraction API's from the ground up.
 
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