Cities Skylines 2 is Official!

Is it just me or are the second half of games this year feeling like gaming days of yesteryear, graphics and technologies actually pushing GPUs and games starting to look noticeably "better" e.g. CS2, CS2 and Starfield?

Obviously it's not the same as 15-20 years ago because GPUs are eye wateringly expensive, but maybe this could be the push needed for Nvidia/AMD/Intel to actually do something unique in the middle of the market instead of just putting out amazing top tier GPUs and meh middle tier ones?

Haven't been following this super close since the other CS2 beta was released a few months ago, but have seen some negativity around some things, so glad that I haven't pre-ordered and will play the first few months on GamePass for my first vanilla city :)
tbh the last 2-3 years or so for me have been dry as ****. I just havent had any interest in AAA title in ages, and just been playing indie games and had been playing an MMO pretty much exclusively for 4-5yrs up until 2021, and ive really wanted to upgrade my machine but there was absolutely no point because there was nothing i wanted to play.
The second half of 2023 has Starfield & CS2, and because i refused to play Cyberpunk until it was legit playable (and i had hardware worth playing it on) i still have that to buy. So i'll be pretty miffed if im not glued to the PC for the rest of this year with those 3 alone.

I also have GamePass, however ive had absolutely nothing but trouble with it. Originally it refused to authenticate after downloading, and then basically killed the download/install so couldnt attempt to authenticate again without deleting and reinstalling. That got resolved by creating a windows user account with my Xbox account, and things seemed to work back around April. Then i didnt touch it until Starfield, and its now doing the same thing where it errors instantly when i launch a game. Spent 2-3wk playing the er... non Steam/Gamepass release ;) (didnt wanna play it on XSX) with none of the issues, and then getting a Steam key through AMD rewards anyway.
I'd been firmly on the 'no preorder thanks to GamePass' bandwagon, but after this experience im gonna be preordering. I need a fresh OS install but dont wanna do it atm.

Just searched google for prices, and found a site ive used frequently in the past (the penguin one).
'Cities: Skylines II Ultimate Edition Steam Account' for £15. Its for the UK region, Steam Account etc all seems great. Then i complete the transaction and then gives a warning, explaining this is a STEAM ACCOUNT with the game on it. Not a key. Since when has this been a thing?? Thankfully i didnt claim it, and the warning says if its purchased in error then to contact CS, so now i wait.
For some reason the page google game me doesnt have a highlighted warning that its an account, but if you shuffle through the site and land on the same page, its right there at the top.

From what i can tell, its basically account sharing for individual titles, and you're required to be in offline mode for it to work.
 
tbh the last 2-3 years or so for me have been dry as ****. I just havent had any interest in AAA title in ages, and just been playing indie games and had been playing an MMO pretty much exclusively for 4-5yrs up until 2021, and ive really wanted to upgrade my machine but there was absolutely no point because there was nothing i wanted to play.
The second half of 2023 has Starfield & CS2, and because i refused to play Cyberpunk until it was legit playable (and i had hardware worth playing it on) i still have that to buy. So i'll be pretty miffed if im not glued to the PC for the rest of this year with those 3 alone.

I also have GamePass, however ive had absolutely nothing but trouble with it. Originally it refused to authenticate after downloading, and then basically killed the download/install so couldnt attempt to authenticate again without deleting and reinstalling. That got resolved by creating a windows user account with my Xbox account, and things seemed to work back around April. Then i didnt touch it until Starfield, and its now doing the same thing where it errors instantly when i launch a game. Spent 2-3wk playing the er... non Steam/Gamepass release ;) (didnt wanna play it on XSX) with none of the issues, and then getting a Steam key through AMD rewards anyway.
I'd been firmly on the 'no preorder thanks to GamePass' bandwagon, but after this experience im gonna be preordering. I need a fresh OS install but dont wanna do it atm.

Just searched google for prices, and found a site ive used frequently in the past (the penguin one).
'Cities: Skylines II Ultimate Edition Steam Account' for £15. Its for the UK region, Steam Account etc all seems great. Then i complete the transaction and then gives a warning, explaining this is a STEAM ACCOUNT with the game on it. Not a key. Since when has this been a thing?? Thankfully i didnt claim it, and the warning says if its purchased in error then to contact CS, so now i wait.
For some reason the page google game me doesnt have a highlighted warning that its an account, but if you shuffle through the site and land on the same page, its right there at the top.

From what i can tell, its basically account sharing for individual titles, and you're required to be in offline mode for it to work.
The steam account instead of a key has long been a thing, almost from the start of being able to get "keys" from elsewhere. Dont know what the current price is but cdkeys were selling CS2 at £25 last week
 
Might be time with CS2 to roll that up to 64gb :)
I was genuinely looking at 128GB just the other week. The rainforest warehouse had 64GB kits for £150 (Corsair Dominator 5200mhz), compared to OCUK 32GB for £125 (6000mhz). However having had RAM sticks fail on me, knowing they have lifetime warranty at OCUK rather than god knows what with warehouse.
Im not sure 128GB is reasonable, but knowing how it gets with mods, and the fact that i can leave my PC running for weeks and have multiple browser windows with tabs that have been open for months, it certainly would have helped.

here's my city on CSL mapview
885k pop, 84% traffic

LaUW8kx.jpg

I absolutely love that map. I got a little fatigued with CS1 around the time After Dark released, and didnt play it much after that. Was this a mod, or a site which takes the savegame and produces the above image?? I'd have killed for something like this when i was playing, something that gives you a simple but detailed overview to stick on a 2nd screen while playing and use it for reference etc, and to journal the history of the city and stuff like that. Your city looks amazing, very authentic. I need to get better at allowing green spaces, rather than trying to utilise every single pixel :(
 
The steam account instead of a key has long been a thing, almost from the start of being able to get "keys" from elsewhere. Dont know what the current price is but cdkeys were selling CS2 at £25 last week
Weird, i guess ive never stumbled upon them, and im more than happy to go looking for cheap keys as long as i feel the site looks/feels legit.
Im pretty sure i'll end up on cdkeys, just thought i'd see if there was somewhere i hadnt heard of with a better offer.
 
I absolutely love that map. I got a little fatigued with CS1 around the time After Dark released, and didnt play it much after that. Was this a mod, or a site which takes the savegame and produces the above image??
it's a mod called CSL Map View
 
Yay - finally come use for my 64GB!
I cannot see this, CS2 should almost certainly be better optimized at least memory wise! The only think that warranted extra ram on CS1 was the HUGE amount of assets you acquire via workshop, but hopefully they'll managed to get that memory usage down for lots of assets, also it depends on the quality of the assets too, think a lot of assets used too many polygons or something.
 
tbh the last 2-3 years or so for me have been dry as ****. I just havent had any interest in AAA title in ages, and just been playing indie games and had been playing an MMO pretty much exclusively for 4-5yrs up until 2021, and ive really wanted to upgrade my machine but there was absolutely no point because there was nothing i wanted to play.
The second half of 2023 has Starfield & CS2, and because i refused to play Cyberpunk until it was legit playable (and i had hardware worth playing it on) i still have that to buy. So i'll be pretty miffed if im not glued to the PC for the rest of this year with those 3 alone.

I feel exactly the same.

I hate to say it but Starfield isn't quite what it's cracked up to be, it's ok, don't get me wrong, but amazing? Sadly not.

And Cyberpunk hasn't dropped in price to me £10 breaking point yet lol.

CS2 I feel will be lacking at launch, and a whole lot better 6-12 months down the line.

Have you ever played Kerbal Space Program? (The original) it's a really good game.
 
I feel exactly the same.

I hate to say it but Starfield isn't quite what it's cracked up to be, it's ok, don't get me wrong, but amazing? Sadly not.

And Cyberpunk hasn't dropped in price to me £10 breaking point yet lol.

CS2 I feel will be lacking at launch, and a whole lot better 6-12 months down the line.

Have you ever played Kerbal Space Program? (The original) it's a really good game.

To be fair Cities Skylines was lacking at launch, the game took a good time to get updated, etc.
I have faith that Paradox will update it though at least!
 
I used to enjoy creating mega type cities of around 450k or so, possibly more without mods. But, overall, they would look like ghost tows, they only needed tumbleweed blowing down the streets to complete the illusion of them being placed in a post apocalyptic world..!
It was probably due to agent limitations etc but I do wonder how well CS2 will be able to depict such a large city, where the simulated people and traffic will scale with its size.
 
I used to enjoy creating mega type cities of around 450k or so, possibly more without mods. But, overall, they would look like ghost tows, they only needed tumbleweed blowing down the streets to complete the illusion of them being placed in a post apocalyptic world..!
It was probably due to agent limitations etc but I do wonder how well CS2 will be able to depict such a large city, where the simulated people and traffic will scale with its size.
mine just straight-out died. transport couldn't fill and so everything became abandoned...seems like once the hard limit is hit, the agent generator hangs. even clearing the agents will not respawn the cims properly :(
i did play for a few hours afterwards but it got too bothersome so i abandoned my city
 
mine just straight-out died. transport couldn't fill and so everything became abandoned...seems like once the hard limit is hit, the agent generator hangs. even clearing the agents will not respawn the cims properly :(
i did play for a few hours afterwards but it got too bothersome so i abandoned my city

Using the mods at the time to see how close I was to those hard coded limits did allow such humongous, relative, cities to be built. Albeit they looked kinda empty. A city of around 100k or so seemed much better simulated in terms of the number of vehicles and people seen.
At this point I do not know how well things scale in CS2 but I can imagine the processing power needed will be quite demanding, if that simulation does scale as the city grows.
 
Using the mods at the time to see how close I was to those hard coded limits did allow such humongous, relative, cities to be built. Albeit they looked kinda empty. A city of around 100k or so seemed much better simulated in terms of the number of vehicles and people seen.
At this point I do not know how well things scale in CS2 but I can imagine the processing power needed will be quite demanding, if that simulation does scale as the city grows.
my megacity had a maximum pop of 910k-ish before it died.
 
think the main issue is that there is a very large distinction between low density and high density
at least now there are mods to limit the upgrades for the high density buildings so it'll look more medium density
if i had to re-do it again i'd use this mod so i can make my city sprawl (all that wasted space in the east and north east that I had big plans for :( )
 
my megacity had a maximum pop of 910k-ish before it died.

That is most impressive. All that you had invested into that City build it must have been quite disheartening to have to end it due to limitations than a desire to stop playing. Then again I can imagine that was a gradual thing. I never really got beyond 500k or so before the lag or other performance issues compromised my fun of playing. Then again I did like using mods, and they impacted, to a degree, on performance. Assets just seemed to eat the RAM away.
Interesting, at the start of a CS map the day and night cycle took 9s on 1x speed, 6 on 2x and 3 seconds on 3x speed. As the map built up and the population grew 1x and 3x speeds would be the same, slow...!

I am hopeful for the no hardcoded limits of CS2 as well as multi-core CPU support.....we shall see how well that is implemented.


CPU-Usage.png


an old screenshot, but Civ VI used to do well with utilising the CPU.
 
Last edited:
All that you had invested into that City build it must have been quite disheartening to have to end it due to limitations than a desire to stop playing. Then again I can imagine that was a gradual thing.
t'was actually quite sudden and you'd know that you hit the limit.
buildings just become abandoned
all the external transport will start exploding - would have like 100 ships all stacked up in port, or 400 in-flight planes circling round the city, and the rail network would clog with passenger trains (all of these would have 0 passengers)

i wanted to throw my computer out of the window lol

I never really got beyond 500k or so before the lag or other performance issues compromised my fun of playing. Then again I did like using mods, and they impacted, to a degree, on performance. Assets just seemed to eat the RAM away.
i had/still have something like 360 mods running, with (at the time) a 5800x, 32gb ram and a 1080ti so handled the size reasonably well
 
@tamzzy That kinda sucked, big time as it was sudden. I can relate to how that must have impacted...!

I haven't played CS for quite some time, after moving over to WRSR it does seem somewhat lacking in depth, in the way that appeals to me. I like how, as an example, vehicles and buildings age. They have to be repaired or they break down on the road or, for buildings, they collapse. As they do age they also look worn and somewhat decrepit.

Not long to wait for CS II tho, lets see how it shapes up on release, with a very limited workshop.
 
Watched about half of Mondays 2hr stream. I cant do more than 30min chunks because the hosts are just so damn annoying.

During the stream, the one who seems to just interact with the chat, a community manager on their 3rd stream asks "Whats the blue bar mean?" and then later asked the same about the yellow bar.
How do you hire someone to interact with the community, and deal with their issues and/or questions, who after this long doesnt know what the RCI bars represent?? Its a standard feature in pretty much every city builder, and its been just like this in the SimCity for many decades.
If she's not the Paradox CEOs niece or something, whoever does the hiring over there should fire her, then themselves.
 
Back
Top Bottom