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AMD RDNA3 unveiling event

Who said something about 7700 having power issue and problems with multi monitor setups?

I had watched the hardware unboxed video and power consumption/driver issues for this card was the biggest put off...

The pricing is out of whack but I blame that on Nvidia where AMD is just slotting in just under... they'd gain market share with people more likely to take the risk on going with them if they had left nvidia hanging with there ripp off pricing.

As it stands though I couldn't careless about either cards, anything near £1000 needs to have its sht together.. power consumption problems and drivers issues is simply not good enough.
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I watched that F1 2022 video and it infuriates me the comments people make about RTX. They are so quick to point out that they can clearly tell which one is the RTX video (e.g. "you can see the reflections on the tyres, the halo, the crash barriers" etc.). But that's not the point. People don't play games to focus on pin pointing small graphical differences, they play games to, well, play games. If it's a racing game then you focus on driving, a shooter on shooting, etc. So the question is whether you can notice a material improvement in graphics quality when playing the game at hand, and not whether you can spot the difference when specifically tasked to do so. If you have to look for the differences and can't immediately see a broad improvement in the general image, then I'd argue that RTX hasn't made a worthwhile difference and therefore is unlikely to be worth the performance penalty. I've high hopes for the future of RTX, but I'm not yet convinced.
 

Looking ahead, we’re continuing our push for more efficient gaming with AMD RDNA™ 3 architecture. As the first AMD graphics architecture to leverage the 5nm process and our chiplet packaging technology, AMD RDNA™ 3 is on track to deliver an estimated >50 percent better performance per watt than AMD RDNA™ 2 architecture[6] – truly bringing top-of-the-line gaming performance to gamers in cool, quiet, and energy-conscious designs.

Contributing to this energy-conscious design, AMD RDNA™ 3 refines the AMD RDNA™ 2 adaptive power management technology to set workload-specific operating points, ensuring each component of the GPU uses only the power it requires for optimal performance. The new architecture also introduces a new generation of AMD Infinity Cache™, projected to offer even higher-density, lower-power caches to reduce the power needs of graphics memory, helping to cement AMD RDNA™ 3 and Radeon™ graphics as a true leader in efficiency.

We’re thrilled with the improvements we’re making with AMD RDNA™ 3 and its predecessors, and we believe there’s even more to be pulled from our architectures and advanced process technologies, delivering unmatched performance per watt across the stack as we continue our push for better gaming.

"Together we advance"

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I watched that F1 2022 video and it infuriates me the comments people make about RTX. They are so quick to point out that they can clearly tell which one is the RTX video (e.g. "you can see the reflections on the tyres, the halo, the crash barriers" etc.). But that's not the point. People don't play games to focus on pin pointing small graphical differences, they play games to, well, play games. If it's a racing game then you focus on driving, a shooter on shooting, etc. So the question is whether you can notice a material improvement in graphics quality when playing the game at hand, and not whether you can spot the difference when specifically tasked to do so. If you have to look for the differences and can't immediately see a broad improvement in the general image, then I'd argue that RTX hasn't made a worthwhile difference and therefore is unlikely to be worth the performance penalty. I've high hopes for the future of RTX, but I'm not yet convinced.

Using that logic then we definetly have got pc gaming all wrong, we should be dropping settings to low and lowering res and developers should stop improving visuals now since we won't notice better graphics!

One thing which these blind test videos etc. do is it confirms my suspicion that people really have no clue what RT does or what it sets out to achieve i.e. the "oooh shiny reflections" comments :cry:
 
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"Together we advance"

3OfVYpG.gif



Using that logic then we definetly have got pc gaming all wrong, we should be dropping settings to low and lowering res and developers should stop improving visuals now since we won't notice better graphics!

One thing which these blind test videos etc. do is it confirms my suspicion that people really have no clue what RT does or what it sets out to achieve i.e. the "oooh shiny reflections" comments :cry:
I'm looking forward to these cards advancing my power bill to new record highs :D
 
Could well be driver tuning, this after all is a brand new "first of its kind" tech they've just deployed.

I am normally quite forgiving with new tech having teething problems but this iidle power draw is stopping me from pressing buy. I am going to take a wait and see approach and hopefully this is fixed quickly.
 
Using that logic then we definetly have got pc gaming all wrong, we should be dropping settings to low and lowering res and developers should stop evolving visuals now since we won't notice better graphics!

