there your go ravl, my dante combos:
s.m, s.h, s, j.m, j.h, qcf l, devil trigger, s, j.h, dp s (or if its in the corner do qcf s*2, dp s), j.s, call assist (only some assist will work, but for your team call wolverine dp assist),dp m, j.s, d/f mash h, f.h, s+any attack, j.s, dp m, press m again after the otg to cancel, gun hyper before the last hit
without devil trigger:
s.m, s.h, s, j.m, j.h, qcf l, land and do s (back dash first if in corner), mash h, s, jump and do qcf l and mash l after to cancel into hammer (instead of jump up you can do jump cancel teleport if you are stylish), land call assist (only some assist will work, but for your team call wolverine dp assist),dp m, j.s, d/f mash h, f.h, s+any attack, j.s, dp m, press m again after the otg to cancel, gun hyper before the last hit
if you hit them with a j,s or hammer:
d/f mash h, s, jump and do qcf l and mash l after to cancel into hammer (instead of jump up you can do jump cancel teleport if you are stylish), land call assist (only some assist will work, but for your team call wolverine dp assist),dp m, j.s, d/f mash h, f.h, s+any attack, j.s, dp m, press m again after the otg to cancel, qcb h and mash h to get the guns, gun hyper
this will do more than 600k but there are better and hard version of this combo that i could also do:
s.m, s.h, f.h, s+any attack, quickly do dp m (this will bold cancel you stringer into the special move) j.h, qcf m, as falling do j.h again (dont mash or you will get the gun move),land and do s, mash h, s, jump and do qcf l and mash l after to cancel into hammer (instead of jump up you can do jump cancel teleport if you are stylish), land call assist (only some assist will work, but for your team call wolverine dp assist),dp m, j.s, d/f mash h, f.h, s+any attack, j.s, dp m, press m again after the otg to cancel, do the dp m move and cancel it again, gun hyper before the last hit
this is the slightly easier version:
s.m, s.h, f.h, s+any attack, quickly do dp m (this will bold cancel you stringer into the special move) j.m, j.h, qcf l, land and do s (back dash first if in corner), mash h, s, jump and do qcf l and mash l after to cancel into hammer (instead of jump up you can do jump cancel teleport if you are stylish), land call assist (only some assist will work, but for your team call wolverine dp assist),dp m, j.s, d/f mash h, f.h, s+any attack, j.s, dp m, press m again after the otg to cancel, gun hyper before the last hit
you can extend the dp m otg bit if you have an assist that hits for long enough for you to do jump cancel s. and all of the combos that uses qcf l to ground bounce can use devil trigger to do the air qcf s and dp s part for more damage. but remember devil trigger does not build any meter.
in any case if you cant do none of this you always do the day one combo of launch into j.m, j.h, qcf l, s, j.h, qcf. h, gun hyper. a even easier version is just do qcb l, mash h into gun hyper after you land from qcf l.