Horizon: Zero Dawn [PS4]

Soldato
Joined
15 Dec 2002
Posts
23,337
Location
In a cowfield, London, UK
The Stormbird?
I thought the Stormbird was only up in the snow? I went up to try and get a power cell from GIA but there was a missing ladder. Started making my way back down and stumbled into that thing. Its like an eagle from hell. I spent nearly an hour fighting it as it kept getting out of my view at the same time trying to survive playing hide and seek. I thought the Deathbringer was bad. Well this is a different kind of bad. The way it swoops in on you or crashes down for you.

It was frightening what was guarding the path to GIA. Ambushes everywhere. From the air, high on the rocks waiting 3 of them and Ravagers and Watchers. Ravagers and Watchers wouldn't have been so bad but not 3 Glinthawks and 3 Stalkers.

I don't like the thought of facing two Stormbirds?
Yep, that's the Stormbird!
They're also located around desert regions too - you can see one on the way to meridian. HERE's one for example (not porting in to check if it is the site though!)

They're easy to manage with a ropecaster apparently but I tend to stick to bow+arrow for most encounters.
 
Associate
Joined
14 May 2011
Posts
1,171
Location
Cornwall, England
I recall that the area around the Devil's Thirst Bandit Camp was a particularly abundant spot for wildlife, that's where I did most of my farming for crafting materials.
The only thing I didn't see much of in that area was the raccoons.

I'm about 40+ hours of gameplay and I've only just found out that you can rappel down a Tallneck after overriding it and set off an EMP that causes some serious damage to the machines around it... I feel quite thick for not knowing about that.

Just moved into a higher level area and found a Thunderjaw and one of those bird things.

I take it all back :D
The moment when you move over to the new area was one of my favourite points of the game... what did it for me was when you're starting to feel like nothing can touch you and then the dread that hits when you step up to a Thunderjaw for the first time and realise it's going to take some real effort.
 

V F

V F

Soldato
Joined
13 Aug 2003
Posts
21,184
Location
UK
Yep, that's the Stormbird!
They're also located around desert regions too - you can see one on the way to meridian. HERE's one for example (not porting in to check if it is the site though!)

They're easy to manage with a ropecaster apparently but I tend to stick to bow+arrow for most encounters.


Ugh! Thank god I hadn't been through it. Though I did recall seeing the icon but there was no text since I hadn't scanned the thing yet. God they're evil! The panic that set in when it started walking around screaming with its wings spread out and that huge blue shock shield was on my heels.

The sounds when it drops the shock trail. :eek:

Everytime I come across a bigger beast I think it cannot get any worse.

 
Soldato
Joined
15 Dec 2002
Posts
23,337
Location
In a cowfield, London, UK
New update just hit my machine! Looks good!

ADDITIONS
Added the ability to press and hold [X] to buy multiple items from merchants.
Added an option to invert the X-axis from the controls tab on the settings menu.

ADJUSTMENTS
Made several minor adjustments to the item economy (drop rate, distribution, cost etc.).
Made several adjustments to humanoid and machine AI.
Made minor adjustments to 2.1 stereo mix on menu sounds.

FIXES
Progression Fixes

  • Fixed an issue in the main quest “The Point of the Spear” where some players could be teleported outside the quest area during the objective “Loot the Sawtooth Carcass”.
  • Fixed an issue in the main quest “The Point of the Spear” where some players could buy fire arrows from Karst rather than crafting them.
  • Fixed an issue in the main quest “The Proving” where players would be put back into the last checkpoint for the quest, making it impossible to continue the game.
  • Fixed an issue in “The War-Chief’s Trail” where fast- travelling away and back when Sona reached the cliff would sometimes prevent Sona’s A.I. from working correctly.
  • Fixed an issue in the sub quest “Revenge of the Nora” where some players could be blocked from progressing due to an invisible collision near the third bandit camp.
  • Fixed an issue in the quest “The Sun Shall Fall” where some players fast-travelling immediately after destroying the Sonic Device would be unable to progress upon returning to the gate.
  • Fixed an issue in the main quest “The Face of Extinction” where the Day 1 Patch did not offer a solution for the roll over problem of certain players who had side quests active while completing the quest.
  • Fixed an issue in the side quest “The Forgotten” where it was very difficult for some players to climb the trail to Olara.
  • Fixed an issue in the side quest “Robbing the Rich” where the objective “Return to Ravan” would not complete for some players after collecting the sword.
  • Fixed an issue in the side quest “Robbing the Rich” where no quest marker or breadcrumbing was displayed for some players on the objective “Follow the Tracks”.
  • Fixed an issue in the side quest “Robbing the Rich” where Rokasha went missing for some players if they accepted another quest while following the blood trail and then reloaded their save data after speaking to Keadi.
  • Fixed an issue in the side quest “Robbing the Rich” where Nasan would be walking around in the courtyard and could not be interacted with by some players.
  • Fixed an issue in the side quest “Luck of the Hunt” where dropping boar skins after collecting all 4 would cause the boar skin objective to be unobtainable for some players.
  • Fixed an issue in the side quest “Healer’s Oath” where Patch 1.04 did not offer a retroactive solution for certain players who were unable to progress after dropping the Thunderjaw heart from the Special Items tab.
  • Fixed an issue in the side quest “Traitor’s Bounty” where Vanasha would not appear on the objective “Talk to Vanasha” after finishing “The Face of Extinction” for some players.
  • Fixed an issue in the side quest “Hunter’s Blind” where the “Show on map” option on the Quest screen was grayed out and no quest marker appeared on the map or compass during the objective “Follow Talanah” for some players.
  • Fixed an issue in the area “Cauldron Xi” where some players were able to escape the core chamber during the “Defend the core” objective.
  • Fixed an issue where some players could clear Corruption Zones from a distance without completing its associated quest and trophy.
  • Fixed several issues where some players could become stuck in bunkers and cauldrons after completing “The Face of Extinction”.
General Fixes

  • Fixed an issue in the main quest “The Point of the Spear” where the time of day dialogue option would erroneously unlock when reloading the game, after speaking to Rost at the beginning of the quest.
  • Fixed an issue in the main quest “A Seeker at the Gates” where the gates of the Embrace were wide open.
  • Fixed an issue in the tribe quest “Revenge of the Nora” where Aloy’s overridden Strider would suddenly become unmountable when following Varl to the Stadium.
  • Fixed an issue in the main quest “Terror of the Sun” where a redundant save would occur every time the title was reloaded while fighting the Behemoth without any equipment.
  • Fixed an issue in the main quest “The Face of Extinction” where a blank grey screen would be visible before the start of the Epilogue 1 sequence.
  • Fixed an issue in the area “Devil’s Grief” where the ground texture showed a visible file path.
  • Fixed an issue where a Tallneck’s datapoint would not unlock if players fast-traveled from their head of instead of rappelling down.
  • Fixed an issue where time would slow down but Concentration would continue to recharge at the same rate when players brought up the weapon wheel.
  • Fixed an issue where some robots would not be counted for the trophy “10 Vulnerable Machines Kills”.
  • Fixed an issue where players would run into various problems if their playtime exceeded 200 hours.
  • Fixed various issues where the UI would display markers, icons, tracks, prompts or values incorrectly.
  • Fixed various issues with dialogue and contextual lines not triggering correctly.
  • Fixed various issues with players clipping through, getting stuck in or falling through geometry.
  • Fixed various issues with machines clipping through geometry and each other.
  • Fixed various issues with animation for humanoids and machines.
  • Fixed various minor issues with players skipping a sequence.
  • Fixed various minor weapons and modifications issues.
  • Fixed various minor framerate issues.
Crash Fixes

  • Fixed an issue in the Bandit Camps where the game would crash if certain players managed to untie the prisoners after the last bandit had died.
  • Fixed an issue in the Bandit Camps where the game would crash if certain players destroyed the alarm after the last bandit had died.
  • Fixed miscellaneous crashes.
 
Caporegime
Joined
4 Jul 2004
Posts
30,657
I'd say the glinthawks are the worst. Trying to take 4 of them out in a corrupted zone damn near made me rage quit. Not that they're difficult or anything, it's that they don't bloody stay still. :p I had to pause and have a ten minute break.
 

V F

V F

Soldato
Joined
13 Aug 2003
Posts
21,184
Location
UK
I'd say the glinthawks are the worst. Trying to take 4 of them out in a corrupted zone damn near made me rage quit. Not that they're difficult or anything, it's that they don't bloody stay still. :p I had to pause and have a ten minute break.

I loved when it sneezed then looked up towards me.

 
Soldato
Joined
13 Feb 2003
Posts
6,157
* Added the ability to press and hold [X] to buy multiple items from merchants.

Just got hit by this when buying my unlimited travel pack... :-|
 
Soldato
Joined
4 Sep 2003
Posts
4,426
Location
Cornwall
Just finished this, bar a couple of side missions.

Great things -
+ Aloy is a brilliant character. So refreshing to see a strong, intelligent, sensitive female lead who isn't wearing a push-up bra.
+ The backstory is absolutely superb and full of emotional resonance. The concept is a really good bit of proper fleshed out sci-fi which contributes lots to explaining why the game world is as it is, even down to the design of the machines.
+ The graphics. I think this is possibly the best looking game I've ever played, even on a poverty spec PS4.
+ Combat. Awesome - loads of satisfying, fairly novel weaponry and fluid mechanics.
+ Robot dinsoaurs
+ Reasonable crafting/economy system.
+ Basically everything is loads of fun.

Could use improving -
- Aside from Aloy, lots of the supporting characters felt pretty two dimensional, and I could barely recall who half the side mission characters were come the end.
- Hit and miss side missions. Lots of blindly following people's tracks. Could use some humour.
- Needed more unique and specialised weapons, more vendor variation and more crafting options (particularly for melee). I was using the same loadout for probably 50% of the game.
- Crafting/economy fairly broken towards the end of the game, I stopped looting because I already had eleven billion of everything and my packs were always full.
- I'd like to see a more extensive skill tree which required some specialisation, perhaps geared around weapon types.
- Presentation of cauldrons, bandit camps etc made them feel really generic, I'd rather have had them tied into the main story mission somehow.
- Reward chests were rubbish and largely not worth the effort.
- A lot of the backstory reveals came in big chunks of passive reading/listening, needed to be more spaced out or perhaps with proper cut-scenes.
- Missed opportunities/under-developed mechanics for riding, stealth and over-riding machines.
- FOV a little tight, some minor camera niggles in combat.
- Better transitions required between day/night cycles and weather effects.

Overall, 9/10 and I hope they get cracking on a follow up!
 
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Soldato
Joined
13 May 2008
Posts
3,650
Location
Leicester
Completed the main story last night, what a game. It's not a 10/10 but it's close, just a few niggling bits.

Now to mop up all the side stuff and try and get that platinum!
 
Soldato
Joined
19 Jun 2012
Posts
5,293
Just moved into a higher level area and found a Thunderjaw and one of those bird things.

I take it all back :D

I fought my first thunderjaw last night. However, it did take 2 attempts. The first time I got blind sided by 3 Glinthawks that were circling nearby and went into attack mode when I drifted too close. Then the Thunderjaw finished me. I was sooooooo annoyed as it was almost dead! lol.

Got the bugger 2nd time around though :D To be fair I had some great cover with rocky terrain so just harried it until I had destroyed most of its parts then a big hole opened up in the side and a couple of arrows there did the job (300 dmg each :eek: )

I had serious problems with grass and stuff like that getting in my view when trying to shoot things and it got quite annoying sometimes.

I find tagging prey with R2 makes life a bit easier with grass - Just aim for the downward pointy arrow! :p

I found the area where you first come through into the 2nd main area of the game on your way to Meridian was really good for hunting. Boar, Fox, Racoon, Rabbit and Turkey. There is a camp fire just outside of a Cauldron and that area was mint for prey. Just have to keep an eye out though as there are relatively regular convoys of those shell back things with watchers. I decided to override one to see what it did. Basically decimated everything then trundled on its way like bitch please! lol. Those things are brutal.
 
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