That makes no sense. Given that people don't have infinite performance, you should run your games at whatever graphical quality you can appreciate and no higher. So many games have Ultra settings which offer no visual improvement over Very High when you compare them, so why accept a lower frame rate that you can notice for graphics you can't.

On the resolution point, that's just silly. It's one of the biggest factors in visuals since resolution is the window you look through to see the game.

On the visuals, we are starting to get to diminishing returns on visuals in some regards. I'd rather see better physics, better animations, way way waaaay better facial animations. And of course lighting, which is where RTX will eventually help at some point.
 
That makes no sense. Given that people don't have infinite performance, you should run your games at whatever graphical quality you can appreciate and no higher. So many games have Ultra settings which offer no visual improvement over Very High when you compare them, so why accept a lower frame rate that you can notice for graphics you can't.

On the resolution point, that's just silly. It's one of the biggest factors in visuals since resolution is the window you look through to see the game.

On the visuals, we are starting to get to diminishing returns on visuals in some regards. I'd rather see better physics, better animations, way way waaaay better facial animations. And of course lighting, which is where RTX will eventually help at some point.

Just because someone uploaded a blind test video showing that they can't identify/understand what RT brings to a game doesn't mean others are as blind/unaware as he is. I've got the game too and immediately notice when RT is on/off, that and my performance is good with it on and dlss quality so no reason to turn it off, the difference when it rains/is wet is the biggest difference:





Like I said in another thread, if you take it seriously or are talking about proper sim hardcore racers like iracing then of course, visuals matter less.

Also, in terms of physics? What do you mean? If you mean things like destruction and so on, this is where RT is first step to enhancing this as per 4a enhanced comments with regards to metro ee:



There is a reason why we have always been so vocally critical of the idea of baking assets (pre-generating the results of things like lighting calculations) and shipping them as immutable monoliths of data in the games package files, rather than generating as much as possible on the fly: everything that you pre-calculate is something that you are stuck with. Not “stuck with” in the sense that if it is wrong it can’t be fixed (everyone loves a 50GB patch after all) but “stuck” in a much more limiting sense – that any part of your game, any object in the scene that relies on baked assets will be static and unchanging. You won’t be able to change the way it is lit so you have to be overly cautious with decisions about how the player can affect dynamic lights (you won’t be able to move it, so you disable physics on as much as possible), and the player can’t interact with it in interesting ways, so you pass that problem onto UX design.

The more you have to rely on baked assets for your scenes, the more you restrict your game design options, and the more you take the risk that your environments will feel rigid and lifeless. Perhaps, the biggest advantage that Ray Tracing brings is that it gives game developers a huge boost in the direction of worlds that are truly, fully dynamic, with no dependencies on pre-computed assets whatsoever. There are still similar examples where such problems need to be solved, but lighting was one of the biggest and most all-encompassing examples of the lot and Ray Tracing solves it.

It is also present in warhammer darktide where with RT GI, light sources are able to be shot out compared to no RT GI. To create a destructible environment with the scale of the game worlds now using raster methods would require an incredible amount of time and effort.


EDIT:

So with nvidia being better at power efficiency now, I'm presuming people will praise nvidia here and call out amd for their power guzzling gpu? It's the biggest surprise for me out of performance, price etc. tbh
 
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  • Haha
Reactions: TNA
Nay, sticking with my Ti for the foreseeable future. Done with bi-annual upgrades to the newest shiny shiny, especially with how utterly retarded pricing is getting.

Same here man. Will just keep an eye out for any deals that may come along on members market or something, but otherwise I am set for 2 years until we get a “Ada friends it is now safe to upgrade” speech.


Tempted, even just to have a play with it for a while. Kinda wish I never sold my 3080Ti though, but hopefully it’s holding up well ;)

It is indeed :D

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That makes no sense. Given that people don't have infinite performance, you should run your games at whatever graphical quality you can appreciate and no higher. So many games have Ultra settings which offer no visual improvement over Very High when you compare them, so why accept a lower frame rate that you can notice for graphics you can't.

On the resolution point, that's just silly. It's one of the biggest factors in visuals since resolution is the window you look through to see the game.

On the visuals, we are starting to get to diminishing returns on visuals in some regards. I'd rather see better physics, better animations, way way waaaay better facial animations. And of course lighting, which is where RTX will eventually help at some point.

Oh please don't get him started with reams of pointless drivel with links about why RT is the only thing that matters. :)

Damn... too late. Ironically his F1 screenshots with off vs on prove your point. It's nice but hardly transformative and not what you are looking at when trying to hit the braking point or driving line through the turns.
 
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