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DirectX 12

We’ve spoken to several sources with additional information on the topic who have told us that Microsoft’s interest in developing a new API is a recent phenomenon, and that the new DirectX (likely DirectX 12) will substantially duplicate the capabilities of AMD’s Mantle. The two APIs won’t be identical — Microsoft is doing its own implementation — but the end result, for consumers, should be the same: lower CPU overhead and better scaling in modern titles.
http://www.extremetech.com/gaming/1...rectx-12-will-imitate-and-destroy-amds-mantle

I think people might be reading things like that and misreading.
 
I hope you guys who feel they still will use Mantle when DX12 is fully running are correct. A lot of time and effort has gone into it from AMD, so would hate to see it fall by the wayside.

The biggest issue of it all (as I see it) is the sheer volume of users who "can't" use Mantle. Will devs still want to be investing time and money on such a minority of gamers and out of their own pocket?
I think the it's more to do with dx12 is still a long time away from being available.

The developers decisions to jump onboard Mantle (for now) is because it is something already here which they can get their hands dirty to play around which, as well as opportunities for them to give input and provide feedfack directly that will in turns make their own games performance better; dx12 at this point is still just a pitch, with nothing solid (other than the shown concept with demo) that the developers can test and verify on. You can't exactly just expect them to sit around doing nothing and pray that dx12 will turn out to meet their expectation...

I think developers are like many of the customers...they'd go where the performance and features lies, regardless who made the API. But I'm guessing that the fundamental reason behind developers saying they would continue with Mantle even after dx12 is release is because for Mantle, they would be able give suggestions and inputs which would help make Mantle work for their games; dx12 on the other hand, it would most likely be the other way round, and the developers would have to make the games works for dx12 instead, according to the boundaries set by it.

So in conclusion, Microsoft got LOTS of work to do.
 
I have what I believe and end off. Until proven wrong I will stand by it.
II don't have time digging around twitter to find the devs talking about it. But feel free.

What you believe is irrelevant, this is not a subjective matter - Mantle is either the same as D3D12 or it isn't. Also, as the one who made the original claim the burden of proof is upon you to support your claims.
 
DX12 has some of Mantles features but they are not one and the same, for a start DX12 still has a middle execution layer to emulate commonality between Intel, Qualcomm, Nvidia, AMD and who ever else wants in on it, as a result neither architecture can be properly exploited and all continue to produce a similar result to each-other.*yawn*

Mantle has more to offer not only because its lower level and so frees up the CPU to do more with higher performance; like Physics and CPU PhysX, but it can also access a much deeper level of programmability with-in an architecture, thus extending the feature sets you can program into a game, this includes making use of HSA, Serial and Parallel rendering are no longer constrained as separate, the CPU and GPU become one programmable engine, that has some very significant implications.

Mantle IS a product of game developers, AMD's job in this is to provide the tools to developers and Add Expertise into a large pool of it.

Mantle will not only go on after DX12, it will grow, thrive and flourish, with or without Nvidia.
 
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DX12 has some of Mantles features but they are not one and the same, for a start DX12 still has a middle execution layer to emulate commonality between Intel, Qualcomm, Nvidia, AMD and who ever else wants in on it, as a result neither architecture can be properly exploited and all continue to produce a similar result to each-other.*yawn*

Mantle has more to offer not only because its lower level and so frees up the CPU to do more with higher performance; like Physics and CPU PhysX, but it can also access a much deeper level of programmability with in an architecture thus extending the feature sets you can program into a game, this includes making use of HSA, Serial and parallel rendering are no longer constrained as separate, the CPU and GPU become one programmable engine, that has some very significant implications.

Mantle IS a product of game developers, AMD's job in this is to provide the tools to developers and Add Expertise into a large pool of it.

Mantle will not only go on after DX12, it will grow, thrive and flourish, with or without Nvidia.


You honestly think Mantle will outlive DirectX?

Where is Humbug and what have you done with him.

Wait no, it's Humbug :D
 
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