Soldato
@mrk what monitor do you have? Should get this free when I upgrade over Christmas (hopefully), just can't fully decide what monitor to get. Looking forward to trying this though.
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Game is well worth the £26 I paid
Told you so
Using DLSS performance with 1.78x scale here and it looks noticeably better than even DLSS ultra and quality @ 3440x1440, performance is maybe about 4-5 fps less but still 60+ fps in the intense scenes so all good.
DLDSR like DLSS has become a must have feature for me now.
Alienware AW3423DW@mrk what monitor do you have? Should get this free when I upgrade over Christmas (hopefully), just can't fully decide what monitor to get. Looking forward to trying this though.
DWF is FreeSync Premium pro DW is Gsync Ultimate. Now that you can upgrade the firmware on the DW, there's not much reason to go for the DWF if you can find a well priced DW still. Looks like Dell USA still sell the DW, as do Amazon UK, although the price is a shade over £1k lol, many of us got it for £850 back at launch!That's the exact same I've been looking at
Is there a difference between the DW & DWF models?
I wouldn't say it's low res, 3440x1440 is still a decent res. Some game engines work better at higher res as you combine DLDSR with DLSS so the internal render res has more to work with in those engines resulting in improved detailing, whereas other engines it makes no difference so on a capable GPU it's a nice way to take away any CPU limitations and dish it all to the GPU whilst at the same time benefitting from the denser pixel count being output on a smaller native res monitor etc.
DWF is FreeSync Premium pro DW is Gsync Ultimate. Now that you can upgrade the firmware on the DW, there's not much reason to go for the DWF if you can find a well priced DW still. Looks like Dell USA still sell the DW, as do Amazon UK, although the price is a shade over £1k lol, many of us got it for £850 back at launch!
If you're on Windows then BetterCleartypeTuner utility sorts the text fringe on QD-OLED issue out. There is no solution for Linux/MacOS it seems but sod those OSes
Suffering memory loss @TNA? I said I couldn't be bummed to click every time on games that didn't have a proper fullscreen presentation setting in the menus, so you'd have to change desktop res to DLDSR before loading the game every time. Avatar thankfully has a fullscreen option so can select DLDSR and it remembers it on next load. Also, some games have fullscreen, but forget the DSR res so you then need to change it in0-game each load which is equally as annoying so I just stick to native 3440x1440 for those
Cyberpunk is the only exception I leave on native 3440 because with path tracing the input latency is noticeable and I much prefer that side of things to be near instant in response as I do not wish to sacrifice on not using path tracing etc.
I've been using DLDSR for ages anyways
Plus it looks amazing in Cyberpunk at native and highly detailed so it's a non-issue.
Alienware AW3423DW
I have enough clocks!
Faulting application name: afop_plus.exe, version: 1.0.0.4, time stamp: 0x656a16a4
Faulting module name: ntdll.dll, version: 10.0.22621.2506, time stamp: 0xbced4b82
Exception code: 0xc0000005
Fault offset: 0x000000000002169d
Faulting process ID: 0x0x34D0
Faulting application start time: 0x0x1DA2AFC3256D384
Faulting application path: C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\AFOP\afop_plus.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report ID: bdb571f0-c22e-41ba-8407-f1638f5a9620
Faulting package full name:
Faulting package-relative application ID: