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DirectX 12

Not sure if this has been said, but one thing I do find exciting with DirectX 12 is that (assuming it gets adopted as well as other DirectXs have) it could really move games forward. It won't happen immediately but once developers don't have to support hardware that doesn't support DX12 they can starting pushing things by developing the games from the ground up with DX12's capabilities in mind.

It seems unlikely any API other than DirectX could really do this as most games would still have to work on DirectX 11 in order to have a decent (viable?) customer base.

Let's just hope that Microsoft actually pull it off! (and that developers use it)
 
Not sure if this has been said, but one thing I do find exciting with DirectX 12 is that (assuming it gets adopted as well as other DirectXs have) it could really move games forward. It won't happen immediately but once developers don't have to support hardware that doesn't support DX12 they can starting pushing things by developing the games from the ground up with DX12's capabilities in mind.

It seems unlikely any API other than DirectX could really do this as most games would still have to work on DirectX 11 in order to have a decent (viable?) customer base.

Let's just hope that Microsoft actually pull it off! (and that developers use it)

Yup it definitely wont happen immediately, BF4 and thief both support DirectX10 (haven't checked any other recent games) so that is from November 2006 (release of directX10).

Yes it will move things forward and maybe even at an accelerated pace, but it is going to take years and many of them at that.
 
DirectX 12 50% Reduction In CPU Overhead Doesn’t Result In Enhanced PopcornFX Particle Effects
It certainly doesn't do much for me, i have seen as much as 130% CPU overhead reduction in Mantle and i think it can do a lot more than even that.

DX12 isn't going to be Mantle, i don't think anyone with any good sense ever believed it would be, and yet still; despite my lack of enthusiasm for what it can do i'm still looking forward to 'anything' that can reduce the CPU overhead. :)
 
Mantle titles with release support haven't surfaced yet, I'm curious to see if there is a higher performance gain when Mantle integration is implemented throughout development instead of bolted on after release.
 
50% from a unreleased unfinished product isnt bad, and without knowing how and on what they tested it silly to compare your 130% unless you have tryed dx 12 and can do us a comparison?
Interesting the Link also mentions the drawcall change for both DX12 and mantle doesnt really affect them ,Hopefully this means there is other significant changes in DX12 that there looking forward to
 
Yeah, that's not 130% CPU overhead reduction, I don't doubt the gains at all though.

Whatever it is the effect that Mantle has for me is where the CPU is a bottleneck issue the performance increases by as much as 130% and the CPU bottleneck is gone.

If DX12 does the same i will be extactic, i just doubt it will. :)
 
Also, is the DX12 set up and testing scenario exactly the same as your own? If not, then isn't the comparison kind of... You know.. Irrelevant?

I'm not going to kid myself into thinking DX12 will bring Mantle gains....

I do recall you being one of the pack in the "DX12 = Mantle", and it's obviously not.
 
Also, is the DX12 set up and testing scenario exactly the same as your own? If not, then isn't the comparison kind of... You know.. Irrelevant?

I'm not going to kid myself into thinking DX12 will bring Mantle gains....

I do recall you being one of the pack in the "DX12 = Mantle", and it's obviously not.

As i explained before, that was grown out of the fact that DX12 is developed for an AMD GCN architecture xBox One and ported to PC.

Given that Mantle is also developed for AMD's GCN architecture there will be similarities, as they are both designed for the same GPU's.
 
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